There will be St. Petersburg, Chicagoland and Naval Base Coronado venues to boot. This season Chase format, too. Kyle Larson adorns the (virtual) cover. We also know that NASCAR 26 is a yearly motorsport game release, created once again by iRacing Studios. Obviously. Now, in a gargantuan (I’m joking) 57-second gameplay trailer, some words flashed on the screen with further new additions. The pre-order pages on digital stores also went live and provided a little extra colour. So, here are 18 small (in bold) features recently discovered. Overhauled Driving Physics In iRacing Studio’s own words, the driving physics are ‘overhauled’ for this year. In fact, the blurb goes even further than that, proclaiming that they are “Driving Physics 2.0”. 2.0. That’s a bold call. This is apparently justified thanks to new tyre and braking models. And that’s it. That’s all we know. They are called Driving Physics 2.0 and things are new. Let’s see how it plays in September. Training, Spotter and AI use A new mode this time around: a one-on-one training mode presented and voiced by Crew Chief Steve Letarte, and Daytona 500 champion Jamie McMurray will be present. A brief snippet was shown in today’s trailer, but we’re keen to see how in-depth it goes. There will also be a spotter voiced by Freddie Kraft. The game’s Steam page carried the AI-generated content disclosure, citing that “NASCAR 26 used AI to generate certain VO lines and other presentation elements throughout the UI.” Visuals Based on this brief trailer and associated screenshots, it’s true that the game does look enhanced, with richer lighting effects especially, compared to last year’s instalment. There still seems to be that Vaseline-style blurriness during exterior camera angles, however. iRacing Studios is clearly very proud of the extra fidelity, going so far as saying
20 new NASCAR 26 features, from "Physics 2.0" to one-on-one training
Read the original article
traxion.gg →