NEWS Getting to Know: Mirko Bortolotti Few names go as hand-in-hand at the top of the GT racing world over the past decade and longer quite as much as Lamborghini and Mirko Bortolotti. The Italian has contributed to some of the most important successes for the Sant’Agata Bolognese brand since his arrival in 2014. Hailing from Trento in the north of Italy, Bortolotti soon turned heads in go-karting before making the step up to formula cars, eventually winning the Italian Formula 3 championship and FIA Formula Two title in quick succession. For a while, it looked like Formula One was on the cards, with a number of tests for the likes of Ferrari, Red Bull Racing and Williams. But GTs presented Bortolotti with a firmer career option, and Lamborghini was the natural destination. Since making the switch away from single seaters, Bortolotti has gone on to become one of the fastest and prominent drivers in GT racing. He has won the Daytona 24 Hours and Sebring 12 Hours twice in class, the Petit Le Mans, GT World Challenge overall and Endurance Cup, the DTM title and played a pivotal role in Lamborghini’s SC63 project, scoring a point at the iconic Le Mans 24 Hours. An enviable CV in many drivers’ eyes, Bortolotti is not content with living in the past. His quest for even more success is unstoppable. How did you get into motorsport when you were young? When did you catch the racing bug? “Quite young, actually. I went into karting at the age of five and it was something that started off as a hobby at first, but which obviously became more than just that and eventually ended up in a professional job. I didn't have big financial backing behind or big family money, so everything I managed
Jul 30, 2026 · via lamborghini.com
There will be St. Petersburg, Chicagoland and Naval Base Coronado venues to boot. This season Chase format, too. Kyle Larson adorns the (virtual) cover. We also know that NASCAR 26 is a yearly motorsport game release, created once again by iRacing Studios. Obviously. Now, in a gargantuan (I’m joking) 57-second gameplay trailer, some words flashed on the screen with further new additions. The pre-order pages on digital stores also went live and provided a little extra colour. So, here are 18 small (in bold) features recently discovered. Overhauled Driving Physics In iRacing Studio’s own words, the driving physics are ‘overhauled’ for this year. In fact, the blurb goes even further than that, proclaiming that they are “Driving Physics 2.0”. 2.0. That’s a bold call. This is apparently justified thanks to new tyre and braking models. And that’s it. That’s all we know. They are called Driving Physics 2.0 and things are new. Let’s see how it plays in September. Training, Spotter and AI use A new mode this time around: a one-on-one training mode presented and voiced by Crew Chief Steve Letarte, and Daytona 500 champion Jamie McMurray will be present. A brief snippet was shown in today’s trailer, but we’re keen to see how in-depth it goes. There will also be a spotter voiced by Freddie Kraft. The game’s Steam page carried the AI-generated content disclosure, citing that “NASCAR 26 used AI to generate certain VO lines and other presentation elements throughout the UI.” Visuals Based on this brief trailer and associated screenshots, it’s true that the game does look enhanced, with richer lighting effects especially, compared to last year’s instalment. There still seems to be that Vaseline-style blurriness during exterior camera angles, however. iRacing Studios is clearly very proud of the extra fidelity, going so far as saying
Jul 30, 2026 · via traxion.gg
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Jul 30, 2026 · via youtu.be
IndyCar has unveiled the first official concept renders of the IR-28, the next-generation car set to debut in the 2028 season, signaling the end of the long-standing DW12 era that began in 2012. Alongside technical details, the series highlighted a bold new objective: engineering the machine to smash iconic track records, including Arie Luyendyk’s historic 1996 pole-position performance at the Indianapolis 500. The series emphasized that while the IR-28 retains IndyCar’s signature identity, it features a sleeker, more modern design. Key improvements include redesigned front and rear wings optimized for aesthetic appeal and aerodynamic efficiency across diverse circuit layouts, as well as a weight reduction of approximately 100 lbs (45 kg) and improved overall aerodynamic balance—crafted