People are often accused of not understanding where their food comes from. The source of the supply chain is too far removed from the consumer. When you buy vegetables, you go to the supermarket and don’t think much about how they were grown, processed, and packaged to sit on the shelf, ready for you. Much the same can be said for games. Studios outsource key components of development: art, environment, animation, sound, etc, but the supply chain is longer than you might think. Art Studios in Europe are not always the creators; instead, they outsource work to more cost-effective alternatives. In Vietnam, for example. Racing games require accurate 3D assets for cars, tracks, track-side furniture and environments in order to credibly use the term “simulation”. These assets are rarely created in the UK, Italy, France or wherever else you might expect the larger racing game studios to create the cars and tracks you interact with. Here at Traxion, we always claim to go “straight to the source” to bring you the best quality racing game news and insights. Well, I’m in Vietnam. Glenda Studio I’m visiting Glenda Studio, seeing first-hand how much work goes into the faithful recreation of an LMP2 car, a trackside cafe or a pitlane. On the outskirts of Ho Chi Minh City, inside an oasis of calm (relative to the frenzied chaos outside) sits a technology and business park that houses the little-known Glenda Studio. I met with studio boss Suong Phan to see how detailed car modelling is done and how she manages a team of 70+ young artists. Walking into the first studio room, I was hit by the intensity of the work. Each artist had their headphones on, listening to whatever flavour of music got them into their flow state, creating a silence
Glenda Studio: The crucial, woman-led <b>racing</b> game studio you've never heard of | Traxion
Read the original article
traxion.gg →