Trends may come and go, but multiplayer has, and always will be, Call of Duty's bread and butter. While Treyarch and Sledgehammer have remembered this during the Warzone era, it's hard to shake the feeling that Infinity Ward hasn't. Call of Duty: Modern Warfare 2019 started off decently enough before post-launch support shifted heavily towards Call of Duty: Warzone, which blew up in popularity. This led to the divisive Call of Duty: Modern Warfare II, whose multiplayer suite at launch felt tampered by Warzone. The glacial movement, emphasis on camping over engagement, focus on realism over playability and weak map pool all felt lifted from Warzone. Add on top of that the horrendous Hulu UI, strict matchmaking, terrible changes to how Perks function, and a confusing progression system and you have a recipe for disaster. It wasn't till the next year that Sledgehammer Games was able to fix all these issues with Call of Duty: Modern Warfare III. Going into their next title, Infinity Ward needed to learn from its past to deliver a focused multiplayer experience and win back players. They just might. We visited Infinity Ward to see and get hands-on with Call of Duty: Modern Warfare 4's multiplayer. While we only got to play a slice, and there's still a flashing warning sign, what we played left us cautiously optimistic about what's in store for multiplayer fans. Review: Call of Duty: Modern Warfare II Call of Duty: Modern Warfare II is not a revolutionary entry in the franchise, but its multiplayer and co-op do just enough to make it enjoyable. I Can See the Enemy From My House Infinity Ward's goal for Modern Warfare 4's multiplayer was to make it feel slick and sophisticated, while still maintaining a gritty and grounded feel. This philosophy led them to