It’s been a turbulent time for Three Fields Entertainment. After years of development and several delays, Wreckreation was released last October to a muted reception. A few months later, the small studio announced it had split from its publisher, THQ Nordic. The situation looked bleak. Facing the risk of redundancies, the studio resorted to Patreon in the hope of securing funding from a community of passionate fans who grew up playing Burnout and continue post-release updates. Some of these players were given early access to updates to provide feedback. Fast forward nine months, and Wreckreation 2 has been announced as a surprise sequel. It’s helmed by the same team as the original, reformed as a new studio: When Tides Turn. “It’s been a rollercoaster,” Studio Head and Executive Producer Fiona Sperry reflected on the last few months in a media briefing. “But it’s been fun. I love working with our players.” Led by Sperry, the team has collectively worked on over 20 arcade driving games, from the Burnout series to Split/Second. Its aim is to “become the leading independent studio serving arcade racing players” and “the brand that defines the genre for the next generation.” “We want to build the games these players have been asking for, which is about returning to the feelings that make arcade racing compelling,” Sperry explained. “It’s all about that feeling of threading through traffic at impossible speed and somehow holding it all together.” However, the developer believes there is still a strong appetite for chaotic arcade racers, which have largely disappeared since Burnout went dormant. “We don’t think the satisfaction for players comes from purely collecting cars or completing checklists. We think it comes from becoming a faster, more skilful and aggressive driver,” said Sperry. With EA holding the rights to the series and
How Wreckreation 2 is recapturing the spirit of Burnout Paradise
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