to enhance wheel-to-wheel racing and push performance thresholds. Under the hood, the IR-28 will feature a 2.4-liter twin-turbo V6 power plant capable of delivering greater torque, horsepower, and track performance than the current specification. The internal combustion engine alone is targeted to generate around 760 hp, excluding additional boost provided by an upgraded hybrid unit featuring greater energy storage capacity and expanded deployment options. While hybrid and engine parameters had been previously teased, IndyCar’s release provided deeper clarity and formally declared an ambitious goal: breaking Luyendyk’s legendary 1996 qualifying marks, an objective directly referenced in the IR-28 official announcement. During that historic 1996 qualifying run, the Dutch driver set the fastest single lap and four-lap average speed in Indy 500 history. Luyendyk posted a blisteringly fast single-lap time of 37.895 seconds (237.498 mph / 382.216 km/h) and completed his four-lap qualifying attempt in 2:31.908, averaging 236.986 mph (381.392 km/h). For context, Álex Palou secured pole position this year with a four-lap run of 2:35.006, averaging 2:32.218 mph (373.7 km/h). If IndyCar achieves its performance targets with the IR-28, four-lap qualifying average speeds will jump
Jul 30, 2026 · via grandepremio.com
- Moza Racing has revealed a new full-motion haptic feedback racing rig, as well as a new R16 wheel base. - At the entry end Moza has also updated its popular R5 wheel bundle with more torque and better pedals. - The company also revealed additions to its farming, trucking and flight sim ranges. In tandem with the news that it is partnering with Gran Turismo to bring its range of racing sim equipment to PS5 users, Moza Racing has also introduced a range of new hardware, marking an expansion into full motion rigs, farming, and flight simulation. The headliner of the new gear is undoubtedly the Moza HMA150 Haptic Motion System, a four-actuator motion rig that system provides 150mm of travel, speeds up to 300mm/s, and acceleration exceeding 1G under supported loads, allowing the cockpit to reproduce physical effects such as pitch, roll, and heave. The company says the HMA150 combines "large platform movements with detailed high-frequency feedback" and uses in-house developed servo motors, control algorithms, structural engineering and software. The system is managed through new software called AI Motion, which can analyse in-game visuals and audio in real-time to generate haptic effects even when native game telemetry is unavailable. In tandem with the HMA150 motion rig, Moza also introduced two new wheel bases to its ecosystem: the R16 Ultra Direct Drive Wheel Base and an updated R5 Pro bundle. The R16 base delivers 16Nm of torque and uses a flat-wire motor architecture and a 21-bit magnetic encoder for capturing steering input. Powered by a 600MHz processor and Moza’s NexGen FFB Algorithm 4.0, the R16 Ultra processes vehicle data with low latency and reproduces finer force feedback detail. A new force feedback interpolation algorithm has also been introduced that Moza says "intelligently smooths transitions between adjacent signals, eliminating graininess,
Jul 30, 2026 · via drivencarguide.co.nz
iRacing Weekly Tune-in | eSports & Community Events | July 30th to August 4th, 2026 July 29th, 2026 by Justin Melillo Welcome to the iRacing Weekly Tune-in, your guide to what is available to watch this week on the official iRacing broadcast channels, as well as some special events to watch around the iRacing community. From official iRacing eSports to select community events, there’s plenty to tune in for and enjoy. Here’s what on the schedule, from July 30th to August 4th in 2026. THURSDAY | July 30th, 2026 🇪🇺 Skip Barber Race Series | 2:15 PM ET Named for the largest, most successful racing school in the world, the Skip Barber Race Series gives iRacing members their first taste of open-wheel racing. Featuring the winged Formula Skip Barber 2000, the series visits classic road racing circuits in North America and around the world. With many of the circuits offering different configurations they are sure to present a new set of challenges each week. Car: Skip Barber | Track: Donington Park Broadcasted by GSRC | Local Broadcast Time: 18:15 GMT Watch Here FRIDAY | July 31st, 2026 🇪🇺 iRacing Radical e-CUP | 5 PM ET Fast Cars on fast Tracks. That’s what the Radical Esports Cup offers drivers with a Class C license and the desire to “turn, baby, turn!” The Radical SR10 sports racer offers iRacers a potent combination of acceleration and top end speed, nimble handling and stopping power. Car: Radical SR10 | Track: Willow Springs Broadcasted by RACESPOT | Local Broadcast Time: 21:00 GMT Watch Here SATURDAY | August 1st, 2026 🇺🇳 Porsche Esports Supercup Regionals | 3 PM ET The Porsche Esports Supercup World Championship is right around the corner, but before that grid is set, the Regionals are up first! This week features racing from
