Corsair Gaming has acquired the assets of Trak Racer, expanding its position in the rapidly growing sim racing market while extending its gaming hardware portfolio into flight simulation. Financial terms of the transaction were not disclosed. The acquisition builds on Corsair’s strategy of expanding its Gamer and Creator Peripherals segment into adjacent enthusiast categories and strengthens the company’s existing Fanatec sim racing platform with a broader range of cockpit, chassis and simulation hardware. By combining Fanatec’s electronic racing controls with Trak Racer’s physical simulator systems, Corsair is creating a more comprehensive end-to-end simulation ecosystem for consumers, professional racers and commercial customers. Founded in 2008, Melbourne-based Trak Racer designs and manufactures premium racing and flight simulation cockpits, seats, monitor stands, motion systems and related accessories. Its product portfolio spans entry-level through professional-grade systems and complements Fanatec’s lineup of wheelbases, steering wheels, pedals, shifters and simulation software. Corsair said the combination creates opportunities to offer integrated hardware bundles while simplifying the purchasing process for simulation enthusiasts. The company expects the expanded portfolio to increase sales of complementary products, including cockpits, racing controls, displays, gaming PCs and accessories, while maintaining the distinct product offerings of both brands. The transaction also enhances Corsair‘s direct-to-consumer business. Trak Racer generates the majority of its sales through direct channels, giving Corsair an opportunity to leverage its global retail, distribution and e-commerce infrastructure to expand the brand’s reach into new international markets and customer segments. Beyond sim racing, the acquisition provides Corsair with an established position in the flight simulation market through Trak Racer’s TR550 Flight Simulator platform. The company said the adjacent category represents a natural extension of its existing expertise, as both racing and flight simulation rely on similar technologies, including precision controls, structural engineering, virtual reality integration, motion systems and haptic feedback. The acquisition also