No-frills tech news

VRC releases 2026 F1 car-inspired mod for Assetto Corsa

VRC releases 2026 F1 car-inspired mod for Assetto Corsa VRC has released its Formula Alpha mod, a car based on the controversial 2026 F1 regulations. And yes, it includes super clipping for added authenticity... Thought to be the first comprehensive mod of its kind, the Formula Alpha is out now for Assetto Corsa, and includes all the complicated hybrid technology you’d expect from a modern F1 car. Work on the project began around 10 months ago and involved a deep dive into F1’s controversial new regulations. However, the modding group’s progress was stymied when the FIA introduced new regulations ahead of the Miami Grand Prix on safety grounds. Miami twice “By the time Miami arrived, our car was outdated, and we had to update the battery systems to the very latest rule set,” stated Lukas Moellmann, VRC’s Sound Designer and Social-Media Coordinator. “Around that time we decided to make our car compatible with the pre-Miami rule set and the upcoming changes coming in the next couple of years. So we started to make our car systems future-proof, so to speak. This meant an additional four months of development, during which we established the base needed to support this regulation set for many years to come,” he concluded. The 3D car model took two full-time artists between ‘eight and 10 weeks’ to complete (as opposed to VRC’s normal three or four-month lead time), and features the new-for-2026 ‘straight mode’ active aero front and rear wings (although no Macarena wing, judging from release footage). Features The mod includes a fully integrated setup menu with the latest version of AC’s famous Custom Shaders Patch (the ‘Pro’ version of the car requires a paid CSP membership), plus VRC’s proprietary Track Zone Editor, letting players tune deployment strategies at a granular level. As you’d expect,

Simagic confirms <b>SimRacing</b> Expo attendance

The Chinese manufacturer sells a full range of sim racing equipment, including direct drive wheelbases, pedals, and shifters, with potentially more on the horizon. @SimagicOfficial joins SimRacing Expo Frankfurt 2026 from 16 to 18 October. The brand develops direct drive wheelbases, wheels, pedals and SimPro Manager software in collaboration with pro drivers, available in over 40 countries. pic.twitter.com/oVxMDRLZXb SimRacing Expo Frankfurt takes place between the 16th and 18th October 2026 and features some of the industry’s biggest hitters. So far, hardware giants Fanatec, Moza and Asetek have all pledged to attend, while Project Motor Racing and Rennsport will represent sim software. The full list of confirmed exhibitors is available here. This year’s Expo will also feature a live stage element, which is set to feature guest speakers, and will also showcase the live in-person final of Rennsport’s R1 esports competition, where top sim racing teams battle it out for a share of a €10,000 prize pool. Discussion

Military <b>sim</b> Arma Reforger gets surprise rallying update. No, really.

- Arma Reforger to receive Rally DLC, the game’s first official add-on - New content includes three rally cars and six stages - Release date and price TBC It’s not the most obvious candidate for a rally-inspired update, but Bohemia Interactive’s Arma Reforger is set to receive a full-on rally mode DLC in future. Set during the latter part of the Cold War, Arma Reforger simulates a conflict between the U.S., the Soviet Union and the fictional island of Everon’s Freedom and Independence Army (also known as the FIA. Interpret that as you will…). Normally, players can utilise a huge arsenal of weapons and military vehicles to defeat their opponents in the game, but will soon be able to harness the power of a souped-up Lada to deliver world peace instead. We jest, of course, as the Rally DLC will be a standalone mode minus the geopolitics, featuring three rally thoroughbreds based on the game’s incumbent vehicles, plus six stages to drive them on. The game’s cars are typically based on Eastern European favourites, with the highlight of the DLC, the Šárka 105 RS, a dead ringer for the Škoda 105 (and its more esteemed rally offspring, the Estelle Rallye 130 LR). Discussion

