Wreckreation 2 announced as new arcade racer slated for PC, PS5 and Xbox Series X|S, targetting 2027 Created by new studio When Tides Turn, formerly Three Fields Entertainment Set in a new open-world called Heartbreak City featuring city streets, docks and an airport New UK indie studio When Tides Turn (formerly Three Fields Entertainment) has unveiled Wreckreation 2, a surprise sequel to last year’s Burnout-inspired open-world arcade racer. In response to Wreckreation’s mixed reception, the sequel is taking a back-to-basics approach. Whereas the first game was set in a large open world with track creation tools, the sequel is smaller in scale but more focused as a result. “Over the last six months, we spent a lot of time talking to players, moderators and each other about what worked and what didn’t [about Wreckreation],” said When Tides Turn’s Studio Head and Executive Producer, Fiona Sperry. “And we kept coming back to the same conclusion: we didn’t need a bigger game. We just needed a more focused one.” According to Sperry, Wreckreation 2 is being developed around five key pillars: “a world built for racing, battling and crashing,” “driving that feels physical,” “every race is a battle,” “cars players grow attached to” and “a player-led creative community.” Wreckreation 2 is set in a new map called Heartbreak City, with a coastal setting reminiscent of Paradise City in Burnout Paradise. Compared to the previous game, the environment is smaller, but features “richer, more detailed locations”, according to Art Director Phil Pillpot. “One of the clearest messages from our first game was that they wanted a world that is denser, busier and more alive,” he explained. Alongside the coastal highways and mountain areas seen in the first game, the new location features more urban areas, with industrial districts, busy city streets, an airport