What matters for sim racing Sim racing asks different things of a headset than most VR.
A note on your PC VR sim racing is demanding to render, so the headset is only half the equation.
Sim racing headsets compared Frequently asked questions What is the best VR headset for sim racing?
Sim racing titles like iRacing, Assetto Corsa Competizione, and Automobilista 2 run on a gaming PC, so you need a PC VR setup.
What matters most in a sim racing VR headset?
Jun 4, 2026 · via vr.org
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Jun 3, 2026 · via youtube.com
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Jun 3, 2026 · via youtube.com
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Jun 3, 2026 · via youtube.com
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Jun 3, 2026 · via youtube.com
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Jun 3, 2026 · via youtube.com
iRacing Weekly Tune-in | eSports & Community Events | June 3rd to June 10th, 2026 June 3rd, 2026 by Justin Melillo Welcome to the iRacing Weekly Tune-in, your guide to what is available to watch this week on the official iRacing broadcast channels, as well as some special events to watch around the iRacing community. From official iRacing eSports to select community events, there’s plenty to tune in for and enjoy. Here’s what on the schedule, from June 3rd to June 10th in 2026. WEDNESDAY | June 3rd, 2026 🇪🇺 Creator Series | 6 PM ET “Where the biggest and best egos in sim racing go head to head.” It’s NASCAR season! Featuring a thrilling 10 NASCAR Next-Gen rounds, 3 unique special events, and many of your favorite creators each week, this WILL be the most intense, chaotic, and left-turny Creator Series Season yet Cars: NASCAR Cup Car | Track: USA International Broadcasted by Creator Series | Local Broadcast Time: 23:00 GMT Watch Here THURSDAY | June 4th, 2026 🇺🇸 Skip Barber Formula iRacing Series | 7 PM ET The 2026 Skip Barber Formula iRacing Series season returns for Round #3 on Thursday night. The six-race series will once again offer top sim racers the opportunity to translate their skills into the real-world Skip Barber Formula Race Series, with prizes valued at over $500,000 on the line. Car: FIA F4 | Track: VIRginia Broadcasted by iRacing Watch Here FRIDAY | June 5th, 2026 🇪🇺 iRacing Radical e-CUP | 5 PM ET Fast Cars on fast Tracks. That’s what the Radical Esports Cup offers drivers with a Class C license and the desire to “turn, baby, turn!” The Radical SR10 sports racer offers iRacers a potent combination of acceleration and top end speed, nimble handling and stopping power. Car: Radical SR10
Jun 3, 2026 · via iracing.com
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Jun 3, 2026 · via youtube.com
Cadillac Formula 1® Team: This is what happens right after a race 2026-06-03 We see everything during an F1® race weekend. That flurry of activity leading up to practice, the electric rush of qualifying, the thrill of the racing itself, and all the champagne-soaked jubilation that follows. But what happens right after that? The Season 2 premiere of What Makes Fast explores this unknown. embed: <iframe width="560" height="315" src="https://www.youtube.com/embed/EpywwIuhTVU?si=TlOc4y5Ooud7u-Fp" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> It turns out, the Cadillac Formula 1 Team gets right back to work improving the car â in F1, thereâs zero time to waste. Just days after the race itself, driver Valtteri Bottas straps back into the teamâs simulator at the GM Technical Center in Charlotte, NC, to âcorrelateâ his seat-of-the-pants impressions with his carâs digital doppelganger. On-track time in the car is strictly limited by sportâs regulations, so the vast majority of the carâs development must be done in the virtual realm. That makes correlation critical to success. Weâve seen Cadillac Formula 1 Team sim driver Simon Pagenaud putting in the hard work across epic simulator stints, and the efforts of the whole simulator team in Charlotte dedicated to mirroring reality in the digital. If the team can perfect the relationship between reality and simulation, the results pay off on track, from pre-race practice through those post-race celebrations. We see everything during an F1® race weekend. That flurry of activity leading up to practice, the electric rush of qualifying, the thrill of the racing itself, and all the champagne-soaked jubilation that follows. But what happens right after that? The Season 2 premiere of What Makes Fast explores this unknown. It turns out, the Cadillac Formula 1 Team gets right back to work improving the car â in
Jun 3, 2026 · via news.cadillac.com
Some franchises disappear for years but never quite fade from memory. That seems to be the case with Stuntman, a series that won over fans of the most spectacular driving gameplay thanks to a concept as original as it was challenging: stepping into the shoes of a film stunt driver capable of pulling off the riskiest scenes on wheels. Now, following a recent industry showcase, the return of the series has been officially confirmed with Stuntman: Hollywood, a new installment developed by Saber Interactive in collaboration with Universal Products & Experiences. The game commits to a complete reinvention for the current generation of platforms. Far from offering simple speed trials, Stuntman: Hollywood once again puts the spotlight on the stunts and high-risk sequences found in major film and television productions. Players will take on the role of an up-and-coming stunt performer who must prove their talent across increasingly demanding shoots. Impossible jumps, perfectly timed drifts, and extreme maneuvers will all be part of an experience designed to make every sequence feel like a genuine action scene. Based on what has been shown so far, the title recaptures the essence that made the original series so popular, while adding improved physics, a far more ambitious visual presentation, and a strong emphasis on on-screen spectacle. Iconic Vehicles From Film and Television One of the most exciting aspects of this new installment is the presence of vehicles inspired by some of the most recognizable franchises in entertainment. Among the confirmed vehicles are genuine icons such as K.I.T.T., the legendary AI car from Knight Rider, as well as the famous time machine from Back to the Future. These will be joined by sports cars, muscle cars, and motorcycles, all designed to deliver maximum spectacle in every sequence. Drawing inspiration from major action and adventure
Jun 3, 2026 · via boxthislap.org
