No-frills tech news

Gran Turismo 7 Spec IV Update Announced, Out in Two Parts in October and December

Polyphony Digital has announced a major two-part update for Gran Turismo 7. Dubbed Spec IV, the update will follow up on the changes made to the racing sim with Spec III last year. Part one of the Spec IV update will come to Gran Turismo 7 in October, with the second part coming out in December. Check out the announcement trailer below. A major addition to the list of tracks in Gran Turismo 7 with Spec IV will be Japan’s SUGO Circuit, which offers plenty of challenges thanks to its elevation changes. Long-time Gran Turismo fans will also be happy to see the arrival of the beloved Autumn Ring track with its original layout. An expanded version of Autumn Ring with a larger-scale racing circuit is also coming. When it comes to cars, Gran Turismo 7 Spec IV will get 12 cars released across the two separate updates. More features will also be coming to the update, including Online Drift Trials and Shuffle races. Details about these, however, will be revealed at a later time. Finally, the studio is also working on what it refers to as “one of the main highlights” of the Spec IV update – Family Mode. This new mode will feature family-friendly gameplay mechanics that allow even younger children to play and enjoy the racing sim. It will also include features that veterans of the franchise can enjoy. More details about Gran Turismo 7 Spec IV will be revealed during the Gran Turismo World Series event on October 3rd. The studio has also hinted at bigger plans to celebrate the 30th anniversary of the Gran Turismo franchise next year.

Assetto Corsa EVO Brings Immersive VR <b>Sim Racing</b> Experience to IFA Berlin 2026

Milan, 3rd September 2026 – Assetto Corsa EVO will be showcased at IFA Berlin, one of the world's leading consumer technology trade shows, with a dedicated multi-rig activation designed to highlight the game's cutting-edge virtual reality experience. Located within a dedicated booth area, visitors will have the opportunity to experience Assetto Corsa EVO on the legendary Nürburgring Nordschleife, widely regarded as one of the world's most iconic and demanding racing circuits. The activation features a multi-rig setup equipped with the latest Fanatec sim racing hardware and Pimax Dream Air VR headsets, delivering an immersive racing experience that demonstrates the realism and precision of KUNOS Simulazioni's next-generation racing simulation. Technical support throughout the event will be provided by AK Informatica, ensuring a seamless experience for attendees across the duration of the show. Visitors attending IFA Berlin are invited to step into the driver's seat and experience one of the show's most immersive sim racing activations firsthand. Event Details: - Event: IFA Berlin 2026 - Location: Messe Berlin, Messedamm 22 - Berlin, Germany - Booth: Hall - Palais/Stand - PAF_109 - Tickets: https://ifaberlin.seetickets.com/event/ifa-berlin-2026/messe/3635886?lang=en-GB - When: 4-8 September, 10:00-18:00 daily - Fri 4 Sept: trade visitors only 10:00–12:00. General admission opens at 12:00. Notes for Editors Press Kit: EPK – AC EVO at IFA 2026 Steam Page: https://store.steampowered.com/app/3058630/Assetto_Corsa_EVO/ Request a Game Key Here: https://requestkey.net/4C_EV0 Available for PC in Early Access Press Contacts: Lisa Mior, Emily Britt, and Andy Griffiths – Press (NA, UK, AUZ) Renaissance PR 505games@renaissancepr.biz ### ABOUT ASSETTO CORSA EVO Developed by KUNOS Simulazioni and published by 505 Games, Assetto Corsa EVO redefines realism in racing simulations, building on the legacy of one of the most beloved multi-platform driving games ever created. Featuring dedicated VR support, community creation tools, a growing roster of real world tracks and dozens of road and

