No-frills tech news

How <b>simulation</b> is taking fusion from research to reality

The UK government’s ambition to establish a domestic fusion industry depends on a prototype power plant on the site of a former coal-fired power station in Nottinghamshire – a project delivered by UK Fusion Energy with the UK Atomic Energy Authority (UKAEA). Simulation capability lead Tom Deighan explains why advanced simulation and modelling technologies are bridging the gap between theoretical fusion and this first-of-a-kind tech demonstrator. Fusion is at an inflection point. Is that changing what work is being done? As a first-of-a-kind project, the biggest challenge is the absence of a previous fusion plant to refer to and understand how everything will perform. We have a number of experimental facilities, such as CHIMERA (Combined Heating and Magnetic Research Apparatus), under construction at UKAEA South Yorkshire, which will enable testing in a combined thermal and electromagnetic environment, and the LIBRTI (Lithium Breeding Tritium Innovation) programme, aiming to study and validate tritium breeding technologies. But these are looking at subsets of physics rather than the whole system. The challenge for engineers is how we deploy simulation effectively, along with the knowledge from these experiments, to build enough confidence in a full power plant design. How is your use of simulation technologies changing? Within fusion engineering, much of the work focuses on the impact of plasma on surrounding systems. That involves thermal-structural analysis and understanding how neutrons move through materials and structures. Traditionally, those analyses have been discrete, helping to answer specific questions or explain an experiment’s outcome. When you move to designing a full power plant, those questions need to be considered together. The focus now is on bringing those different simulation activities into combined workflows so we can understand system behaviour as a whole. A key part of that is improving how simulation links back to design. We need to

Fanatec Announces Licensing Partnership with Nissan to Develop <b>Sim Racing</b> Steering Wheels

Tuesday, July 7th 2026 Fanatec Announces Licensing Partnership with Nissan to Develop Sim Racing Steering Wheels Fanatec, a brand of Corsair (NASDAQ: CRSR) and global leader in sim racing hardware, today announced a new licensing partnership with Nissan Motor Co., Ltd. to develop officially licensed sim racing steering wheels inspired by the brand's performance driving heritage. Developed for driving simulation enthusiasts, the products will deliver an authentic experience for racers, adding to Fanatec's diverse portfolio of steering wheels. Further details regarding the design and features will be revealed at a later date.The collaboration brings together Nissan's globally recognized automotive legacy with Fanatec's expertise in high-performance sim racing hardware, creating a new way for fans to connect with the excitement of performance driving from home. Source: Corsair Developed for driving simulation enthusiasts, the products will deliver an authentic experience for racers, adding to Fanatec's diverse portfolio of steering wheels. Further details regarding the design and features will be revealed at a later date.The collaboration brings together Nissan's globally recognized automotive legacy with Fanatec's expertise in high-performance sim racing hardware, creating a new way for fans to connect with the excitement of performance driving from home. "We are thrilled to welcome Fanatec on board and are excited to collaborate with them on this new, exciting, licensed category extension for Nissan. We have long-standing gaming partners that we support and an avid global fan base of keen sim racers, so we are sure this licensed product will be a welcome addition!" said Yukika Sato, Senior Manager at Nissan.The steering wheel is being developed with a strong focus on craftsmanship, ergonomic precision, and visual authenticity to ensure sim racers feel fully connected to the road and immersed in the experience. "We are excited to partner with Nissan on officially licensed products," said Tobias Stelzer,

Three new cars, VR rework and custom liveries set for Assetto Corsa Evo's V0.8 update

