In just a few short weeks, we’ve gone from having zero idea what to expect from Clutch, the upcoming open-world action-racing game from the new team at Maverick Games, to getting a deep look at its world, not to mention some of the cars in it, and what you’ll be able to do with them. On Thursday, the studio treated us to an hour’s worth of gameplay of the title, which isn’t due to launch until next spring. Frankly, it’s a pretty comprehensive view of a game that, as Maverick’s Creative Director Mike Brown and Art Director Ben Penrose tell us during the stream, is still quite early in development for this sort of access. “I think for us, and the games we might have shown you in a past life, this is very, very, very early,” Brown, formerly a director on Forza Horizon, says near the end of the session. It’s worth noting that back in February, Amazon backed out of its deal with Maverick to publish Clutch, and this could be part of the studio’s bid to find new support. Given the early state of the product, there are bugs, and team knows it, but it’s nevertheless impressive to take in just how much of the experience appears to be ready-to-ship, at least to the untrained eye. The lighting model, for starters, uses proprietary sky-capture tech that Maverick has integrated into Unreal Engine’s Lumen system, and it makes those Riviera nights look striking, even on a low-bitrate stream like this. Ditto for the car and character models, which we heaped praise on when we first saw the game. Fair warning: If you want to go into Clutch next year knowing as little as possible about its story, then this stream probably isn’t for you. As it picks up
'Clutch' Drops an Hour of Gameplay Showcasing Street <b>Racing</b> and Story
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