NASCAR 26 Shows Expanded Career Mode and New Gameplay Details

iRacing Studios has revealed more of NASCAR 26 ahead of its September launch, with the third Developer Diary providing a closer look at the expanded Career Mode, The Chase, Peak Performance training and several gameplay improvements. Published on September 2, the latest video goes beyond the broader feature announcements made earlier this summer. Rather than introducing an entirely new set of modes, iRacing Studios has now explained how several of NASCAR 26’s headline additions will work when players get behind the wheel later this month. The new NASCAR 26 Developer Diary places particular emphasis on giving players more meaningful decisions away from the track. Career Mode adds longer-term team management Career Mode will continue the progression structure introduced in NASCAR 25, but NASCAR 26 expands the management side with greater emphasis on weekly planning, team investments and facility upgrades. Instead of every decision being focused solely on preparing the car for the next event, players will need to consider how their spending affects the team over a longer period. Investing heavily in immediate performance could provide an advantage during the current weekend, while putting resources into facilities and team development may produce greater benefits later in the season. The intention is to create more trade-offs throughout a career rather than simply following the same upgrade path every time. Decisions made during one season can therefore influence how quickly the organization develops as players work their way through NASCAR’s different series. A Career Mode trophy room is also among the additions shown, providing a place to display achievements accumulated during a player’s progression. Peak Performance uses driving data to help players improve NASCAR 26’s new Peak Performance mode is designed to offer more structured driver training. Jamie McMurray serves as a coach, while players can use telemetry-style data to compare their

MOZA Flight Adds Linux and macOS Force Feedback Support via FFB-Bridge

MOZA has partnered with FFB-Bridge to expand force feedback support for its flight simulation hardware beyond Windows, providing a supported route for compatible MOZA Flight devices on Linux and macOS. Announced on September 1, 2026, the collaboration gives FFB-Bridge direct access to MOZA hardware, official SDK resources and the company’s technical team. The move should allow earlier hardware testing, faster resolution of device-specific issues and more reliable compatibility across supported desktop platforms. Importantly, this announcement concerns MOZA Flight hardware rather than MOZA Racing wheel bases. It should therefore not be interpreted as official Linux or macOS support for the MOZA R5 Pro, R5, R9, R12 or R16 Ultra. MOZA Force Feedback on Linux and macOS FFB-Bridge is a desktop application designed to translate live aircraft data from supported simulators into force feedback effects for compatible flight controls. The software is free to download, processes force feedback locally and does not require an application account for its core functionality. Linux support is particularly interesting for simulation users. FFB-Bridge supports Microsoft Flight Simulator 2020 and Microsoft Flight Simulator 2024 running through Proton, alongside the native Linux versions of X-Plane 11 and X-Plane 12. Support on macOS is currently more restricted. FFB-Bridge’s current user documentation specifies Apple Silicon Macs and X-Plane 12 for supported MOZA hardware. Microsoft Flight Simulator connectivity remains limited to Windows and Linux. FFB-Bridge is distributed as a Linux AppImage and macOS package alongside its Windows version, giving compatible force feedback hardware a single software layer across the three desktop operating systems. Which MOZA Flight devices are supported? The partnership initially focuses on several of MOZA’s current force feedback flight products. FFB-Bridge lists the MOZA AB6 Flight Simulator, MOZA AB9 Force Feedback Base and MOZA AY210 Yoke Base as supported in current builds. The AB6 is the more accessible option,

NASCAR 26 Reveals Improved Career Mode, the Chase, and More in New Dev Diary

NASCAR 26 Is Racing Towards Release This Month NASCAR and iRacing Studios have shared a brand-new developer diary for NASCAR 26, offering a closer look at the racing sim’s biggest gameplay improvements ahead of its launch on September 18 for PlayStation 5, Xbox Series X|S, and PC via Steam. The latest video focuses heavily on the expanded Career Mode, where players will do more than just race. A new weekly strategy system lets you plan your schedule, manage decisions, and shape your journey throughout an entire driving career, making progression feel more personal and dynamic. Another major addition is The Chase, a standalone customizable mode that recreates the final 10-race championship battle. Players can choose their own competitors and fight for the title in a season-ending playoff format inspired by NASCAR’s biggest moments. Beyond the new modes, NASCAR 26 introduces the Peak Performance training feature to help drivers improve their skills, alongside updated driver ratings, enhanced side drafting mechanics, a revamped paint kit for deeper customization, and noticeable graphical upgrades. The game also features dynamic tracks that evolve over each race weekend, creating changing racing conditions from start to finish. Kyle Larson headlines this year’s cover, while the game includes all four major NASCAR series: the NASCAR Cup Series, Xfinity Series, Craftsman Truck Series, and ARCA Menards Series, complete with officially licensed drivers. Players can choose between the Standard and Gold Editions, with the latter offering three days of early access and several career bonuses. With its stronger simulation features and deeper career experience, NASCAR 26 is shaping up to be the franchise’s most ambitious entry yet.