We’re getting ever closer to Assetto Corsa EVO’s V0.8 build, and developer Kunos Simulazioni has revealed three new cars set to join the previously announced Kyalami. The Italian studio has outlined exactly what to expect in the game’s latest update, with two variants of KTM’s X-Bow sports car joining the fray (GT4 and GT2), alongside the Mk.8 Volkswagen Golf R hot hatch. But there are more back-end changes, including the ability to create custom liveries, use modded cars online, and graphics and physics improvements. New cars KTM X-Bow GT2 Austrian manufacturer KTM has lent GT2 and GT4 racecar variants of its X-Bow to the game, both of which featured in its predecessor, Assetto Corsa Competizione. GT2 is a category designed for so-called ‘gentleman drivers’, most often wealthy amateur pilots looking to race powerful sports cars minus the aerodynamic stresses of a GT3 car, for example. Uniquely, for the GT2 European Series, the KTM is powered by a five-cylinder engine derived from an Audi RS3 road car, which outputs around 600 bhp. The GT4 equivalent is less powerful, however, and uses a four-cylinder Audi motor to produce over 400 bhp. GT4 is a Pro-Am category designed for younger, up-and-coming drivers to get to grips with top-level sports car racing before progressing to GT3, with the enormously successful GT4 European Series showcasing these road-car-based racers in their best light. The KTM joins the Audi R8 LMS GT4 Evo and the Porsche 718 Cayman GT4 Clubsport in the game’s growing GT4 class. Volkswagen Golf R Mk.8 Finally, the Mk.8 Volkswagen Golf R adds a spicy, four-wheel-drive version of the Wolfsburg marque’s popular hot hatch to the game, A favourite of tuners and criminals alike, AC EVO will offer players a chance to legally thrash its 330 bhp four-pot replete with plenty of DSG

Three new cars, VR rework and custom liveries set for Assetto Corsa Evo's V0.8 update

We’re getting ever closer to Assetto Corsa EVO’s V0.8 build, and developer Kunos Simulazioni has revealed three new cars set to join the previously announced Kyalami. The Italian studio has outlined exactly what to expect in the game’s latest update, with two variants of KTM’s X-Bow sports car joining the fray (GT4 and GT2), alongside the Mk.8 Volkswagen Golf R hot hatch. But there are more back-end changes, including the ability to create custom liveries, use modded cars online, and graphics and physics improvements. New cars KTM X-Bow GT2 Austrian manufacturer KTM has lent GT2 and GT4 racecar variants of its X-Bow to the game, both of which featured in its predecessor, Assetto Corsa Competizione. GT2 is a category designed for so-called ‘gentleman drivers’, most often wealthy amateur pilots looking to race powerful sports cars minus the aerodynamic stresses of a GT3 car, for example. Uniquely, for the GT2 European Series, the KTM is powered by a five-cylinder engine derived from an Audi RS3 road car, which outputs around 600 bhp. The GT4 equivalent is less powerful, however, and uses a four-cylinder Audi motor to produce over 400 bhp. GT4 is a Pro-Am category designed for younger, up-and-coming drivers to get to grips with top-level sports car racing before progressing to GT3, with the enormously successful GT4 European Series showcasing these road-car-based racers in their best light. The KTM joins the Audi R8 LMS GT4 Evo and the Porsche 718 Cayman GT4 Clubsport in the game’s growing GT4 class. Volkswagen Golf R Mk.8 Finally, the Mk.8 Volkswagen Golf R adds a spicy, four-wheel-drive version of the Wolfsburg marque’s popular hot hatch to the game, A favourite of tuners and criminals alike, AC EVO will offer players a chance to legally thrash its 330 bhp four-pot replete with plenty of DSG

