We’ve all noticed something of a major trend emerging in the gaming space of late, and it’s centered specifically around accessibility and onboarding players faster and in higher volumes. Many games, typically live-service, long-in-the-tooth titles, have undergone paradigm shifts with a mission of getting more players into their ecosystem than ever before. It’s the order of the day, and it doesn’t matter if you’re a tough-as-nails extraction shooter, an award-winning MMO, or a years-old battle royale game; every developer seems to want to make their game easier to get to grips with. Games Are Making Their Entry Requirements Easier I’ve been mulling over this piece for a while, noticing more and more how many developers are making a concerted effort to open their doors to more players, more effectively. At Summer Game Fest, I sat down with ZeniMax Online Studios to discuss that very concept in The Elder Scrolls Online, a decade-old MMORPG that has entertained millions of players over the years. The team revealed they’re making major changes to the game’s opening segments, giving players more support for longer to help them understand the title’s complexities. Today, KRAFTON released update 42.2 for PUBG, one of the spearhead battle royale titles that has been on the market for many years. The beating heart of that update was around a new basic training system that helps players understand all the essential skills needed to dominate their game. Also in the MMORPG space, CipSoft’s Tibia recently added an extended tutorial or ‘education’ area, an all-new island that fresh players can explore until they’re level 20, all to teach them what’s needed to weather the at-times confusing game. That cultural shift came after decades on the market. Fallout 76’s developers at Bethesda Game Studios have been critically aware of the need to improve