Opened last year, Velocity Sim Racing Lounge is premier, professional-grade simulation racing experience in Sawyer Yards district. The venue houses 16 world-class racing simulators engineered to replicate competitive track racing in which each rig is fully equipped with dynamic motion systems and immersive 180-degree panoramic screens. This weekend, the racing lounge will welcome Ignition. The brand new racing-themed speakeasy will feature cocktails by Permission Whiskey & Service Co.’s Peter Nolan, elevated eats, racing simulators, and supercar-inspired design. Located behind a non-descript door – opened via a gallery of mounted steering wheels – the 50-person room centers around a custom-liveried Pro Mazda race car suspended from the vaulted ceiling, with motorsports memorabilia lining the space. “Some of the best moments in racing happen off the track, and that’s the inspiration behind Ignition,” said Velocity founder Viet Tran in a presss release. “We wanted to create an exclusive space where guests can immerse themselves in motorsports culture, enjoy outstanding drinks and food, and ignite their passion.” Designed by Peter Nolan of Permission Whiskey & Service Co. the cocktail menu features such options as Midnight Monaco with Glenfiddich 16 Year Aston Martin Edition, Velocity GT made with Empress Elderflower Gin, and an espresso martini made with turbinado syrup and Reyka Vodka. The kitchen serves shareable plates like candied bacon with maple dipping sauces, charcuterie, and seafood campechana. Alongside the bar, the space houses eight professional-grade racing simulators. Guests can race on four beginner setups with motion technology or four advanced rigs with full-motion systems and triple-curved displays. The lounge also runs live race watch parties across its six televisions and two digital leaderboards. Ignitition opens at Sim Racing Lounge at 2110 Edward St. in Sawyer Yards on Friday, July 17. The venue will be open from 5 pm – 11 pm on Thursday;
Jul 15, 2026 · via secrethouston.com
We’ve all noticed something of a major trend emerging in the gaming space of late, and it’s centered specifically around accessibility and onboarding players faster and in higher volumes. Many games, typically live-service, long-in-the-tooth titles, have undergone paradigm shifts with a mission of getting more players into their ecosystem than ever before. It’s the order of the day, and it doesn’t matter if you’re a tough-as-nails extraction shooter, an award-winning MMO, or a years-old battle royale game; every developer seems to want to make their game easier to get to grips with. Games Are Making Their Entry Requirements Easier I’ve been mulling over this piece for a while, noticing more and more how many developers are making a concerted effort to open their doors to more players, more effectively. At Summer Game Fest, I sat down with ZeniMax Online Studios to discuss that very concept in The Elder Scrolls Online, a decade-old MMORPG that has entertained millions of players over the years. The team revealed they’re making major changes to the game’s opening segments, giving players more support for longer to help them understand the title’s complexities. Today, KRAFTON released update 42.2 for PUBG, one of the spearhead battle royale titles that has been on the market for many years. The beating heart of that update was around a new basic training system that helps players understand all the essential skills needed to dominate their game. Also in the MMORPG space, CipSoft’s Tibia recently added an extended tutorial or ‘education’ area, an all-new island that fresh players can explore until they’re level 20, all to teach them what’s needed to weather the at-times confusing game. That cultural shift came after decades on the market. Fallout 76’s developers at Bethesda Game Studios have been critically aware of the need to improve
Jul 15, 2026 · via insider-gaming.com
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Jul 15, 2026 · via youtube.com
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Jul 15, 2026 · via youtube.com
The British Motor Show is set to return to Farnborough International this August, promising a huge family day out packed with cars, entertainment and live action. Running from August 21 to 23, the show will bring new cars, celebrity guests, interactive experiences, and entertainment to the exhibition centre just over the Surrey border, with kids going free when accompanied by a paying adult. A refreshed 2026 layout will spread the action across new and expanded zones, with everything from supercars and modified motors to gaming, live music and street food. Sonic, Paddington and TV stars join the line-up Families can expect plenty of famous faces across the weekend, with Skye from PAW Patrol appearing on Friday, August 21, Sonic the Hedgehog joining the action in The Grid on