Jul 29, 2026 · via iracing.com
The sim racing hardware brand will receive broadcast exposure beginning Round 2 of the 2026 GTWS season and is working toward PlayStation-compatible peripherals. MOZA Racing is now an Official Partner of the Gran Turismo World Series, with the deal taking effect from Round 2 of the 2026 season on August 15. The partnership brings MOZA's branding into the official GTWS broadcast and sets the stage for the company's first PlayStation-compatible sim racing hardware, although final approval from Sony Interactive Entertainment hasn’t yet been rubber stamped. The announcement, made via a press release on mozaracing.com, is a big step for the Shenzhen-based manufacturer, which currently has no wheelbase on Gran Turismo 7's list of officially supported steering-wheel hardware. From Round 2 onward, MOZA's branding will appear throughout the GTWS broadcast as the series continues across Singapore, Tokyo and a World Finals in Tokyo in December. We're excited to announce that starting August 15, MOZA Racing will officially become an Official Partner of the Gran Turismo World Series.⁰ — MOZA Racing (@moza_racing) July 28, 2026 This is more than a partnership.⁰It’s the beginning of a new chapter for MOZA, and the first step toward bringing an officially licensed… pic.twitter.com/UUTCeNimvB What the deal actually covers MOZA CEO Cy Guan explained in the press release: "Partnering with the Gran Turismo World Series is an exciting milestone for us. Gran Turismo has inspired generations of racing enthusiasts, and we are honored to contribute to a championship that represents the very best of virtual motorsport. Together, we look forward to creating new possibilities for racers around the world." Gran Turismo creator Kazunori Yamauchi added that "the advancement of racing hardware plays an important role in bringing that experience closer to reality. We are pleased to welcome MOZA Racing as an official partner of the Gran Turismo
Jul 29, 2026 · via esports.gg
How the Need for Speed by race fans is rewriting the rules of Digital Entertainment There’s something quite human that completely explains why so many massive gearhead race fans naturally drift toward intensely realistic sim racing, brutal fantasy leagues, or logging into a live casino on a day off. But this relentless demand for speed isn’t just a quirky habit exclusive to car enthusiasts. The massive leaps we’ve recently seen in cloud computing and mobile connectivity have permanently rewired what all consumers expect, meaning that if a digital platform isn’t instantly responsive and highly dynamic, today’s audiences will simply close the tab and find a better alternative. The Absolute Necessity of Real-Time Data There is arguably no other sport on the planet that generates as much raw, chaotic data as modern motor racing. Within a single flying lap, you are looking at microscopic sector time comparisons, aggressive fuel saving calculations, sudden weather radar shifts, and live telemetry that essentially explains the exact physics of what the car is doing in real-time. We used to just have to wait for the television commentators to interpret the strategy for us, but now, fans are basically acting as armchair race engineers, using official timing apps and live mobile dashboards to track the exact millimeter gap between two drivers from the comfort of their couch. That relentless demand for instant information has completely shifted our baseline expectations for literally everything else on the internet. Because we are so used to seeing a driver’s lap time update the absolute millisecond they cross the start-finish line, we now expect our travel updates, stock market trackers, and live streaming apps to deliver that exact same zero-latency experience. Pulling this off requires an absurd amount of hidden infrastructure, heavily relying on massive cloud networks to instantly process and
Jul 29, 2026 · via autoracing1.com
