I’ve accidentally drilled a hole in my desk with Logitech’s RS H-Shifter, but it’s given me a new appreciation for slamming up the gears NYYYYYYYYOOOOOOMMM, clunk, NYYYYYOOOOOOMM I’m sitting in the pit lane at Donington Park circuit. My car’s a 1992 Mercedes 190E Evo 2, a blocky German touring car ideal for close-quarters racing. I’m hoping I’ll be able to get it into first gear. You see, while the new Logitech RS H-pattern gear shifter I’ve been testing out has proven easy to set up with 99% of my racing library, introducing it to Raceroom Racing Experience has proven a bit more eventful. That’s not the shifter’s fault. Raceroom, the quirky rain-free and slightly aged bloke that it is, is being a bit eccentric. Most PC racing games are designed to let you drive any of their cars with whatever mishmash of compatible hardware you’ve got - controllers, wheels, keyboards, full rigs that take up half a room. You can bind anything to any button, and be merrily shifting away with flappy paddles in Euro Truck Simulator as you watch your avatar do the same with the proper gear stick that actual trucks have. Raceroom, by default, has no such patience for your whims. Its cars permit three types of gear shifting. One, paddle shifting, which requires flicking the plastic or metal triggers found on most racing wheels; one paddle goes up through the gears one by one in order and the other goes back down. Two, sequential shifting, which goes up and down through the gears in order as paddle shifting does, but can use a gear stick that just moves directly forward and back to do it rather than wheel triggers. And three, there’s the most old school, and the one your road car likely uses if it’s
I've accidentally drilled a hole in my desk with Logitech's RS H-Shifter, but it's given me a ...
Read the original article
rockpapershotgun.com →