Win Asetek Initium DD10 in iRacing Season 4 Contest

iRacing drivers will have the chance to win Asetek’s unreleased Initium DD10 Direct Drive wheelbase during 2026 Season 4. The Asetek Racing Formula 1600 Contest begins on September 15 and rewards participation throughout the 12-week season, with every completed eligible race adding another entry to the prize draw. The competition will run through the Asetek Racing Formula 1600 Rookie Series, one of iRacing’s entry-level open-wheel championships and an established starting point for drivers progressing through the Formula license ladder. Asetek has sponsored the series since earlier in 2026, but Season 4 adds an extra hardware incentive. One eligible driver will receive the company’s not-yet-released Initium DD10, a new 10 Nm Direct Drive wheelbase that has yet to reach general retail availability. Full contest details are available on the official Asetek Racing competition page. How to enter the iRacing Asetek Formula 1600 Contest The competition begins on September 15, 2026, alongside iRacing 2026 Season 4, and runs across 12 events during the full 12-week season. To qualify, drivers must add the Asetek Racing logo from the iRacing Paint Shop to the primary logo position on their Formula 1600 car and compete in official races during Season 4. Drivers need to complete at least 10 official races during the season to become eligible for the prize draw. After reaching that minimum, additional participation continues to matter. Asetek states that every completed official race counts as one raffle entry, meaning drivers who race more frequently will receive more entries into the final draw. There is no requirement to win races or finish at the front of the championship. The competition is based on participation rather than outright performance, making the DD10 available to regular Rookie Series competitors rather than only the fastest drivers on the service. One driver will win the unreleased Asetek

<b>Sim Racing</b> Rig Costs vs. A Vegas Weekend: The Real Numbers

Someone in a Discord server I lurk in spent $2,847 on a direct-drive wheel base, a load cell pedal set, and a rig frame, then asked if it was "worth it" three days after his card cleared. Nobody answered him directly. Everyone just posted photos of their own rigs instead. That's the sim racing hobby in one exchange. Nobody wants to say the number out loud first, but everyone's spent close to it. According to a recent breakdown from The Drive, a rig built to roughly match what a top-tier sim racer runs, direct-drive base, load cell pedals, a rigid aluminum frame, triple monitors or a decent VR headset, lands somewhere between $3,000 and $6,000 once shipping and taxes get added in. That's before the PC. Before the seat. Before the shifter some of us buy and then never use. So here's the actual comparison worth sitting with: that number is not far off, and in plenty of cases exceeds, what the average visitor spends on an entire weekend trip to Las Vegas. Flights, hotel, food, a few shows, some blackjack. Las Vegas Then and Now cites LVCVA visitor survey data putting typical per-trip spend for a multi-day visit well under half of what a serious rig costs. People fly across the country, eat well, gamble a little, and come home with money left over compared to what's sitting on a sim racer's desk. Setting a Hard Cap Before You Touch the Buy Button The rig builders who end up happy with their setups almost always did one thing before they bought anything: they picked a number first and refused to move it. Not a vague "budget-friendly" range. An actual figure, written down, with the PC and the desk and the monitor arm already included in it. This is bankroll

I've played Hot Wheels Infinite Rush for 15 hours, and it scratches an itch that Forza Horizon can't