Rennsport R1 Fall Season: TC Esports draw first blood in opening round

Rennsport R1 Fall Season: TC Esports draw first blood in opening round A total of 62 points is far from the maximum for an evening, but it was an impressive showing for TCE while reigning champions Porsche Coanda faltered. The format for the Rennsport R1 Fall Season was unchanged from the Spring competition, with four online rounds followed by a final for the top six drivers on the Rennsport game. On each night, the 12 teams are split into two groups, and for the opening round Group B was the stronger of the two, with MOUZ the only established R1 team in the other group. They kicked off the evening, but Max Benecke was not able to take pole at Spa as expected; instead, it was Nico Nunninghoff from the Rennsport Grandmasters team, the surprise package of last season, getting off to a very strong start. The long run up the Kemmel Straight on the opening lap always opens up the leader to early challenges, but Nunninghoff was able to keep his lead and stay there until the race’s conclusion after eight laps. The battles behind were few and far between; only Benecke’s teammate Moritz Lohner was able to make up significant places, up to fourth place by the end. Group B would have much more drama on offer. Josh Rogers started off where he left off last season, getting pole position, but was mobbed on the back straight on the opening lap. After side-to-side contact through Les Combes, he spun to the driver’s left before Malmedy, dropping him down the field. Jack Keithley would step through the madness to lead for TC Esports, while Rogers recovered to sixth, still ahead of his struggling teammate Dayne Warren, behind him in seventh. The evening moved onto Road Atlanta for Race 2,

iRacing Weekly Tune-in | eSports &amp; Community Events | September 3rd to September 6th, 2026

iRacing Weekly Tune-in | eSports & Community Events | September 3rd to September 6th, 2026 September 2nd, 2026 by Justin Melillo Welcome to the iRacing Weekly Tune-in, your guide to what is available to watch this week on the official iRacing broadcast channels, as well as some special events to watch around the iRacing community. From official iRacing eSports to select community events, there’s plenty to tune in for and enjoy. Here’s what on the schedule, from September 3rd to September 6th in 2026. THURSDAY | September 3rd, 2026 🇪🇺 Skip Barber Race Series | 2:15 PM ET Named for the largest, most successful racing school in the world, the Skip Barber Race Series gives iRacing members their first taste of open-wheel racing. Featuring the winged Formula Skip Barber 2000, the series visits classic road racing circuits in North America and around the world. With many of the circuits offering different configurations they are sure to present a new set of challenges each week. Car: Skip Barber | Track: Brands Hatch Broadcasted by GSRC | Local Broadcast Time: 18:15 GMT Watch Here FRIDAY | September 4th, 2026 🇪🇺 iRacing Radical e-CUP | 5 PM ET Fast Cars on fast Tracks. That’s what the Radical Esports Cup offers drivers with a Class C license and the desire to “turn, baby, turn!” The Radical SR10 sports racer offers iRacers a potent combination of acceleration and top end speed, nimble handling and stopping power. Car: Radical SR10 | Track: Interlagos Broadcasted by RACESPOT | Local Broadcast Time: 21:00 GMT Watch Here 🇺🇸 NASCAR iRacing Series – Southern 500 | 9 PM ET The iRacing Southern 500 is the fourth of five full-length races placed on the NASCAR iRacing Series calendar. With its roots buried deep in NASCAR’s past, Darlington Raceway has long been

Glenda Studio, ADAC <b>SimRacing</b> and Nitro Concepts join <b>SimRacing</b> Expo Frankfurt line-up