Ian Bell’s departure as Chief Executive Officer of Straight4 Studios cannot be understood as a routine corporate reshuffle. In the context of Project Motor Racing, it marks the end of a period defined by extraordinary technological ambition, frequently grandiose communication, and a launch that exposed serious weaknesses in management, quality assurance, and community relations. Kevin Boland, previously the studio’s Chief Development Officer, now takes over as CEO with an especially difficult task: stabilising a weakened company, rebuilding player confidence, and transforming a technically promising simulator into a coherent and sustainable product. The change comes at a critical moment. Project Motor Racing launched in November 2025 under the weight of enormous expectations. Straight4 had presented it as the spiritual successor to GTR 2 and the early Project CARS titles, a simulation designed to restore the depth and authenticity that many players believed had been lost elsewhere in the genre. The initial result fell far short of that promise. Performance issues, inconsistent physics, poor steering-wheel feedback, erratic artificial intelligence, and a generally unfinished experience led to a deeply negative reception. What was supposed to be the triumphant return of one of sim racing’s most experienced development teams instead became another example of a game released before it was ready. Bell’s departure does not erase those problems, but it does change the structure from which Straight4 will attempt to solve them. An Essential and Divisive Founder Ian Bell has been one of the most influential and controversial figures in sim racing for more than two decades. His career is connected to some of the genre’s most important titles, including GTR, GT Legends, GTR 2, Need for Speed: Shift, and the Project CARS series. Bell has always stood out for his ability to gather talent, mobilise communities, and turn seemingly unrealistic ideas into real
Jul 29, 2026 · via boxthislap.org
Formula 1 is racing through 2026 with record attendance, rising TV audiences, and a rapidly expanding global fanbase.
Attendance also climbed 18% in Japan and 13% at the British Grand Prix.
Brazil recorded race-weekend viewership as much as five times higher than last year, while the British Grand Prix drew 18 million Brazilian viewers.
Audiences in Italy increased 27%, Chinese Grand Prix weekend viewership more than doubled and Monaco reached nearly 80 million viewers worldwide.
At the halfway point, the message is clear: Formula 1’s latest era is already delivering bigger crowds, broader reach and serious momentum.
Jul 29, 2026 · via ticketnews.com
Giants Software has launched Update 2.1 for Project Motor Racing, introducing several major improvements, rebuilt classes, and more. At the same time, the Free Aussie Pack was released, essentially adding two new vehicles for players for free. Project Motor Racing Update 2.1 brings a complete overhaul of the GT4 and GT3 classes. The cars have been completely rebuilt with new data from manufacturers and tire simulations to improve handling, tire behavior, and that realistic, authentic feel. There have also been other improvements to collision behavior and stability, particularly in multiplayer, to make gameplay more consistent. Trueforce is also enabled on all platforms with Update 2.1. Additionally, Update 2.1 has several online quality-of-life changes. Now, players will be able to join an online session even after a race has started, making it much easier to connect with friends. Additionally, a new Ranked Notification will alert players once they’ve connected to a ranked game, instead of forcing players to stay on the registration screen and do nothing while they wait. Triple-screen support has also been added in Alpha, which has been highly requested from the community. Last but not least is the free Aussie Rivals Pack, which adds the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG. Both of these modern V8 touring cars are great options for aggressive racers. Players can check out the vehicles in the Aussie Rivals Pack for Project Motor Racing in the trailer below: There are also some images from the update and new pack below: Straight4 Studios CEO Kevin Boland spoke about the new content: “Players have been putting in the laps, giving us the feedback, and pushing us to make PMR better. Update 2.1 is the result of that process: a major GT4 and GT3 overhaul, cleaner racing, better online flow,
