Partial support for VR headsets, bugs expected, PC-only The one feature Project Motor Racing fans have been crying out for is one step closer, as VR support has been soft-launched in-game. However, VR in PMR has been released as an alpha feature, and it requires some legwork to get up and running, with players told to expect bugs and performance issues. The Traxion team recently sampled PMR’s work-in-progress VR mode at SimRacing Expo Charlotte (see video above), and were initially impressed with its performance, barring a few anomalies we’d expect in its nascent stages. Understandably, developer Straight4 Studios is being conservative with its early expectations for VR in PMR, and is actively seeking feedback from the community. To enable VR, players are advised to follow the instructions below, with known issues and workarounds also listed. For more information, players are encouraged to join the sim’s Discord channel. PMR has also just released its new GT Icons DLC pack, adding new cars and one new track to the game. This marks legendary sim-racing physics guru Aristotelis Vasilakos‘s first vehicle-handling input in the game, with hopes high that he can transform the beleaguered title’s fortunes. Add the -vr command line to your Steam Launch Options (Steam > Library > Right-Click Project Motor Racing > Properties > Set Launch Options) – Note: Ignore this step if you’re not on steam., Grab a towel (you’re gonna need it), Launch the game and question your life choices Key Issues and Recommendations VR functionality is mainly while in cockpit view. Outside of the car you’re basically just a floating, confused ghost., We strongly recommend mapping a convenient button to Reset Head Tracking in your control bindings., If the headset view appears misaligned or offset, navigate to Cockpit Setup > Seat, make a minor adjustment if necessary,
Project Motor <b>Racing</b> receives VR update, but there's a catch…
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