In May of this year, a surprise PlayStation 5 version of soft-body simulator BeamNG.drive was announced. Some were so shocked that the note in the unveiling that it was to release this year was overlooked. But, no, that’s exactly what it said. This year. Perhaps of note, however, the PC early access release hadn’t received an update for eight whole months, until the recent Version 0.39 launch. During this roll-out, another PS5-specific note was tucked away. It read: “Many of you are eagerly waiting for the PS5 version we announced some months ago. “The console version is still planned for release later this year. “Since it’s a new process for us, full of novelties, we don’t feel comfortable promising the community a time estimate we can’t be sure of. “Sit tight while we continue working hard on that as well as on future PC updates!” Just to reiterate then, BeamNG hits Sony’s console this year, but there’s no firm release window yet. It’s not yet clear how much of the simulation title will hit the console version, or which compromises (if any) have been made. What is clear is that the recent PC update included a dramatically altered user interface, making it easier to navigate with a gamepad. Presumably, this is work for the console release that has also benefited PC players. Traxion has contacted the development team for further clarification about the console version. Just four months remain to hit the target… Discussion 0 Comments Join the discussion Join Traxion.gg to start discussing with members. Already a member? Sign in