I was big into Clutch's mix of story and racing styles, but the driving's a lot simmier than I expected I wish there was a little bit less Forza Horizons and a little bit more Burnout in this new narraracer. Only the key creatives behind Forza Horizon currently have the sway to start up a brand new studio and secure the tens of millions of dollars in funding necessary to make a movie with a racing game attached to it. That's Clutch, a "cinematic open world action-driving game where the worlds of professional and underground street racing collide across the French Riviera." It's appropriate that Clutch is partially set in Monaco, because the whole game looks like money. Big money is not something I tend to associate with racing games in 2026, outside a very small number of legacy names. Forza Horizon's 6+ million sales in a matter of days makes it the only racing series going right now that pulls in the same kinds of numbers as, say, Sony's prestigious third-person action games. So why not make one of those, which tons of people like, but about cars? The pitch is sensible: So much of the appeal of heist movies or globetrotting capers like the Bond films is seeing suave people driving incredibly expensive cars around beautiful environs. Sim-focused racing games reproduce those cars in painstaking detail, while lighter racers that evoke the old arcade days often let you speed through those fun environments. Yet it's rare for either style of racing game to ever really make you care much about the person behind the wheel, even in the rare instances they have a story mode. Clutch is betting those millions of dollars that fully mocapped actors, a wealth of cutscenes, and an open world will make the difference.