Glenda Studio will perhaps be a new name to the majority of the community, but the Vietnam-based team is actually a major player in the world of racing games. Glenda has created vehicle models for the MotoGP, RIDE, Monster Energy Supercross and Hot Wheels Unleashed franchises, and has partnerships with the likes of Project Motor Racing developer Straight4 Studios. The ADAC SimRacing Cup is the sim racing esports arm of Germany’s foremost automobile club, ADAC (Allgemeiner Deutscher Automobil-Club), and currently organises and runs several virtual championships under the German Motorsport Federation’s (DMSB) racing regulations for added authenticity and professionalism. Finally, Nitro Concepts is a hardware brand that creates a multitude of sim racing products, from gaming chairs to cockpits, as well as a huge selection of accessories (and gaming desks, too, for sim racers who also need to work between drives). SimRacing Expo Frankfurt takes place between the 16th and 18th October 2026 and features some of the industry’s biggest hitters. So far, hardware giants Fanatec, Moza and Asetek have all pledged to attend, while Project Motor Racing and Rennsport will represent sim software. The full list of confirmed exhibitors is available here. This year’s Expo will also feature a live stage element, which is set to feature guest speakers, and will also showcase the live in-person final of Rennsport’s R1 esports competition, where top sim racing teams battle it out for a share of a €10,000 prize pool. Discussion

Lando Norris launches new <b>racing</b> team to compete across junior motorsport from 2027

Reigning Formula 1 world champion Lando Norris has launched a new racing team that will compete across junior motorsport from 2027. Norris, who races in F1 for McLaren, has established a team called LN4 Fusion along with Fusion Motorsport that is poised to compete across Formula 2, Formula 3 and Formula 4 in the near future. Advertisement The new team is intended to provide a pathway for young drivers to move from go-karting all the way up the single-seater racing ladder en route toward F1. LN4 Fusion has appointed Rene Rosin, the former boss of the successful Prema outfit that competed across junior motorsport, as its team principal, along with ex-Prema technical chief Guillaume Capietto as its racing director. The new team already has confirmed entries in Italian F4, the Formula Regional European Championship (a level between F4 and F3) and the FIA F3 series from next year. The F3 entry was secured after the new group acquired selected assets of AIX Racing, which has a place on next year’s grid for the series that competes as part of F1’s undercard. The application procedure for LN4 Fusion to compete in F2, the final category before F1, is also underway. Launch images of the LN4 Fusion cars — denoting Norris’s initials and his usual racing number — showed them running a paint scheme that features Norris’s hallmark fluorescent yellow color and graphics used on his race helmet. Norris has also launched a fully-funded driver development scheme called the LN4 Legacy Programme, which will be operated by his management and overseen by Julian Rouse, an experienced figure in junior motorsport who previously worked in F1 with Alpine. “LN4 Fusion is about building a race team that can compete with the best in junior motorsport, with great people and a great environment for

Verstappen shares promising update on Red Bull's new wind tunnel

Red Bull Racing will start the 2027 season with the new wind tunnel. Until then, they still have to use the old wind tunnel, which dates back to World War II. Max Verstappen is convinced that a few limitations with the car have been caused by this and hopes Red Bull can make a big step forward in that area. Red Bull has been working for a longer time on a new wind tunnel, which will eventually allow the Austrian team to leave its current facility behind. Verstappen sees this as an important development for the team. The current wind tunnel is among the oldest in Formula 1 and, according to the four-time world champion, that can now be a limitation. "Hopefully the correlation in the wind tunnel, with a new and the latest type of wind tunnel that you build, will all be a bit easier to understand with the car," Verstappen told Viaplay. "Instead of a wind tunnel that comes from World War II," he laughed. "So of course you hope that as a team you can make a step there as well." The Red Bull driver explicitly sees the current facility as one of the factors that can limit the team: "That is certainly one of the big fundamental problems with the wind tunnel," he continued. When asked whether the old facility can actually be a limitation regarding the development of the 2026 and 2027 cars, Verstappen answered clearly: "Absolutely." Max Verstappen hopes correlation improves with the new wind tunnel - Photo: Red Bull Content Pool Verstappen gave Red Bull homework after Zandvoort Until then, Red Bull will have to make do with the tools the team currently has. That becomes even more important now that the competition continues to develop during the season, although Red Bull

