Assetto Corsa Rally set for improved throttle mapping and tyre model following feedback In light of recent community feedback, and Niels Heusinkveld videos, Assetto Corsa Rally’s Game Director has confirmed that further changes are on the way. As work continues on Assetto Corsa Rally, the platform’s Game Director, Irvin Zonca, has addressed recent feedback about how it simulates throttle response and its tyre model. In a recent community Q&A session, the racing game industry veteran confirmed that a revised throttle system is already in the works, and that a further test with the University of Naples was conducted last month. It follows recent critique from simulation developer and eponymous equipment auteur Niels Heusinkveld, which was raised during the feedback session. On his YouTube channel, he recently published two videos with early access Assetto Corsa Rally opinions. They pay specific attention to the title’s throttle model (and tyre physics, especially when sliding), a particular area of expertise for the Dutch sim racer. He discusses how throttle inputs can deliver, in his opinion, sudden surges of torque. That spins the wheels, when the tyres, in turn, don’t provide much leeway for recovery, combined with somewhat muted force feedback. “Regarding the throttle model in particular, we have already revised it once after the initial release, I think a couple of updates ago,” explained Zonca. “Further improvements are already planned anyway, but updating, validating the model, changing it, tweaking it, takes time “This is something that we will keep improving. “I think that part of Niels’ feedback also concerns the tyre model, which is continuously evolving as well. “In upcoming updates, so v0.6, v0.7, etc., it will become even more predictable and consistent. “In June, we had another field research test with the University of Naples. We equipped another car with gravel tyres to
Assetto Corsa Rally set for improved throttle mapping and tyre model following feedback
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