I’ve played Hot Wheels Infinite Rush for 15 hours, and it scratches an itch that Forza Horizon can't Milestone’s first fully open-world Hot Wheels game adds four islands, 150-plus vehicles and online ranked lobbies, with toy-like visuals and easy-to-learn racing. - Developer Milestone will release Hot Wheels Infinite Rush on September 10, 2026, for PS5, Windows, and Nintendo Switch, marking the franchise's first fully open-world racing game. - Moving beyond traditional racing, the game adopts an open-world structure similar to Forza Horizon, allowing players to explore four islands including the cityscape WheelsWood and nature-based Tentacle Bay. - Players can collect over 150 vehicles categorized into four types—Versatiles, Speeders, Drifters, and Titans—each with unique handling and boost mechanics that reward strategic driving. - To advance through the campaign, players must defeat "rush squads" and eventually the "Rush Masters" in 1v1 races, claiming rival vehicles to expand their personal collection. - After nearly 15 hours of gameplay, the title delivers a "wheel-y good" experience, successfully balancing competitive racing with accessible open-world exploration for players of all skill levels. 19 Articles 19 Articles Hot Wheels Infinite Rush Review - Needs More Under the Hood Hot Wheels Infinite Rush Review Despite a love for sim-racing, I don’t always need the fancy bells and whistles to have a good time. Sometimes all I want are fast cars and pretty lights. And I think that’s the philosophy behind Hot Wheels Infinite Rush. Is it deep? No. Is it dripping with content? Absolutely not. Is it fun? Yeah, it’s okay. Milestone, the Italian developer behind the previous two Unleashed games, has opted for an open world this… Hot Wheels Infinite Rush Review, Gameplay Impressions, Videos and Top Features Hot Wheels Infinite Rush from developer Milestone aims to strike a balance between faithfully recreating the beloved toy line

Trak <b>Racer</b> TR5 and Alpine TRA Hybrid Availability Update

Trak Racer’s latest sim racing cockpits are showing very different availability depending on the region, with new stock estimates stretching from September into late October 2026. The TR5 is currently listed for mid-September arrival in the United States and United Kingdom, while European, Canadian and Australian customers face later estimates. The situation is not simply a case of the original TR5 launch being delayed until the autumn. Trak Racer did receive and ship TR5 stock during July, with several customers confirming deliveries. However, the manufacturer’s current regional stores are once again displaying future stock dates for the cockpit, suggesting availability remains dependent on individual warehouse replenishment. The Trak Racer TR5 is not the only model affected. The more expensive BWT Alpine Formula One Team TRA Hybrid is also showing different availability windows between the United States, Europe, Australia and Canada. Trak Racer TR5 stock now varies significantly by region The clearest difference can currently be seen on the United States TR5 product page. Trak Racer lists the $599 cockpit as having stock due in mid-September 2026, with orders to be fulfilled once inventory reaches its San Marcos, Texas warehouse. An earlier version of the same official US product page, indexed around two months ago, listed early July 2026 as the expected stock date. That does not mean every TR5 ordered during that period has been waiting since July, however, as there is evidence that a shipment did arrive and customer orders were subsequently dispatched. During July, US customers reported receiving updates indicating that a TR5 shipment had reached the San Marcos warehouse. Several buyers then reported receiving tracking numbers around July 24, while other owners subsequently confirmed that their cockpits had been delivered. The current mid-September estimate therefore appears to relate to another period of limited availability or a later

iRacing Mazda MX-5 Refresh for 2026 Season 4

iRacing has released a new video showcasing the extensively refreshed Mazda MX-5 arriving with the 2026 Season 4 update, including major changes to its physics, suspension, tyres, aerodynamics and visuals. The popular rookie sports car will remain free content included with an iRacing membership. The dedicated Mazda MX-5 video was published by iRacing on September 6, giving drivers a closer look at one of the most significant car updates included in the upcoming Season 4 build. While the video is new, the refresh itself was first detailed in iRacing’s August Development Update on August 28. At the time, the developer described the work as a complete re-engineering of the car “from bumper to bumper”. What is changing with the iRacing Mazda MX-5? The Mazda MX-5 will move to iRacing’s enhanced suspension kinematics system, while the engine and driveline efficiencies have also been revised to better represent the current specification of the real-world car. Latest-spec dampers have been implemented alongside iRacing’s latest tyre model, with handling development carried out using both professional MX-5 drivers and iRacing’s internal development drivers. Aerodynamics and the damage model have also been updated, with particular attention paid to drafting and bump drafting. According to iRacing, the changes should result in a more intuitive driving feel, smoother behaviour when catching slides and more predictable door-to-door racing. The physics changes are accompanied by a complete artwork refresh designed to bring the virtual MX-5 closer to the current appearance of the real racing car. More technical details can be found in the August 2026 Development Update. The Mazda MX-5 remains free iRacing content Importantly, the refreshed Mazda MX-5 remains part of iRacing’s base content rather than becoming a separate paid car. The MX-5 has traditionally been one of the most important cars for new road racers on the service,