<b>Sim</b>-Lab is launching its new steering wheel GTSL Pro with a discount

Sim-Lab is launching its new product this hot summer. This GTSL Pro comes with a discount, and it stays in the mid-range, trying to accommodate a prominent place for the incoming new Sim-Lab Wheelbases. The GTSL Pro is built for drivers who want a complete GT-style wheel with the right balance of materials, controls, and racing feedback. Inspired by cup-style racing wheels, it combines an inverted D-shape layout with RPM LEDs, rotary encoders, clutch paddles, and illuminated controls, bringing a focused GT racing feel to your setup. - GT-style design inspired by cup racing wheels - Backlit LED buttons and rotary encoders - Two 7-way thumb switches - Fully customizable with RaceDirector™ - Dual clutch paddles and double rocker shifter paddles Taxes included. ✔ Preorders are now open. Shipping starts in the first week of August. GT-Style Control for Serious Racing Inspired by Cup-Style Racing Wheels The GTSL Pro is built around a compact inverted D-shape design, giving it a focused GT racing feel in the hands. Its layout is made for drivers who want quick access to key controls without losing the clean, motorsport-inspired look of a modern GT wheel. Strong Materials, Premium Feel Full aluminium build with carbon fiber front plate Built on a full aluminum body with a carbon fiber front plate, the GTSL Pro brings real motorsport-grade quality straight to your rig. Every material is chosen to deliver the solid, premium feel of a wheel built to perform under real racing conditions. Race-Focused Controls Rotary encoders, thumb switches, and backlit LED buttons The GTSL Pro combines ELMA rotary encoders, two 7-way thumb switches, and backlit LED rotary encoders and buttons with four LEDs per button, giving drivers clear access to key race adjustments directly from the wheel. An integrated RPM LED bar keeps shift points in

8 moments you might have missed at the Formula 1 2026 British Grand Prix

LEGO racing chaos, football trolling and a British boyband – 8 moments you might have missed at the 2026 British Grand Prix Here are the 2026 British Grand Prix off-track moments you might have missed. It was another blockbuster weekend at the British Grand Prix for round nine of the 2026 Formula 1 season, as the Sprint weekend brought up plenty of surprises and drama. Fans were treated to an abundance of wheel-to-wheel racing on offer throughout the field all weekend long, in what was a weekend to remember for the record-breaking 564,000 crowd. On the track, after winning the Sprint on Saturday, it was ultimately a disappointing day for Championship leader Kimi Antonelli, who was plagued with issues before receiving a penalty to drop out of the points. Instead, it was a maiden British Grand Prix win for Charles Leclerc, whilst George Russell closed the gap to his team mate finishing second, and Lewis Hamilton took third to step onto his 16th podium at Silverstone. However, those weren’t the only stories from the British Grand Prix weekend – so here are some off-track moments you may have missed... LEGO minicar chaos So nice they had to do it twice! After the spectacle of the Drivers’ Parade in Miami 2025, the chaos returned for Silverstone on Sunday – but this time, with individual LEGO Minicars. It took 28,305 bricks to create these mini-masterpieces – but less than a lap for the drivers to ransack them. From the start there was mayhem just about anywhere you looked – from drivers getting beached in gravel traps to countless collisions and decidedly questionable tactics when it came to holding up the competition. Good thing penalties and track limits weren’t used... Given how competitive these 22 drivers are, it's unsurprising that most of the

This Week in iRacing | July 7th to July 13th, 2026

This Week in iRacing | July 7th to July 13th, 2026 July 6th, 2026 by Justin Melillo Welcome back to This Week in iRacing, your guide to the daily, even hourly racing that members can get into, based on where their license level is at. There are also some special series that run at specific times that anyone can jump into, with the right credentials, that offer a more meaningful sim racing experience. Here are a few of the highlighted series taking place this week — 2026 Season 3, Week 4 — from July 7th to July 13th in 2026. iRACING SPECIAL EVENTS iRacing’s Special Event calendar features a selection of the world’s most compelling races across numerous disciplines. Whether you’re interested in stock cars or sports cars, open-wheel formula cars or sprint cars, sticking to pavement or playing in the dirt, running solo or racing with a team of your closest friends, our Special Events have something for everyone! iRACING 24 HOURS OF SPA PRESENTED BY FALKEN The next special event on the 2026 iRacing Special Event calendar is the iRacing 24 Hours of Spa presented by Falken. The 24 Hours of Spa is a twice around the clock battle royale featuring iRacing’s fleet of GT3 cars on the challenging 19 turn, 4.35-mile Circuit de Spa-Francorchamps. Held since 1924 and currently part of the Intercontinental GT Challenge in the real world, the opportunity to fly through Eau Rouge in this challenging endurance event has always been incredibly popular with iRacers. The race is open to teams of drivers with at least a Road License Level D, with splits determined by the iRatings of registered team drivers, and grids set first by qualifying then iRating. For more information on iRacing Spa 24 -> CLICK HERE For more information on the