Saturday, August 22, and Paddington meeting young fans on Sunday, August 23. Automotive presenters Grace Webb, Tim Shaw, Helen Stanley and Sam Hard have also joined the celebrity hosting team, while renowned stunt driver Paul Swift will bring a brand-new Stunt Supershow to the event. New experiences put visitors in the driving seat One of the biggest additions for 2026 is The Grid, a new e-sports and sim-racing area where visitors can test their reactions on racing games and professional driving simulators, including Alpine Sim Racing. The Showroom will showcase the latest cars, including electric vehicles and family SUVs, while an expanded Ride & Drive programme will let visitors get behind the wheel rather than simply admire them. Plenty for younger visitors The returning LEGO and Smyths Toys area is expected to be a major draw, while Draper Tools will bring back its Discovery Garage, designed to inspire young people and families through practical automotive activities. Under-17s can attend for free with a paying adult, making the event a family-friendly option for
Jul 15, 2026 · via getsurrey.co.uk
The Porsche Coanda Esports Racing Team has been crowned the Rennsport R1 Spring Season 2026 champions. The team competed in four rounds, claiming three victories and eight podiums, before heading into the online final in fourth place. There, they fought through four Hero races, taking a win and two podiums, before fighting hard in the Team Stage. In a dramatic final race at Daytona Road Course, This season, the R1 competition moved away from the previous GT3 grid, with drivers instead racing the available Rennsport roster of Hypercars. The Porsche Coanda Esports Racing Team raced with the Porsche Coanda Esports Racing Team fielded Rogers and There were four rounds throughout June, before the online final on July 10. Each round consists of four 15-minute races, with the grid set by a one-lap qualifier. Each of the 12 teams competes in two of them, and the teams are shuffled into different groups for each round. The tracks used are voted for by the community and revealed at 12pm on race day, seven hours before the start of the race. Round 1 The Porsche Coanda Esports Racing Team had a stellar opening round of the Rennsport R1 Spring Season, taking a 1-2 in both races. The opening race took place at Circuit de Spa-Francorchamps, with Charlie Collins winning 2.3s ahead of team-mate Dayne Warren. Collins went on to take victory again in Race 2, this time at the Nürburgring Grand Prix circuit. Warren finished second again, 1.5s behind his team-mate. Round 2 Both races in Round 2 took place on the 24 Hours of Le Mans Circuit. Despite securing two more 1-2 finishes, both Rogers and Collins were unfortunately disqualified. Round 3 The team bounced back in the third round, with Collins taking victory at Sebring International Circuit, while Rogers finished third.
Jul 15, 2026 · via racing.porsche.com
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Jul 15, 2026 · via youtube.com
Motorsport is evolving. The electrification of racing may have met a few bumps along the road, but there are plenty of other innovations alongside changing powertrains. One company is pioneering new approaches revolving around the most important fuel for motorsport – fan engagement. Veloce Media Group has a portfolio spanning virtual to real racing. I talked to the team about the company’s innovative approach to motorsport. Veloce’s Big Bet On Esports “Veloce Media Group grew initially out of Esports and gaming,” says Daniel Bailey, CEO, Veloce Media Group. “Soon after CVC Capital Partners sold Formula One to Liberty Media, we recognized there was a massive audience interest in this area. Now we’re the biggest sim racing talent manager in the world, whether it’s the Veloce Elites team itself or our customer teams in Formula One. We also signed the biggest racing gaming content creator channels in the world, which now means that we’re the biggest racing gaming media network, with 55 million subscribers, north of 500 million views a month. Many modern motorsport fans consume racing in a more fanatical way. Content creators play these games, have fun, and distribute the videos on their channels. We provided an infrastructure network to consolidate those channels.” Veloce saw an opportunity that wasn’t being exploited by traditional racing organizations. “The beauty of motorsport, if you want to build businesses in it, is the traditional rights holders tend to be quite slow to move away from focusing on just running racing cars on track and trying to sell sponsorship,” says Bailey. “There are always the peripheral areas in the industry that are moving fast. We recognized with Esports and sim racing, there was a new opportunity for accessibility, to democratize people’s involvement. Now, the modern consumer of motorsport is doing it in different ways.