Hot Wheels Infinite Rush review: A charming open-world <b>racing</b> playset

Milestone is often associated with niche motorcycle simulations such as the annual MotoGP series, but the Italian studio found unexpected mainstream success in 2021 with Hot Wheels Unleashed, an exuberant arcade racer based on the diecast toy car line. It was popular enough to spawn a sequel with 2023’s Hot Wheels Unleashed 2 Turbocharged, and now the series has returned three years later with Infinite Rush. While this is Milestone’s third Hot Wheels entry, it’s worth noting that this is the fifth title in the surprisingly saturated lineup of diecast car games. The last Unleashed game was followed by Bamgtang Games’ Let’s Race, based on the animated Netflix series, and Monster Truck Stunt Mayhem by 3D Clouds, but they didn’t match the heights of Milestone’s revered arcade racers. A tiny toy world As the name implies, this isn’t Hot Wheels Unleashed 3. Milestone could have easily churned out an iterative sequel, but Infinite Rush instead attempts to reinvent the series by taking it into an open-world, with four diorama-style islands to explore in contrast to its predecessor’s linear circuit layouts. While going in this direction is hardly original in this crowded genre, it’s a logical step for the arcade racing series. It’s an ambitious change of direction for Milestone, too, as this marks the Italian studio’s first fully open-world driving game. Whereas the Unleashed games blended tiny toy cars with full-size worlds, Infinite Rush scales everything down, with miniature vehicles and environments that feel like plastic playsets. Combined with the colourful visuals, the toy-like locations are brimming with charm. You start in the urban city of Wheelswood, complete with a Hollywood sign parody and a giant King Kong-style creature climbing up a skyscraper. Once you complete enough events, you gradually unlock the remaining islands, from the coastal roads and beaches

Assetto Corsa Rally with DLSS 5 gets photorealistic graphics and a halved FPS drop

The Project Sim Racing channel published a video demonstrating the DLSS 5 neural network upscaling algorithms in the Assetto Corsa Rally racing simulator. The classic Lancia Delta Integrale Evoluzione was driven on the Steigenbach special stage in the Alsace region. The video's creator focused on the track surfaces and environment, showing footage from both exterior angles and from inside the car's cockpit. The footage sparked a heated discussion on Reddit, a community dedicated to computer hardware enthusiasts. Some commenters noted the unprecedented level of photorealism, stating that the material processing and cockpit look indistinguishable from real video footage. Other users pointed out obvious post-processing artifacts, including a strange bluish filter, unnatural interior lighting, and overly bright shadows that disrupt the scene's original balance. The main source of criticism was the colossal performance drop when the algorithms were activated. According to player reviews and the benchmarks author, activating the technology halved frame rates even on flagship configurations with graphics cards as high as the GeForce RTX 5090. Due to such a high computational load, the practical value of the technology remains questionable at this stage, despite the visual improvements in rendering certain materials.

Hot Wheels Infinite Rush Review - Needs More Under the Hood

Hot Wheels Infinite Rush Review Despite a love for sim-racing, I don’t always need the fancy bells and whistles to have a good time. Sometimes all I want are fast cars and pretty lights. And I think that’s the philosophy behind Hot Wheels Infinite Rush. Is it deep? No. Is it dripping with content? Absolutely not. Is it fun? Yeah, it’s okay. Milestone, the Italian developer behind the previous two Unleashed games, has opted for an open world this time around. Instead of exclusively confining the racing to pre-built tracks, players now have four islands to explore at their leisure. After a week with Infinite Rush, I think the toy-car magic is still there. The problem is that expanding the series into an open world has also introduced new, particularly grating issues. One thing you gotta give ‘em credit for: Milestone continues to be exceptionally good at making these toy cars look great. Infinite Rush is full of lighting effects that give the vehicles the type of finish you just don’t expect to see in a game geared towards kids. Cars catch the light beautifully, and reflections morph across the bodywork. The vehicle models are equally impressive whether I’m examining one in the garage or watching it rip past me during a race. And small details like decals and surface wear help distinguish a stock model from a customized version. After three games, it’s safe to say Milestone has figured out how to make these toy cars come to life. Engine Roar It isn’t just the visuals that Milestone has figured out, though. Engine audio is also excellent. Engines pop, growl, and roar in ways that make it easy to forget these are supposed to be toys. It really is impressive. Unfortunately, Infinite Rush’s music didn’t receive the same attention.