Jul 29, 2026 · via simulationdaily.com
In addition, Straight4 has released the free Aussie Rivals Pack DLC, which not only includes a heavily reworked version of the incumbent Ford Falcon FG , but also the all-new Holden Commodore VF (you can read more about this here ). The new Aus V8 class has also experienced similar changes, with real-world data used to simulate each car’s aero and tyre models more realistically. Triple-screen support and VR improvements VR support entered an alpha testing phase in PMR recently, and this is now joined by triple-screen support. Still in an early alpha phase, players now have in-game options to tweak in this respect, with further tweaks made to the game’s in-headset experience. Additionally, more configuration options are available for players to customise their experience. V2.1 also brings a series of bug fixes and optimisations to the game, all of which are outlined in the changelog below. In other news, Kevin Boland has succeeded Ian Bell as the development team’s CEO . Project Motor Racing V2.1 changelog NEW VEHICLE • As part of the newly release Aussie Rivals Pack free DLC, a new vehicle has been added to the AUS V8 class AUS V8 • Holden Commodore VF PHYSICS & HANDLING – CLASS SPECIFIC • Improvements made to grooved rain tyres and how they behave in wet conditions • Improved suspension allowing for more spring range to be adjusted in the vehicle setup menu • All vehicles in the GT3, GT4 and Aus V8 classes have been reworked with extensive changes and improvements. • Detailed below are those changes for each class GT3 • Completely reworked and improved handling across all vehicles in this class • Reviewed Balance of Performance (BOP) across all vehicles in this class • Reworked turbo modelling for all vehicles in this class equipped with a
Jul 29, 2026 · via traxion.gg
Ian Bell is no longer the Chief Executive Officer of Straight4 Studios, the development team he founded to create Project Motor Racing. The outfit has confirmed to Traxion that Kevin Boland, previous Chief Development Officer (CDO), has assumed the CEO role effective immediately. According to a company-issued statement, it “remains focused on supporting the Project Motor Racing community, delivering its development roadmap, and continuing to improve the player experience.” “Straight4 Studios has an incredibly committed team and a passionate community around Project Motor Racing,” said Boland. “My focus remains the same as it was when I first joined this talented studio: giving the team the clarity, structure, and support it needs day to day, while we continue improving the game, listening to players, and building for the long term. “On a personal note, I’d like to thank Ian Bell for everything he has done for Straight4 Studios and for Project Motor Racing, and for the wider impact he has had on sim racing over many years. “I’m grateful for the opportunity to carry that work forward with the team.” Ian Bell, via Straight4, was unavailable for comment. Project Motor Racing wouldn’t exist without Ian Bell. Following the sale of his former company, Slight Mad Studios, to Codemasters in 2019, that outfit was subsequently sold to Electronic Arts in 2021. Bell departed EA later that same year, which then set about cancelling every Codemasters racing game project apart from the official Formula 1 game. After a mandated non-compete clause was fulfilled, he set about creating a new studio, using his own funding in the early days, hiring many of the now-redundant Project CARS 4 creation team. He helped secure a publishing deal with first Plaion (when the game was to be called GTRRevival, then GT Revival), and then Giants Software; the
Jul 29, 2026 · via traxion.gg
Gomez Sim Industries is the latest brand confirmed for SimRacing Expo Frankfurt’s ever-expanding exhibitor lineup.
The US manufacturer specialises in premium-quality sim racing peripherals, including the Hyper P1, FPE V2 and X-29 wheel rims. Each accessory can also be extensively customised with a wide variety of configuration options to tailor your order.
If you have never experienced sim racing on an immersive, high-end setup before, visitors at SimRacing Expo Frankfurt will have a rare opportunity to go hands-on with the company’s latest product range.
Gomez Sim Industries joins an increasing list of SimRacing Expo Frankfurt exhibitors, including Fanatec, Moza Racing and Trak Racer, with more yet to be announced over the coming days and weeks.