Fanatec addresses recent firmware foibles

Recent Fanatec firmware update causes issues for some customers CSL DD and Gran Turismo DD Pro owners faced game-breaking problems Improved QA processes expected as new update released Fanatec has moved to address growing concerns among sections of its customer base after recent firmware updates apparently caused a series of negative knock-on effects. Patrons of the Landshut-based business have experienced a variety of issues after a firmware update (V1.5.1) for its CSL DD and Gran Turismo DD Pro was released, with many experiencing ‘torque overshoots’ which led to total wheelbase shutdown. The update was designed to roll out Fanatec’s proprietary ‘FullForce’ technology to the aforementioned products, which, in the company’s words, “fuses fidelity vibration cues with the core force feedback signal to deliver a more immersive driving experience”. Unfortunately, the free update seemingly backfired, leaving many customers with unresponsive wheelbases. “This change also introduced unintended torque overshoots under certain conditions that could trigger the power supply’s built-in protection, causing the base to shut down,” read an official statement (thanks to Boosted Media for the tip), with a new firmware update apparently fixing the problem. For customers still experiencing issues, Fanatec advises opening a support ticket with ‘FITS-501’ in the subject line for a speedy response. Fanatec has assured its customers that it will improve QA testing ahead of build releases to avoid similar incidents in future: “We’ve reviewed our firmware validation process and are expanding our test coverage to better reflect the extreme range of conditions our products encounter across all platforms,” continued the statement. “This includes more comprehensive back-to-back testing between firmware versions under identical hardware and software conditions. “We’re continuing to invest in our firmware engineering team while strengthening our QA and release process. The work we’re doing now is about giving you greater confidence in every firmware

Gran Turismo 7 Daily Races: Summer Reruns

A new week brings a new set of Gran Turismo 7 Daily Races, with three fresh events now live and running through next Monday. If the whole lineup feels familiar, that’s because it is. All three of this week’s combinations have appeared in some form before, making this the Daily Races equivalent of summer television: it’s rerun season. Race A is the most literal repeat. The Red Bull X2014 Junior at Sardegna Road Track A Reverse (four laps, Racing Hards, grid start with False Start Check) is the same event that ran last October, right down to the settings. The Junior is the entry point to the fictional X range that grew out of Adrian Newey’s X1 Prototype, and it’s far more forgiving than its full-fat siblings, so the racing should be close. Just mind that False Start Check: hold the brakes until the lights go out, or you’ll be crawling away from the line with cars piling in behind you. Race B, meanwhile, revives a combination from late March: Gr.3 at Spa-Francorchamps for five laps on Racing Mediums, a pure sprint with no pit stop and brake balance the only setting left open. Race C rounds out the theme. The five-car hypercar field (the BMW M Hybrid V8 ’25, Porsche 963 ’24, Toyota GR010 Hybrid ’21, Ferrari 499P ’23, and Peugeot 9X8 ’25) is the exact lineup that tackled Le Mans as Race C two weeks ago, and Watkins Glen Long Course is one of the venues that got a new Gr.1 Prototype Series race when Update 1.70 delivered the four new prototypes last month. This time it’s 12 laps with 2x fuel and 2x tire wear, and both Racing Mediums and Racing Softs are required. There’s no mandatory stop listed, but with two compulsory compounds you’ll be visiting

Logitech Driving Force <b>Racing</b> Wheel and Pedals Hit Record Low for Xbox and PlayStation ...