DLSS 5 for <b>Sim Racing</b>: Games, Mods and Support

NVIDIA DLSS 5 is now officially available, but sim racing is already taking the technology beyond its initial supported games. No major racing simulator currently offers native DLSS 5 support, yet community tools and mods are already getting Neural Rendering working experimentally in titles including Automobilista 2 and Assetto Corsa. NVIDIA launched DLSS 5 on September 3, 2026, with NBA 2K27 becoming the first officially supported game. Its headline feature is 3D-Guided Neural Rendering, a new stage in the graphics pipeline designed to enhance lighting and material detail while remaining anchored to the original image produced by the game engine. For sim racers, however, the most interesting developments are currently happening outside official developer support. Community projects are finding ways to feed the information required by DLSS 5 into games that were never designed around the technology, opening the door to experiments in both modern and older racing simulators. Assetto Corsa is becoming DLSS 5 test bed Assetto Corsa is another obvious candidate for this type of experimentation. More than a decade after its original release, Custom Shaders Patch continues to extend the simulator’s graphics pipeline with rendering features that were never part of Kunos Simulazioni’s original engine. Recent CSP preview development has already introduced modern upscaling functionality, while community users are now experimenting with DLSS 5 Neural Rendering alongside those graphics modifications. The result is a particularly flexible environment for testing how NVIDIA’s new rendering model behaves in a racing simulator. As with AMS2, this should not be confused with official support. Kunos has not announced DLSS 5 for the original Assetto Corsa, and the Neural Rendering experiments currently circulating within the community depend on external components and custom configurations. Early testing also exposes some of the problems that matter specifically in racing games. Ghosting and disocclusion can become

Gran Turismo 7 Spec IV Cars: Full List

Last updated: September 6, 2026. Gran Turismo 7 Spec IV will add 12 new cars across two free updates arriving in October and December. Six cars can already be identified from the announcement trailer, while the remaining six are still being kept secret by Polyphony Digital. Gran Turismo 7 Spec IV will add 12 new cars before the end of 2026, forming one of the largest vehicle drops the game has received as part of a major update. Polyphony Digital has confirmed that the first half of Spec IV arrives in October with six cars, followed by another six cars in December. The complete official list has not yet been published. However, the announcement trailer shown during the September 3 State of Play clearly reveals six vehicles, including the return of the V10-powered BMW M5 E60, a classic Mugen Honda touring car and two very different Vision Gran Turismo machines. | # | Gran Turismo 7 Spec IV Car | Status | Release | |---|---|---|---| | 1 | BMW M5 (E60) | Shown in Spec IV trailer | October or December | | 2 | Honda MUGEN MOTUL CIVIC Si Race Car ’87 | Shown in Spec IV trailer | October or December | | 3 | Citroën 2CV Charleston | Shown in Spec IV trailer | October or December | | 4 | Honda Stepwgn Spada | Shown in Spec IV trailer | October or December | | 5 | Mazda RX-VISION GT3 EVO | Shown in Spec IV trailer | October or December | | 6 | Xiaomi Vision Gran Turismo | Shown in Spec IV trailer | October or December | | 7 | To be announced | Unknown | October or December | | 8 | To be announced | Unknown | October or December |

Fellow Motorist: Kenneth Ho, <b>race</b> car driver, entrepreneur, and member of the Shane Ang ...

