Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. iRacing Arcade will make the jump from PC to PlayStation 5 and Xbox 21 August, bringing its more approachable take on motorsport to consoles. Developed by Original Fire Games, the studio behind Circuit Superstars and Karting Superstars, iRacing Arcade takes the cars and circuits associated with serious sim racing and presents them with colourful visuals, controller-friendly handling and a much lower barrier to entry. Despite the iRacing name, this is not simply the famously demanding PC simulation squeezed onto a console. The third-person racer has been designed to offer something immediately playable, while retaining enough mechanical depth to keep races interesting. Tyre wear, fuel consumption, vehicle damage and pit stops all feature, giving players some strategic decisions to make between bouts of more accessible racing. Modes include a single-player career, Free Play, Time Attack, AI races, online multiplayer and global leaderboards. iRacing Arcade console update adds split-screen multiplayer Local split-screen multiplayer is one of the headline additions arriving with the console versions. It is an increasingly rare feature in modern racing games, but