Pimax Dream Air Will Run Assetto Corsa EVO at IFA 2026

Pimax will bring a complete Assetto Corsa EVO sim racing setup to IFA 2026 in Berlin, giving visitors the opportunity to try the simulator with its Dream Air VR headset. The demonstration will be available throughout IFA from September 4-8, 2026. Pimax says the setup will combine Assetto Corsa EVO, dedicated sim racing hardware and the Dream Air, with the company positioning it as a hands-on showcase for high-end PC VR racing. Assetto Corsa EVO meets Pimax Dream Air The Dream Air is Pimax’s lightweight high-end PC VR headset, using Sony Micro-OLED displays with a resolution of 3840 × 3552 pixels per eye. Pimax lists a 110-degree horizontal field of view and a headset weight below 170 grams, alongside eye tracking and support for both SLAM and Lighthouse tracking configurations. Assetto Corsa EVO is particularly relevant for the demonstration following the substantial VR work introduced during its 2026 Early Access development. Kunos Simulazioni added a major VR overhaul with Update 0.8 in July, including foveated rendering with eye-tracked support on compatible hardware, adjustable pixel density, world scaling, supersampling and a VR-specific MSAA solution. The simulator also received a dedicated VR graphics profile and revised OpenXR integration. Assetto Corsa EVO now officially supports OpenXR headsets, making the Dream Air demonstration a practical showcase of both the headset and the simulator’s increasingly mature VR implementation. Pimax has more sim racing activity planned for September IFA 2026 takes place at Messe Berlin from September 4-8. The Assetto Corsa EVO rig forms part of a wider September programme from Pimax focused heavily on simulation. Following IFA, Pimax is scheduled to feature during the official broadcast of the iRacing Suzuka 1000km from September 11-13. The company will then attend Sim Gaming Expo in the Chicago area from September 18-20, where visitors will be able to

Motorsport UK backs disability-focused DRiVE <b>sim racing</b> event

Part of this year’s Motorsport UK Inclusion Grant has been awarded to a new event that will highlight the benefits of sim racing for people with disabilities. The Disability Racing in Virtual Esports (DRiVE) initiative will hold an inaugural Accessible Motorsport Conference this year. Registration to attend will be free on Saturday 28 November 2026 at Oxford Brookes University. “We hope to highlight the opportunities for disabled people” It has been created by Max Spooner, team owner of Quatermass Motorsport, a sim outfit that competes with both disabled and able-bodied drivers. “The DRiVE event will bring industry professionals and disabled people together so that disabled people can learn about sim racing and how it can benefit them,” said Spooner to Traxion. “We hope to highlight and explain the opportunities that are out there for disabled people. “But it’s also for industry professionals to understand there’s this untapped market, as a significant percentage of gamers are disabled. The conference is a project that Spooner has been working on for over a year: “This idea originally came to me back in June of last year,” he explained. “It was heavily inspired by a similar event called Accelerate Pride, which Racing Pride runs. It gathers industry professionals together, and they talk about how they can include the LGBTQ+ community in motorsport. “As someone who founded an inclusive sim racing team, I know the social and emotional well-being benefits. So I thought we could showcase sim racing as an outlet for disabled people, and then Motorsport UK can show the benefits of getting a Motorsport UK Esports membership to participate in the virtual sport, too. “Sim racing benefits because we’re introducing a new audience to them; disabled people benefit because we’ve hopefully given them a new outlet.” “Sim racing can be a highly accessible

Texas' largest <b>sim racing</b> lounge opens in Dallas

Dallas (KDAF) – Racing enthusiasts and those looking for a new night out or daytime experience have a new destination in Dallas. Velocity Sim Racing Lounge, a Texas-exclusive hospitality concept combining advanced racing simulators, chef-driven dining and nightlife, is now open at The Hill at 9830 N. Central Expressway. Founded by Viet Tran, Velocity is designed to offer more than a traditional racing simulator experience. The Dallas location features more than 30 racing rigs, ranging from setups designed for beginners to advanced equipment for experienced racers. It’s the largest sim racing destination in Texas. “We have different levels of racing rigs from first-time racer to wanting to race like the pros,” said Viet Tran, founder of Velocity. “Each rig has a unique feeling and real-life accelerating feeling of being on the racetrack.” The experience also allows guests to watch friends race in real time on a large format TV wall or gather around the central bar for food, cocktails and watch parties. Tran said Dallas was a natural choice for the company’s second location. “We love the car community and family-focused community here in Dallas and want to be able to cater to both,” Tran said. The Dallas location also puts a major emphasis on its culinary program, offering a globally inspired menu designed to complement the racing experience. Guests can choose from shareable appetizers, entrees, handhelds and desserts. Favorites include the warm feta dip, Mediterranean steak tacos, apple turnovers, cauliflower wings and crispy avocado tacos. Velocity also is looking to become part of the Dallas community through events and programming. That includes girls’ nights, watch parties and other opportunities for guests to socialize beyond the racing. Tran said the goal is to make Velocity a place where people can come together whether they are serious racing fans or simply