Fellow Motorist: Kenneth Ho, race car driver, entrepreneur, and member of the Shane Ang Racing team Kenneth Ho, 36, a professional race car driver and entrepreneur, talks us through how he got into the sport as an adult and what it takes to become successful as a race car driver. This Fellow Motorist story is part of a series featuring the racing drivers from the Motorist-supported Shane Ang Racing team, a group of Singapore's best drivers who battle it out on track in some of Asia's toughest motorsport competitions. How long have you been a motorist? Less than one year. I'm only 18. Haha, I'm kidding. More like 18 years of driving experience after getting my licence at 18. What do you like and dislike about being a motorist in Singapore? Apart from having ownership of a car, there's nothing to like. All the things I like, such as car meet locations, local motorsports, and car modifications, are slowly being killed off. Whereas for the things I dislike, I could probably write an essay on, like perpetual traffic jams, lack of parking lots, high cost of ownership, et cetera. What would be your ultimate dream car? Pagani Zonda F, manual. How did the ideas for Mini Me Racing and Dorifto come about, from concept to reality? My boss, Shane, asked me, "Can this be done? Can that be done?" And I said yes. How long have you been racing, and how did you get started? I have been racing for only five years. I always dreamed of being a racer since I was a kid, watching Michael Schumacher in his Ferrari years, but I never had the chance. My parents refused when I asked for a go-kart – that was when I was in primary school. F1 drivers usually start

Next Level <b>Racing</b> Discount Code “GTPLANET” Saves 5% On Cockpits and Rigs

GTPlanet readers can now save 5% on sim racing cockpits, wheel stands, seats, and flight simulator gear by shopping through our link to the official Next Level Racing store and entering the code GTPLANET at checkout. The discount applies to full-price products across most of the range. Like our Fanatec coupon code, this is an ongoing arrangement rather than a flash sale, and there’s no set end date. As an affiliate partner of Next Level Racing, we earn a commission on purchases made through the links in this article or with the GTPLANET code at no extra cost to you, so everybody wins. Who Is Next Level Racing? If you’ve ever looked at hard-mounting a wheel instead of clamping it to a desk, you’ve probably run into Next Level Racing. The company is based on Australia’s Gold Coast and has been building cockpits and wheel stands for well over a decade. We first reviewed their original Wheel Stand back in 2014, and later put the F1GT cockpit through its paces in 2017. The company has come a long way since then and now produces a wide range of products, from a $179 folding wheel stand to $2,999 motion platforms, with FIA-licensed rigs, a PlayStation-licensed cockpit, ventilated and haptic seats, and a full line of flight sim hardware in between. For Gran Turismo fans, Hyundai’s new N Racing Simulator is built on the company’s GTElite Lite cockpit with a Logitech RS50 wheel, and Hyundai says it has been selected as the official rig for the Gran Turismo 7 event at the 2026 Asian Games. Next Level Racing also supplied the GTElite cockpits for the Hyundai N-Virtual Cup final last year. How Much You Actually Save Here’s how the math works out on the products most GTPlanet readers will be looking at,

