There’s apparently little quality control in the modelling as well, with many cars resembling ‘pigs on casters’: over-sized bodies on tiny wheels, with cavernous wheelarches.

I pick a souped-up Temu Scirocco as my first car, and I have to say, I was impressed with its handling.

CPM 2 feels surprisingly well-sorted in terms of physics, with reactive inputs dulling down as you increase speed.

It’s also unclear exactly what you should be doing at any given time; it’s a free-form experience with few guiding hands.

As a free-to-play game, there’s no downside to giving it a go; just don’t expect a premium experience yet.