McLaren W1 hypercar hits Forza Horizon 6 10th September

The McLaren W1 will be in Forza Horizon 6, and sooner rather than later, arriving on 10th September. This is according to the car manufacturer itself, which has confirmed its new range-topping hypercar for the British Automotive Series update. The free Festival Playlist update is slated to include three new-to-Horizon British cars available to earn, while the W1 is specifically stated to be part of the related Car Pass DLC. The Car Pass is included with the Deluxe and Premium editions of the game, or is available as a separate DLC season pass. There will be 30 cars available in total once the roll-out is complete. Each car available within it is available as a separate DLC purchase too for $2.99/£2.99. On the 10th September, alongside this McLaren, a further three new-to-Horizon Car Pass additions will be confirmed. “Forza Horizon 6 players will soon be able to own and drive the latest car in McLaren’s ‘1’ car lineage in-game, as the McLaren W1 joins the action on 10 September,” said the car company. “Introduced to players as part of the British Automotive Series update for the title, the car will be exclusively available to those who have purchased the Car Pass downloadable content (DLC) pack, and added directly to their in-game garage as part of the latest release of vehicles for this DLC.” The W1 is a natural successor to the pioneer P1 and F1 supercars, featuring a mid-mounted hybrid V8 powertrain with 1258bhp. It has not been in another race game officially to date. Game developer Playground Games and publisher Microsoft are expected to announce further details about the next game update next week. A new Drift Attack game mode will also be added at the same time. Discussion

Stuntman Hollywood tested: Cinematic action without the challenge

Stuntman Hollywood tested: Cinematic action without the challenge We tested Stuntman: Hollywood, which sees you drive through visually spectacular movie action, but so far (and it remains work-in-progress) lacks the stern test we desire. When I was testing a work-in-progress build of Stuntman Hollywood, there was a moment of sheer, unadulterated joy. It happened when I was skidding sideways underneath a dinosaur, surrounded by a luscious island topography and hearing a modern remix of John Williams’s rousing Jurassic Park theme tune. This moment encapsulates what this series reboot does best. Official licences, spectacular visuals (thanks to Unreal Engine 5 tech) and a bombastic sense of fun. After all, being a Hollywood stunt driver, for many, is a dream job. I know it is mine. Sadly, I wasn’t blessed with the skill, nor budget, to refine my driving skills into the next Ben Collins or Mark Higgins. Here, I could live out my fantasies of being a pro driver, slewing through London streets in a faux Ford Capri, or trying to jump a sidecar (bike, not cocktail) in an Indiana Jones-aping scene. A sequel, by different developers, arrived in 2007, with the same basic premise. For fans of the original, it lacked appeal, mainly due to looser vehicle handling. For those who never played the first, however, it is remembered fondly. Which brings us to Hollywood, the third game in this series and the second reboot attempt. It takes the tried and true formula of you playing a driving professional on the set of a TV show and movies, tasked with chaining together vehicle sequences into one fluid scene. In your ear, a director will prompt you with a warning of an upcoming task, for example, drift around a corner, smash through a prop or jump a ravine. There’s a time

Through the years in Monza!

Palmowski bounces back to take Zandvoort win and extend title lead Alisha Palmowski came back from Saturday setbacks to take her fourth victory of the season in Zandvoort and extend her lead at the top of the F1 Academy standings to 48 points, with two rounds left.