Sim racing has been a thing since kids pumped quarters into the Pole Position machine at the arcade. (Sorry not sorry, that game was amazing.) Sim racing got really big during the pandemic when we watched real racers like Dale Earnhardt Jr. showing off their skills in the sim version, and it’s still big. It’s never too late to start, and starting with the right gear like the Logitech G29 Driving Force Racing Wheel and Floor Pedals will help you get hooked. The real beauty of the G29 Driving Force, aside from the new $230 sale price at Amazon, is that the two models available in this sale cover pretty much ever conceivable sim racing platform out there. There’s a PlayStation version that works with the PS4 and PS5, and an Xbox version for the Xbox X|S and Xbox One. Both versions work with PC and Mac too, to complete the full range of compatibility. Real-Feel Wheel The G29’s force feedback system runs on helical gearing rather than the spur gears used in cheaper wheels. Helical gearing meshes at an angle, which smooths out the engagement between gear teeth and eliminates the notchy, mechanical clatter that budget force feedback wheels are known for. The result is feedback that’s quiet and fluid; road texture, tire slip, and curb strikes come through as graduated resistance rather than jarring hits. Dual-motor force feedback handles the load, and the wheel itself is wrapped in a hand-stitched leather cover that holds up better than the rubber or hard plastic alternatives under sustained use. The lock-to-lock rotation on the G29 covers 900 degrees: Two and a half full turns, hand over hand, which is in range of actual production car steering ratios. That’s the detail that separates this sim wheel from the half-turn arcade-style alternatives. Paired

One of London's favourite social spots just popped up at the British F1 GP

If you've wanted to watch live sport in the UK but couldn't get a ticket for something, or if the game you're desperate to watch is being played abroad, then you'll undoubtedly have heard of BOXPARK. They've become venues synonymous with fans craving an atmosphere for the big sporting occasions, watching huge events with friends or family while enjoying a few drinks with live entertainment and street food vendors. We've all seen the viral moments of fans absolutely losing it when huge moments happen and in the UK, they usually happen at BOXPARK venues. But BOXPARK is now taking those experiences to the events themselves. The BOXPARK entrance at the British F1 GP / Jake Brigstock, Indy100 & The Independent For the very first time, BOXPARK had an activation at the 2026 British Formula One Grand Prix on the inner section of the track. Following an ambitious but hugely successful first event of this kind at Aintree in 2025, Silverstone bosses liked what they saw from BOXPARK so much that the chance to have something similar in place for the British GP was offered. All the finer details were worked out and BOXPARK now has its very own dedicated section at the British GP, complete with a trackside view of the Chapel corner onto the Hanger Straight. Going into BOXPARK at Silverstone, you're greeted with a side view of the main stage with all different kinds of bars and vendors lining the perimeter of the space. The covered main stage is where music acts play with a big screen at the back of this. To the rear of that is a huge, cool, dark tent where there are long tables, lots of further seating, more big screens, a bar and activities such as sim racing with more things to do,

This Car Needs More Power!

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Every Star Wars <b>racing</b> game, ranked worst to best | Traxion.GG

Star Wars racing games are making a long-awaited return this October with the release of Galactic Racer. With former Criterion Games developers at the helm, it promises to be a return to form after a chequered history of vehicular Star Wars titles. To help ease the wait, we’re looking back at every Star Wars racing game and ranking them from worst to best. 3. Star Wars: Super Bombad Racing There was a time when seemingly every mascot character was given a kart racing spin-off to capitalise on Mario Kart’s popularity. In 2001, Star Wars: Super Bombad Racing jumped on this bandwagon. Released in 2001, the PlayStation 2-exclusive racer sees you race as cartoony, big-headed characters from the Phantom Menace, including the likes of Anakin Skywalker, Jar-Jar Binks and Boss Nass. With its colourful graphics and cute characters, this family-friendly take on George Lucas’s space saga is clearly aimed at younger padawans, but its oversensitive controls and bland environments let it down. It’s not the worst Star Wars game ever made, but it’s hardly the best either. 2. Star Wars Racer Revenge After the success of Star Wars Episode 1: Racer, a sequel was inevitably greenlit. The result was 2002’s Star Wars Racer Revenge, which, unlike its predecessor, was exclusive to PlayStation 2, despite the original being synonymous with the Nintendo 64. Unfortunately, it didn’t live up to the legacy of the original. While the core frenetic racing was similar, Racer Revenge shifted the focus to combat, with mixed results. Perhaps in response to Burnout’s popularity in the early 2000s, the sequel emphasises wrecking opponents to earn winnings. This takes the focus from the high-speed racing that made the original so enthralling, and the controls feel less refined. Seeing an adult Anakin Skywalker from Attack of the Clones piloting a podracer