"It's win it or bin it stuff": Top Gear's first play of Wreckreation 2 Burnout fans unite, the spiritual sequel’s getting... er, a sequel, and we’ve played it Far away from the nu-school sim racing headspace where racers tweak their load cell brakes and read reddit threads about the best gloves to use with Alcantara racing wheels, there’s the gleeful arcade abandon of Wreckreation. Released in late 2025 by Three Fields Entertainment, it was the passion project of several Criterion veterans who brought Burnout to the world in the heady Noughties, and who evidently – correctly – thought we could do with some more of that high-octane bashing and barging in the austere 2020s. Thing is, it was a bit rough. This is a small team doing a big thing, capturing the lightning in a bottle that made Burnout such a success, while also modernising it and adding a very ambitious on-the-fly track customisation element to its open world. Critical sentiment, including our own, was tempered by those rough edges. So they’ve gone and made a sequel. Wreckreation 2 is in its early stages of development but nevertheless we’ve signed the waivers, accepted that the build might catch fire at any moment, and taken to the streets in a Dearborn & Schaeffer Nightranger. Vehicles are unlicensed and fictional, obviously, like those proudly ‘100% UNOFFICIAL!’ biographies of celebs. That allows Wreckreation 2 free reign to absolutely dismantle its roster of machinery at the slightest provocation, and as the keen-eyed will have deducted from the game name, that’s very much the point here. As before, wrecking other cars or performing dangerous feats like near misses, jumps, shunts and driving into oncoming traffic generates boost. Boost makes you go faster. Going faster is better. Right, that’s the gameplay mechanics covered. No, but really,
"It's win it or bin it stuff": Top Gear's first play of Wreckreation 2
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