Jul 15, 2026 · via forbes.com
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Jul 14, 2026 · via youtube.com
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Jul 14, 2026 · via youtu.be
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Jul 14, 2026 · via youtu.be
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Jul 14, 2026 · via youtube.com
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Jul 14, 2026 · via youtube.com
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Jul 14, 2026 · via houstonchronicle.com
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Jul 14, 2026 · via youtube.com
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F1 26 Driver Career Mode | Carlos Sainz - Smooth Operation Begins! Season 1🏁 - YouTube
Jul 14, 2026 · via youtube.com
The idol-racing crossover that turned into one of Japan's biggest mobile franchises is making a move that fans have wanted for years. Umamusume: Pretty Derby is getting a dedicated Steam release that puts players directly on the track, not just in the trainer's seat, with actual race participation and a betting system built into the core loop. PLAYSTATION STORE Get 1-month GTA+ subscription with pre-order. Pre-Order GTA 6 Now What the Steam version actually lets you do Here's the thing: the mobile game has always kept players at arm's length from the races themselves. You train, you build stats, you watch the outcome. The new Steam release flips that dynamic. Players can enter races directly and place bets on outcomes, making the racing side of the franchise feel like an actual sports game rather than a stat management sim with a race animation attached. The betting system is the headline feature. It mirrors the real-world mechanics of Japanese horse racing, which makes sense given that the entire franchise is built around real racehorses reimagined as anime girls. Placing bets on race outcomes adds a layer of tension to every event that the mobile game's passive race-watching never quite delivered. The race participation mechanic is equally significant. Rather than setting up your Uma and letting the game run its simulation, Steam players can take an active role in how races unfold. The specifics of how much direct control players have during a race are still being detailed, but the shift from spectator to participant is the defining change between this version and what mobile players have experienced. important The Steam release is a separate experience from the existing mobile game. Progress and characters are not shared between the two versions. Why this matters for the western fanbase Umamusume's western expansion has
Jul 14, 2026 · via games.gg
2026 eNASCAR Coca-Cola iRacing Championship Series | Preview | Race 6 at Indianapolis July 14th, 2026 by Justin Melillo The road to $500,000 travels through hallowed grounds on Tuesday night. A staple in the open wheel community has become a staple once again for the stock car community, as Indianapolis Motor Speedway—the Brickyard—returned to NASCAR Crown Jewel status, racing on the 2.5-mile rectangular oval in real-world competition again as of the 2024 season. From 2010 to 2020, the famed venue was included on every eNASCAR Coca-Cola iRacing Championship Series schedule, but from 2021 to 2023, as the real-world Cup competition opted to traverse the infield Road Course, it was taken off the top level esports series as well. It returned in dramatic fashion in 2024 and has remained since. Round 6 of the 2026 season will take the 40 car field back home again to Indiana as tickets to the 2026 Playoffs continue to dwindle down. Steven Wilson looks to defend his 2025 victory against 2024 winner, Daniel Faulkingham, 2017 winner Zack Novak, 2016 winner Dylan Duval, and the rest of the field all searching for their first win here. Coverage for the sixth round of the Championship Series season begins at 8 p.m. ET at eNASCAR.com/live and across iRacing social media channels. Tune in 15 minutes earlier to catch the Countdown to Green at 7:45 p.m. ET. PREVIOUS RACE: GARRETT LOWE RETURNS TO WINNERS CIRCLE In the two previous points-paying trips to Iowa Speedway, only one driver—Steven Wilson—has managed to make it into victory lane. Last Tuesday, a fixed setup race leveled the playing field, but didn’t completely keep Wilson out of the conversation. It was very hard to pass throughout the night, that sentiment no clearer than on the restarts, where the outside line went three-for-three against the
Jul 14, 2026 · via iracing.com
If you have been following the sim racing scene, you have likely noticed a major shift in the rally genre. For years, fans have been chasing the ghost of Richard Burns Rally, looking for a modern title that could capture its uncompromising depth. The surprise arrival of Assetto Corsa Rally (ACR) is an unexpected victory—such a pleasant surprise that it makes us want to know more about who is behind it. Because suddenly, the title developed by Supernova Games Studios in partnership with Kunos Simulazioni has claimed a throne that everyone else had left vacant. Who are Supernova Games? Supernova Games Studios, operating under the parent company Digital Bros, has been quietly working on this project since its inception in 2021. The studio is based in Milan, with more than 20 gaming and tech-loving developers working remotely. While they might be a relatively new name to some, their technical partnership with Kunos—the masters behind the Assetto Corsa franchise—lends a level of credibility that is immediately apparent the moment you get behind the wheel. Early access: A flawless foundation Entering Early Access on November 13, 2025, ACR has received overwhelming praise from the sim racing community. The main draw? Laser-scanned content. While many rally games offer “inspired” tracks, ACR delivers an unparalleled level of terrain detail that forces you to adapt your driving style to every bump and crest. The game also feels like an evolution of the technical know-how Kunos achieved with Unreal Engine 4 in its previous title, Assetto Corsa Competizione. This transition to the fifth iteration of the engine looks stunning on-screen, delivering a level of detail, lighting, and visual beauty that is hard to ignore. Despite being in an early state, feedback on Steam has been stellar. Players are highlighting its “flawless feel” and sophisticated physics model,
Jul 14, 2026 · via boxthislap.org
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Jul 14, 2026 · via youtube.com