Assetto Corsa Rally 0.6 Teases Three New Cars

Assetto Corsa Rally has teased the three new cars coming with Early Access Update 0.6, with the latest video appearing to reveal a Peugeot 206 WRC, Volkswagen Polo GTI R5 and an early Audi Quattro rally car. The short teaser was published by the official Assetto Corsa account on September 4, combining engine sounds from all three upcoming cars with carefully selected shots of their bodywork. Supernova Games Studios has not formally announced the model names yet. However, the visual and audio clues strongly point towards three very different generations of four-wheel-drive rally machinery. Peugeot 206 WRC appears to be heading to Assetto Corsa Rally The easiest car to identify appears to be the Peugeot 206 WRC. Its distinctive bonnet vents can be seen in the teaser, matching the car Peugeot used at the highest level of international rallying between 1999 and 2003. The 206 WRC became one of the defining rally cars of its era, helping Peugeot secure three consecutive manufacturers’ titles and carrying Marcus Grönholm to the 2000 and 2002 drivers’ championships. Its appearance would also add another important late-1990s and early-2000s World Rally Car to Assetto Corsa Rally’s expanding historical roster. Volkswagen Polo GTI R5 also teased The second car appears to be the Volkswagen Polo GTI R5, Volkswagen Motorsport’s customer rally car introduced in 2018. The Polo would give Assetto Corsa Rally another modern four-wheel-drive machine to run alongside cars such as the Škoda Fabia RS Rally2 and Hyundai i20. Unlike the 206, the Polo represents the customer-focused R5 generation that preceded today’s Rally2 terminology, providing a noticeably different driving and technical profile from the older World Rally Car. The third car appears to be an early Audi Quattro The final car is accompanied by the unmistakable sound of an Audi five-cylinder engine and appears to

MOZA R16 Ultra Now Lists Mid-September EU Dispatch

MOZA’s European store is now listing the R16 Ultra Direct Drive wheelbase with estimated dispatch in mid-September 2026, giving European buyers a clearer availability window for the company’s latest 16 Nm base. The MOZA R16 Ultra is currently priced at €549 in Europe. MOZA does not specify an exact shipping day, and the mid-September estimate should be treated as a current store availability window rather than a newly announced release date. The R16 Ultra delivers 16 Nm of sustained Direct Drive torque and introduces a new high-density flat-wire motor designed to provide lower cogging and smoother force feedback than the previous R16 generation. It also uses a 21-bit magnetic encoder with 2,097,152 positions, a 600 MHz processor and MOZA’s NexGen Force Feedback Algorithm U1. The aluminium housing measures 206 × 140 × 135 mm and supports bottom, front and side mounting. MOZA has also added dual RGB light strips capable of displaying telemetry-related effects, while dedicated ports allow compatible pedals, dashboards, shifters, handbrakes and an emergency stop switch to connect directly to the wheelbase. The R16 Ultra is officially supported on PC and can also be used on Xbox when paired with the licensed MOZA ESX Steering Wheel. PlayStation compatibility is not currently listed. Availability varies by region. While the European store currently estimates dispatch for mid-September 2026, MOZA’s US store already lists the R16 Ultra at $529 with dispatch within three business days. European buyers interested in the new wheelbase can check the latest pricing and availability through the official MOZA R16 Ultra product page. See you on the track! This website uses affiliate links which may earn a commission at no additional cost to you.

Fanatec Releases GT7 1.71 Hotfix for GT DD Pro

Updated September 5, 2026: Fanatec has released App v1.5.4.1, a dedicated hotfix for the CSL DD and Gran Turismo DD Pro that addresses force feedback loss, rapid oscillations and unexpected wheelbase shutdowns following Gran Turismo 7 Update 1.71. Fanatec has released a new hotfix for stability problems affecting some Gran Turismo DD Pro wheelbases following Gran Turismo 7 Update 1.71. The problems emerged after the August 20 update, which introduced substantial force feedback changes and officially enabled FullForce effects on the PlayStation-compatible Gran Turismo DD Pro. Users subsequently reported wheelbase disconnections, complete loss of force feedback and abnormal steering behaviour. In more serious cases, drivers described the wheel suddenly oscillating or applying strong forces before the base shut down or required a restart. Fanatec initially investigated the reports alongside Polyphony Digital and issued temporary guidance advising affected users to reduce the FullForce strength setting. The company has now followed that investigation with a dedicated software and firmware hotfix. Fanatec App v1.5.4.1 targets GT7 1.71 problems Fanatec App v1.5.4.1 was released on September 3, 2026 and is specifically described by Fanatec as a hotfix for the CSL DD and Gran Turismo DD Pro. According to the official Fanatec v1.5.4.1 release notes, the update addresses several stability problems that appeared following Gran Turismo 7 Update 1.71. Fanatec lists three specific GT7-related issues as fixed: - Force feedback loss - Rapid wheel oscillation - Unexpected wheelbase shutdowns The same hotfix also addresses heavy oscillations that could occur when returning to driving after leaving menus in selected PC titles, including RaceRoom Racing Experience, rFactor 2 and BeamNG.drive. This means the previous situation has changed significantly: there is now an official Fanatec-side fix specifically targeting the GT7 1.71 stability problems. Does the Fanatec hotfix completely solve the problem? Fanatec’s official changelog describes the GT7 stability

