Most sim racers treat Gran Turismo 7 like a game, because it is one. Make a mistake? Reset. Get punted into the wall? Reset. There are no consequences, no accountability, no reason to change anything. I stopped thinking that way a long time ago. I started approaching sim racing thinking like I own the car. The damage bill is mine. The repair costs are mine. And if something goes badly wrong at speed, that's on me, too. It's a mental shift that sounds small but changes everything about how you approach sim racing. Your patience, your positioning, your respect for the people around you. It also makes you a lot more honest about who's actually causing the problems on track. I've been casually sim racing for over ten years, mostly with iRacing. I built a second rig and started racing on the PlayStation 5 with Gran Turismo 7 using PSVR2, mostly because I missed the simplicity of console gaming. I follow the Facebook and r/GranTurismo communities and had resisted the online daily races because I got the sense that it is a bad experience, with everybody wrecking each other in a free-for-all, with no consideration for racecraft. I started to get bored with the Sophy AI; I needed that unpredictable, personal, real-person racing experience. I decided to pause iRacing and concentrate, at least for a while, on Gran Turismo 7 Daily Races in VR. For the past few months, I've been racing in Daily Race A; the attached YouTube video is a great summary of my experience. I'm not a great racer; I'm old, and my reflexes are slower than those of somebody in their prime. Maybe I'm too slow to be up with the chaos, but I try to race fair and take pride in my racecraft and patience.
GT7 Daily Races: Some of My Unpopular Opinions | HackerNoon
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