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Jul 29, 2026 · via traxion.gg
IN NUMBERS: From record crowds to environmental initiatives – the incredible stats behind the 2026 F1 season so far As the sport pauses for a summer break, we present some of the standout numbers from the 2026 campaign up to this point. Formula 1 entered a new era in 2026, with overhauled regulations, debutant teams and rookie drivers all featuring – and serving up plenty of entertainment for fans across 11 action-packed rounds from Australia in early-March to Hungary last weekend. As the paddock pauses to catch its collective breath, we present some of the incredible statistics behind the season so far, spanning race attendance, TV viewership, arriving races, social engagement, environmental initiatives and more. Race attendance - All events in 2026 have been sold-out. - Nearly 3.7 million people have attended race weekends this year vs 3.4 million when compared to the same races in 2025 (+6% year-on-year). Five new circuit attendance records have been broken: - Australia (484,000) - Canada (360,000) - Austria (320,000) - Silverstone (564,000) - Belgium (400,000) Versus 2025, attendance increases include: - Japanese Grand Prix up by 18% - British Grand Prix up by 13% - Austrian Grand Prix up by 7% TV viewership The sport continues to see a growth in global TV audiences, led by several key strategic markets, including Brazil, Italy and China. In Brazil, total TV audiences have grown significantly year-on-year, with race weekends delivering audiences up to five times larger than in 2025. The British Grand Prix reached a record 18 million viewers across Brazil’s TV Globo and SportTV3, generating the highest audience for the event in eight years and the largest single-market audience for any F1 race globally since 2020. In Italy, TV audiences are up 27% through the British Grand Prix compared to 2025. Several races delivered
Jul 29, 2026 · via formula1.com
Bobby Zalenski bags 21st career eNASCAR Coca-Cola iRacing Championship Series victory at Nashville July 29th, 2026 by Justin Melillo For the majority of Bobby Zalenski’s wins in the eNASCAR Coca-Cola iRacing Championship Series, they come after a dominating day at the track, often on road courses. On the concrete oval known as Nashville Superspeedway, Zalenski had all of the cards on a night that looked to be heading towards a top-ten, at best. The ERA eSports Team competitor outlasted a second triple eNASCAR Overtime in-a-row to claim his third win of the 2026 season and the 21st of his career, breaking a tie for second on the all-time wins list with former series champion Nick Ottinger. Zalenski only managed to qualify 17th, and during the long run, was running around 10th. Suddenly, just before the pit cycle began, Zalenski turned up the wick. The field was fragmented on strategies, and after a race two weeks ago where everyone on the same strategy wound up facing a similar dilemma in eNASCAR Overtime at Indianapolis, this time it was all over the place. Zalenski’s choice to run up to second, pit for four tires, get his lap back, and stay out for the late race restarts put him in the prime position to grab a win he might not have been in contention for without the right breaks. On the second-to-last restart, Zalenski started in third, pushing the most-recent winner prior, Parker White, out into the lead around rookie Shawn Conklin. Once Zalenski was clear of Conklin, he moved to the outside of White and grabbed his right rear, pulling him back on the exit of the corner before the field exploded once again, setting up for a third and final restart. On that restart, the field held it together long enough
Jul 29, 2026 · via iracing.com
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter. By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply. In recent years, Moza Racing has become a mainstay of the sim racing market, but it's never brought its wares to a PlayStation platform before, until now. Via the Gran Turismo news blog, an announcement has been made about Moza joining the GT World Series as an official peripheral partner. Moza has become known for making some of the best racing wheels on PC and the best Xbox steering wheels, especially thanks to their great value for money and modular designs. As part of this new partnership with Polyphony Digital (and by proxy, Sony), the brands will be collaborating to produce an officially licensed, Gran Turismo-branded sim racing wheel controller. Moza's existing racing kit is all PC-focused, but it does offer some of the more affordable wheels in this space. Starting from sub-$150 budget options and generally capping out at the $400 Moza R5, there's a good spread of price points to choose from. Interestingly, there hasn't been a mention of pedals or peripherals like gear shifters and handbrakes, but it may well be that compatibility will exist for existing Moza accessories once a wheelbase and wheel have the correct protocols. "At MOZA Racing, our mission has always been to make professional-grade sim racing more accessible while continually pushing the boundaries of performance and immersion," said
Jul 29, 2026 · via gamesradar.com