Carlos Sainz Partners with New Era for New Team Fifty5 Apparel and Headwear Line

Global headwear and lifestyle brand New Era has partnered with Formula 1 driver Carlos Sainz to introduce Team Fifty5, a new collection of apparel and headwear inspired by the racer’s personal brand and fan community. The range features a mix of New Era’s signature headwear styles alongside hoodies and T-shirts, offered in a color palette that includes outdoor green, off-white, white, faded blue, and red. Several pieces incorporate embroidered and woven accents featuring a red chili pepper motif, a nod to Sainz’s nickname and a recognizable symbol within the Team Fifty5 community. Among the standout pieces is a specially designed yellow 9FORTY cap, created for supporters attending the Team Fifty5 Grandstand during Sainz’s home Grand Prix in Madrid. The cap draws inspiration from one of the driver’s favorite colors while also reflecting the yellow element of the Spanish national flag. The headwear lineup includes New Era’s popular 9TWENTY and 9FORTY A-Frame silhouettes. Complementing the caps is a selection of casual apparel, including oversized and relaxed-fit hoodies and T-shirts, as well as slim-fit and cropped T-shirt options designed for women. Carlos Sainz, Founder, Atlassian Williams F1 Team driver and Team Fifty5, said "Team Fifty5 is part of who I am since the beginning of my career. Together with my personal team and with my fans, we have built a community of shared experiences and values, and it's time to expand it, at the track and beyond. With this collection, we wanted to create something that feels authentic to that identity but can be worn every day. New Era understands the connection between sport, culture, and personal style, and I'm proud of what we have created together." Patrik Soderstrom, Vice President, Europe, Middle East and Africa, New Era, shared, "Team Fifty5 represents a natural meeting point between elite motorsport and contemporary lifestyle.

<b>Sim Racing</b> Competitions With Prizes in September 2026

September 2026 offers sim racers several opportunities to compete for real prizes, ranging from cash and hardware to $60,000 in scholarships and even a real Toyota Supra. Some competitions are still accepting qualifiers during the opening days of September, while others already have their championship grids locked and are now entering their most important races of the season. The requirements vary significantly. Some events are completely free and open internationally, others require an existing iRacing subscription or university eligibility, and the Toyota Supra competition requires qualifying in person in the United States. | Competition | Platform | September Date | Prize | Entry Status | |---|---|---|---|---| | Toyota Supra Competition | Sim Racing Naperville | Qualifying ends Sep 6 | Real Toyota Supra worth approx. $60,000 | Still qualifying | | FIA Esports European Hill Climb Cup | RaceRoom | Qualifying ends Sep 7 | Final qualification + Next Level Racing hardware prize | Open | | Virtual Esport LMU League 1 | Le Mans Ultimate | Sep 13 | €400 cash | Check current registration | | eNASCAR College iRacing Series | iRacing | Time Attack Sep 15-20 | $60,000 season scholarship pool | Registration open for eligible students | | Porsche Esports Supercup | iRacing | Sep 19 / Sep 26 | $30,000 championship prize pool | 32 drivers already qualified | | eNASCAR Coca-Cola iRacing Series | iRacing | Sep 15 / Sep 22 | Part of $500,000 championship programme | Professional championship grid closed | Win a real Toyota Supra through sim racing The most unusual prize available this month comes from Sim Racing Naperville, which is running a driving competition where the overall winner receives a real Toyota Supra with an approximate advertised value of $60,000. Unlike a conventional giveaway, this is a skill-based competition.