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Jun 3, 2026 · via youtube.com
Some games are made for sweaty ranked matches. Some are made for 80-hour RPG marathons. And then there is Hobby Horse, a game where you grab a stick horse, hit the track, jump over obstacles, and somehow end up having a better time than expected. The core gameplay is simple in the best way. You create your own hobby horse, enter obstacle courses, clear jumps, use boosters, chase better times, and collect trophies as you improve. It is part racing game, part sports sim, part silly little comfort game. There is no massive learning curve here, no complicated build system, and no pressure to play like your life depends on it. You just ride, jump, mess up a corner, try again, and slowly get better. That is why Hobby Horse feels like a perfect pick for a chill gaming session after work. It has that “one more run” feeling without becoming stressful. You can jump in for a few races, unlock a few things, decorate your space, and switch off your brain for a bit. It is light, funny, and just strange enough to keep your attention. Customization is a big part of the appeal too. The game lets you build and personalize your hobby horse with different looks, colors, shapes, and accessories. Your room also becomes part of the experience, with trophies and decorations showing off your progress. It is not just about winning races; it is about making your whole little hobby horse world feel like yours. One of the coolest features is the Track Creator. If the campaign courses are not enough, you can build your own tracks, choose different biomes, place obstacles, add boosts, and share your creations through Steam Workshop. That gives the game a lot more life than you might expect from such a
Jun 3, 2026 · via dlcompare.com
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Jun 3, 2026 · via youtube.com
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Jun 3, 2026 · via youtube.com
For decades, aspiring race car drivers followed a familiar path. Start in karting, work through local tracks, attract sponsors, and hope the opportunities eventually lead somewhere bigger. According to NASCAR Senior Director of Sim Racing Ray Smith, that path is changing. While traditional grassroots racing remains important, Smith believes simulator racing has become one of the most effective ways for aspiring drivers and motorsports professionals to break into the industry. “You want to write music, you go to Nashville. You want to be a model, you go to New York. You want to be an actor, you go to L.A. You want to be in motorsports, you go to Indy or Charlotte,” Smith told Insider Gaming. “But nowadays, you want to be in motorsports, go to the sim, go to iRacing.” It is a significant statement from one of the people overseeing NASCAR’s esports efforts, particularly as sim racing continues to grow following its explosion in popularity during the COVID-19 pandemic. - More Sim Racing: The Best Things I Saw At SimRacing Expo Charlotte 2026 While drivers such as William Byron and Rajah Caruth have become some of the most recognizable examples of competitors who used sim racing as a stepping stone toward real-world opportunities, Smith said the impact extends far beyond those headline stories. “Four out of five of our last champions are now sim engineers in a Cup shop,” Smith said. “We have content creators coming out of our series.” The opportunities created through sim racing are no longer limited to getting behind the wheel. Smith pointed to careers in engineering, media, content creation, and team operations that have emerged through connections built within the online racing community. “We have guys that are journalists, content creators, engineers,” Smith said. “You can see it on our storyboard over there.”
Jun 3, 2026 · via insider-gaming.com
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Jun 3, 2026 · via youtube.com
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Jun 3, 2026 · via youtube.com
Maverick Games, crewed by developers from Playground Games and founded by Forza Horizon 5 creative director Mike Brown, has revealed its first game. It's called Clutch and it's a beautiful take on the arcade racing and underworld intrigue of the Need for Speed series, complete with nitrous-and-neon car customisation and an open world set in the French Riviera. The game was revealed yesterday with a brief trailer, launched alongside a series of first impressions videos from content creators. While Need for Speed as a series has embraced open world racing for 22 years, Clutch seems to have more of the spread of activities of a Forza Horizon game, with both an above-board "R1K" racing series like NFS: ProStreet and a "Midnight Collective" that reminds of the "Blacklist" of NFS: Most Wanted. Skins co-creator Jamie Brittain has been tapped to write the storyline, which follows the fortunes of young sibling racers trying to make a name for themselves - and quickly getting caught up in a criminal conspiracy. It certainly sounds like a more interesting backdrop to the racing action than the bland kid's TV aesthetic of Forza Horizon. What stuck me most about the game is its customisation system, which looks far deeper than both Forza Horizon 6 and NFS: Unbound. It starts with the usual collection of performance and visual upgrades, but extends into things like choosing seats and steering wheels, popping an old coffee cup or energy drink can into your cupholder, and even leaving loose items of clothing on the passenger seat and other assorted detritus on the dash. Cars also look realistically grubby, with more obvious wear and tear than is typically presented in a game with licensed real-world automobiles. So far, the trailer shows off models from Porsche (Cayman GT4), BMW (M3), Land Rover (Defender),
Jun 3, 2026 · via digitalfoundry.net
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Jun 3, 2026 · via youtube.com
DBO: Record revenue, profit, and screen growth fueled by theatrical expansion and recurring royalties
Less than 1 min read
Record annual revenue and profit growth driven by theatrical expansion and recurring royalties, with strong liquidity and improved margins. Theatrical system sales surged, while sim racing and training segments declined, and management expects normalization of system sales.
Original document: D-BOX Technologies Inc. Class A [DBO] Earnings Release — Jun. 2 2026
This is an AI-generated summary and may contain inaccuracies. Please verify any important information with the original source.
© AI-generated summary is provided by Quartr
Jun 2, 2026 · via tradingview.com