To date, iRacing has primarily been a platform for multiplayer racing. Eventually, the simulator added computer-controlled opponents, and you were always free to hot lap in solitude, but the single-player experience was never really a focus. That’s changing, though, with the addition of a career mode to the platform. It’s been brewing for some time—iRacing says it still needs “a little more time in the oven”—and few details were previously given, until today. iRacing’s August development update is lengthy, diving into everything on the horizon for the simulator, from the upcoming debut of the Aston Martin Valkyrie AMR-LMH and Caterhams, to track updates, performance updates, and quality-of-life UI enhancements. It’s all appreciated, but our main focus here is the career mode. As the team describes it, this experience is based around “racing, learning, advancement, objectives, leaderboards, realistic progression paths, and an unprecedented amount of included content.” That last point is extremely good to hear, given that the recurring complaint against iRacing since its inception is that you pay a monthly or annual fee to use the service—which isn’t cheap, at $14.75 per month for existing members and $124.50 for the year—and then need to buy every car and track on top of it a-la-carte, beyond a limited amount of base content. Career mode will be an exception to that rule though, as “no additional car or track purchases [are] required” for it, and “access [to all content] is exclusive to this mode and does not transfer to the broader iRacing service.” A great start, then. Beyond that, the experience sounds very broad, with seven unique careers (and more to be added down the line) that the developer describes as “a full game’s worth of content.” These will naturally span many disciplines and steps along the motorsport ladder, so whether you’re
iRacing's Long-Awaited Career Mode Is Nearly Here and Sounds Really Good
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