iRacing Development Update: May 2026 May 28th, 2026 by Greg Hill Hello iRacing, With just a couple of weeks left to go, the final pieces for our Season 3 release are rounding into form. This is always my favorite part of our quarterly build cycle—where months and sometimes years of hard work, steady development, and pure grit have finally transformed into working code, polygons, and pixels, all making their way across our testing environments, into the hands of our testers, and toward that release day green flag. While we work our way through this final tech and scrutineering phase, we’re far enough along to give you a quick preview of what to expect when the download button goes live in early June. Before we dive into the details, just a quick shout-out to everyone who participated in this year’s epic Nurburgring 24H, both in the real world and sim world. What a grueling yet rewarding event this is, and maintaining focus and competitive fire for such a long span is truly a feat. The real event at the Green Hell was a complete sellout and hit all-time attendance records, and here in our virtual world, that level of excitement was matched every bit of the way. The iRacing Nurburgring 24H saw participation increase by a massive 47% over last year, with over 7 million total miles driven! We have seen similar levels of engagement throughout 2026, and it’s really special for us to experience motorsport at this level with you on this amazing shared racing platform. Next up, prepare for a change of pace with a four-hour throwdown in Touring cars with the 4 Hours of Thruxton. With that said, let’s get down to business – it’s time for that promised Season 3 preview. This build is great and should