For years, talking about using a MOZA wheel on PlayStation meant talking about adapters, improvised setups, and results that rarely did the hardware justice. The brand had already built a strong reputation among PC sim racers, but it remained largely locked out of the console market. For many Gran Turismo 7 players, MOZA’s Direct Drive bases were desirable products, yet not realistic alternatives to Logitech, Thrustmaster, or Fanatec. That is now beginning to change. The partnership between MOZA Racing and Gran Turismo has opened the door, for the first time, to native MOZA hardware on PlayStation 5. This is not about a third-party adapter or an unofficial workaround. It is about a product being developed under the official PlayStation licensing program and in direct collaboration with Polyphony Digital. The timing matters. Sim racing is no longer a small, specialist corner of gaming. More players are willing to invest in Direct Drive wheelbases, load-cell pedals, and full cockpit setups. Technology that once belonged almost exclusively to professional simulators and high-end PC rigs is steadily making its way into living rooms. On PC, that evolution has been accompanied by a huge number of manufacturers. On PlayStation, the situation remains far more limited. That is why the arrival of MOZA on PS5 could become much more significant than the launch of a single new steering wheel. It could reshape a market that has been divided among the same few brands for far too long. The Gran Turismo Partnership Is Official The first certainty is also the most important one: MOZA Racing is now officially part of the Gran Turismo ecosystem. The company was announced as a new peripheral partner of the Gran Turismo World Series, the international esports championship built around Gran Turismo 7. The partnership became visible during the Tokyo round held
Jul 29, 2026 · via boxthislap.org
Polyphony Digital has confirmed Moza Racing as the official peripheral partner of Gran Turismo 7, with the two companies already working on a Gran Turismo-branded steering wheel controller for PS5. The announcement is a genuine surprise. None of Moza Racing's current hardware lineup is compatible with PS5, which makes this partnership less a celebration of existing support and more a signal of serious intent going forward. A partnership built on motor technology, not just marketing Here's the thing: Kazunori Yamauchi did not reach for the standard press release language when explaining why Polyphony chose Moza. The Gran Turismo creator pointed out that he first noticed Moza through their camera stabilisation gimbals, specifically because gimbals and steering wheel controllers share the same underlying technology: precise electric motor control. That is a very specific, very nerdy reason to trust a hardware partner, and it is exactly the kind of reasoning that suggests this collaboration goes deeper than a logo placement. Yamauchi framed the partnership as a continuation of a journey that started with Gran Turismo 3 A-Spec, calling the evolution of consumer-level force feedback steering an ongoing process. The implication is that Moza's motor engineering expertise is what Polyphony wanted access to, not just a name to put on a box. What the hardware will actually look like Details on the finished product are still sparse. The announcement confirms a Gran Turismo-branded steering wheel controller is in development, but Moza's own statement makes clear that no officially licensed PlayStation products have shipped yet. Development is ongoing, with the company promising more specifics in the coming months. Moza Racing sits firmly in the enthusiast tier of sim racing hardware. Their direct-drive wheel bases and load cell pedal sets are built for players who treat sim racing as a serious discipline, and the price
Jul 29, 2026 · via games.gg
• Free Aussie Rivals Pack DLC launches today: Watch the launch trailer • Update 2.1 delivers major quality-of-life, immersion, and visual improvements • Fully rebuilt GT4 and GT3 classes and improved collisions • Join-in-Progress, triple-screen Alpha support, and VR configuration options Zurich, Switzerland - 29th July 2026. Publisher GIANTS Software and developer Straight4 Studios today launch the free Aussie Rivals Pack, bringing the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG to all players as part of a significant new update for Project Motor Racing. Update 2.1 delivers major improvements across content, physics, online racing, immersion, presentation, and close-quarters racing. Alongside the new free content, players can expect a complete rebuild of the GT4 and GT3 classes, a phased Join-in-Progress rollout, Alpha triple-screen support, further PC VR enhancements ahead of a late-summer release, improved collisions, a new Ranked Notification Join feature, and graphical enrichments throughout the game. The Free Aussie Rivals Pack The free Aussie Rivals Pack brings one of touring car racing’s great rivalries to Project Motor Racing: Holden versus Ford. The pack includes the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG, giving players two modern V8 touring car icons built for kerb-hopping aggression, rear-wheel-drive attitude, and elbows-out racing. GT4 and GT3 Class Handling and Physics Overhaul Guided by new CCO Aris Vasilakos, Update 2.1 delivers a full car-by-car GT4 and GT3 rebuild from the wheels up, using new manufacturer-derived data alongside a complete tyre simulation remake to improve handling feel, tyre behaviour, and class authenticity. Quality of Life Improvements with Update 2.1 - Join-in-Progress. Players are now able to join supported online sessions after they have started, making it easier to connect with friends, communities, leagues, and public races without waiting for the next full restart. - Ranked Notification
Jul 29, 2026 · via gamespress.com