G-STAR 2026 tickets go on sale Sept. 29 | Stripes Korea

G-STAR 2026 has announced its first ticket sales and a new special pass ahead of the gaming convention’s return to BEXCO in Busan from November 19 to 22. The G-STAR Organizing Committee has partnered with KREAM to introduce a Special Pass combining a BTC admission ticket with a Yumi’s Cells collaboration keyring, promotional card and KREAM voucher. The pass will make its debut at a G-STAR pop-up store at Hyundai Department Store’s Pangyo branch from September 1 to 6. Visitors can purchase the package at an early-bird price of 20,000 won for adults and 10,000 won for youth, representing discounts of up to 33%. The Special Pass will then go on sale exclusively through KREAM beginning September 7. The Pangyo pop-up will also feature a Hyundai Motor sim racing esports experience, G-STAR and Yumi’s Cells merchandise and events offering prizes including Special Passes and invitations. For visitors only interested in attending G-STAR, regular BTC ticket reservations open September 29 through the official G-STAR website. Adult tickets will cost 18,000 won and youth tickets 8,000 won. This year’s event will operate entirely through advance reservations, with no regular onsite ticket sales planned.

Aprilia: We can learn a lot from Marc Marquez's “intelligence and ability”

Aprilia Racing CEO Massimo Rivola believes his team can "learn a lot" from Marc Marquez, praising the Ducati rider's "intelligence and ability" in recent races. Marquez claimed his fourth victory in six grands prix at Aragon last weekend to move up to second place in the championship, splitting the Aprilias of Jorge Martin and Marco Bezzecchi. While the reigning world champion has pounced on all big opportunities over the last three months, he has also largely limited the damage when things weren't going his way, scoring 13 points at Assen and adding another 10 at Silverstone. It's a strategy Marquez has never shied from admitting to, aware that his battered right arm and Ducati's relative technical disadvantage prevents him from repeating the dominant run he enjoyed in 2025. Following Aragon, Rivola heaped praise on his rival Marquez, adding that Aprilia's riders could learn from his approach to managing the championship. "We know we have an opponent like Marquez, who is one of the greatest riders in history. Having the honour of trying to beat him is fantastic. It's a huge motivation, and we'll keep trying until the very end," Rivola told Sky Italia. "I think there is something else we can learn from Marc. If you look at Mugello and Silverstone, it seemed like he was struggling, but in reality, he brought home the result without taking any risks, because he knows consistency is the most important thing. Then, when it's time to deliver the victory, because he knows he's the strongest, he does it. "So, there's a lot we need to learn from him, from his intelligence and ability, because you either have that or you don't. But there is always something to learn from the strongest riders." Massimo Rivola, Aprilia Racing CEO Much like Marquez, Aprilia's own factory

Has iRacing's 2026 Price Increase Hurt the Service?

iRacing increased its subscription prices on August 18, 2026, raising the cost of remaining on one of sim racing’s longest-running online platforms. Two weeks later, iRacing has not published subscriber or cancellation data that would show whether the increase has caused a significant number of members to leave. What has changed is the discussion around value. The higher subscription price comes on top of a business model where many cars and tracks are purchased separately, making the financial impact very different for a veteran with a large content library and a new member still building one. A customer also does not need to cancel iRacing to react to the increase. They can remain subscribed while buying fewer cars, concentrating on fewer championships or waiting for discounts before extending their membership. That behaviour would be almost impossible to measure without access to iRacing’s internal sales data. How much more expensive is iRacing? The new iRacing subscription prices came into effect on August 18, 2026. We covered the complete change, including the old and new rates, in our iRacing subscription price increase breakdown. - 1 month: $14.75, previously $13.00 - 3 months: $37.50, previously $33.00 - 12 months: $124.50, previously $110.00 - 24 months: $222.50, previously $199.00 The annual subscription therefore increased by approximately 13.2%, while the two-year plan rose by around 11.8%. Prices for individual cars and tracks did not increase at the same time. iRacing described the change as only its second subscription price increase in nearly 20 years. The company also pointed to a standard membership package containing more than 30 cars and over 25 tracks, alongside continued investment in features included with every subscription. For some existing users, that makes the increase relatively easy to absorb. For others, the subscription itself was already only one part of a