Stuntman Hollywood tested: Cinematic action without the challenge We tested Stuntman: Hollywood, which sees you drive through visually spectacular movie action, but so far (and it remains work-in-progress) lacks the stern test we desire. When I was testing a work-in-progress build of Stuntman Hollywood, there was a moment of sheer, unadulterated joy. It happened when I was skidding sideways underneath a dinosaur, surrounded by a luscious island topography and hearing a modern remix of John Williams’s rousing Jurassic Park theme tune. This moment encapsulates what this series reboot does best. Official licences, spectacular visuals (thanks to Unreal Engine 5 tech) and a bombastic sense of fun. After all, being a Hollywood stunt driver, for many, is a dream job. I know it is mine. Sadly, I wasn’t blessed with the skill, nor budget, to refine my driving skills into the next Ben Collins or Mark Higgins. Here, I could live out my fantasies of being a pro driver, slewing through London streets in a faux Ford Capri, or trying to jump a sidecar (bike, not cocktail) in an Indiana Jones-aping scene. A sequel, by different developers, arrived in 2007, with the same basic premise. For fans of the original, it lacked appeal, mainly due to looser vehicle handling. For those who never played the first, however, it is remembered fondly. Which brings us to Hollywood, the third game in this series and the second reboot attempt. It takes the tried and true formula of you playing a driving professional on the set of a TV show and movies, tasked with chaining together vehicle sequences into one fluid scene. In your ear, a director will prompt you with a warning of an upcoming task, for example, drift around a corner, smash through a prop or jump a ravine. There’s a time
Stuntman Hollywood tested: Cinematic action without the challenge
Read the original article
traxion.gg →