Hot Wheels Infinite Rush Review Despite a love for sim-racing, I don’t always need the fancy bells and whistles to have a good time. Sometimes all I want are fast cars and pretty lights. And I think that’s the philosophy behind Hot Wheels Infinite Rush. Is it deep? No. Is it dripping with content? Absolutely not. Is it fun? Yeah, it’s okay. Milestone, the Italian developer behind the previous two Unleashed games, has opted for an open world this time around. Instead of exclusively confining the racing to pre-built tracks, players now have four islands to explore at their leisure. After a week with Infinite Rush, I think the toy-car magic is still there. The problem is that expanding the series into an open world has also introduced new, particularly grating issues. One thing you gotta give ‘em credit for: Milestone continues to be exceptionally good at making these toy cars look great. Infinite Rush is full of lighting effects that give the vehicles the type of finish you just don’t expect to see in a game geared towards kids. Cars catch the light beautifully, and reflections morph across the bodywork. The vehicle models are equally impressive whether I’m examining one in the garage or watching it rip past me during a race. And small details like decals and surface wear help distinguish a stock model from a customized version. After three games, it’s safe to say Milestone has figured out how to make these toy cars come to life. Engine Roar It isn’t just the visuals that Milestone has figured out, though. Engine audio is also excellent. Engines pop, growl, and roar in ways that make it easy to forget these are supposed to be toys. It really is impressive. Unfortunately, Infinite Rush’s music didn’t receive the same attention.
Hot Wheels Infinite Rush Review - Needs More Under the Hood
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