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Star Wars: Galactic <b>Racer</b> trailer showcases podracing and new location | Traxion.GG

A new Star Wars: Galactic Racer trailer was unveiled during Summer Game Fest, showcasing the return of podracing along with a new location and story details. While it was briefly teased in the last gameplay trailer, podracing is at the centre of the latest showcase. Based on the high-speed sport seen in Star Wars Episode 1: The Phantom Menace, these chariot-esque craft were a staple of the previous Star Wars Racer games. Alongside podracers, Galactic Racer introduces a variety of vehicle classes from the Star Wars universe, from speeder bikes to landspeeders. An older Sebulba, the villainous dug creature who was Anakin Skywalker’s arch rival in The Phantom Menace, is seen piloting his iconic orange podracer from the film. We also get a first look at podracing in other locations beyond the Mos Espa Circuit seen in the last gameplay trailer, including the returning Ando Prime snow planet from the original Episode 1: Racer. Developer Fuse Games is made up of former Criterion developers who worked on the Burnout games, and its influence can be seen in Galactic Racer’s aggressive, combat-focused racing with Burnout-style takedowns. Discussion 0 Comments Join the discussion Join Traxion.gg to start discussing with members. Already a member? Sign in

F1 Driver VS <b>Sim Racer</b>!

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ARC Raiders Player Count Has Been Bleeding For Five Months and Isn't Slowing

It has been more than seven months since ARC Raiders hit the extraction shooter space, bringing about an all-new concept in the genre and introducing millions of people to the notion of escaping. Embark Studios made bank from this sensational game, pushing out content and keeping things fresh while retaining players, but the situation started going south fairly quickly. In the last five months, ARC Raiders has seen a drastic drop in players, with each successive major update failing to capture the attention and interest of gamers worldwide. The copies have been sold, and the millions have been made, but with each new month, ARC Raiders dwindles further down the charts. And as we all know, that’s never good news for a live service game with ‘years of content’ in the pipeline. The Degradation of ARC Raiders is Tangible If we go by Steam’s player numbers, which is the only accurate and publicly accessible data out there, we can see a dire picture being painted. In November 2025, during the game’s first full month on the market, ARC Raiders hit lofty peaks, securing a top player count on Steam of 481,966 users. The next month saw a sizeable dip, but that’s to be expected, with early adopters who don’t quite enjoy the game enough inevitably dropping off during the holiday season while they play other games. But when the new year came around, a minor uptick hit in January, only to be followed by months of consistent downward trending for ARC Raiders. At the worst, ARC Raiders saw a -39% drop month on month in peak player count. As the months have pushed on, the percentages have eased off, but that’s because the stabilization is coming from the core community holding on in the hopes that more content will come

Gran Turismo 7 Online Time Trial: Pardon My GRMN

This week’s new Online Time Trial digs out one of Toyota’s rarest modern cars. Gran Turismo 7 sends the Toyota 86 GRMN ’16 around Deep Forest Raceway in reverse, running on Comfort Medium tires. The GRMN badge stands for “Gazoo Racing tuned by the Meister of the Nürburgring,” a nod to Toyota’s Nürburgring‑honed development culture and the master test drivers who shaped its modern performance cars. A “GRMN”, then, is the most hardcore version of a Toyota model, developed with heavy Nürburgring influence and built in tiny numbers, like the GRMN Yaris/Vitz, Mark X GRMN, or the newer GRMN Corolla. The 86 GRMN fits the pattern exactly: a Japan‑only run of roughly 100 cars, with more power than the standard 86 and chassis and suspension changes to go with it. The Comfort Medium tires are the one curveball: road rubber on a coupe this sharp means it’ll slide around, and that’s a choice some players will enjoy more than others. The weekly events aren’t the only thing on the clock right now, either. Time Trials have been busy for a few weeks, and the PlayStation Days of Play challenge that put a real-world hardware prize pool on the line at Laguna Seca is still live through June 10. That one runs in parallel with the regular schedule rather than in place of it, so there’s plenty to keep you in the Sport pavilion this week. One Week Left at Eiger The continuing event has a week left to run. The Gran Turismo Racing Kart 125 Shifter stays at Eiger Nordwand on Sports Soft tires, and it closes on June 11. If you’ve not set a lap yet, last week’s write-up has the full details. GT7 Lap Time Challenge June 4 - Track: Deep Forest Raceway Reverse - Car: Toyota 86

Hot Wheels Infinite Rush revealed as new open-world arcade <b>racer</b>

- Hot Wheels Infinite Rush announced at Summer Game Fest - Developed by Milestone, creator of Hot Wheels Unleashed and Unleashed 2: Turbocharged - Set in an open world across four themed environments - Ferrari makes Hot Wheels game debut - Coming to PC, PS5, Xbox Series X|S and Switch 2 on 24th September, with early access starting on 21st September Milestone has announced Hot Wheels Infinite Rush, a new open-world entry in its officially licensed game franchise launching in September. This won’t come as a surprise to some, though, as the arcade racer was accidentally leaked in an EB Games Australia retail listing earlier today. Infinite Rush marks the Italian studio’s first new entry in the fabled franchise since 2023’s Hot Wheels Unleashed 2: Turbocharged. However, GameMill Entertainment has published two games based on the diecast toy car line since then, with different developers utilising the license. 3D Clouds developed 2024’s Hot Wheels Monster Truck Stunt Mayhem, while Bamtang Games was behind last year’s Let’s Race: Ultimate Speed, based on the Netflix cartoon series. Instead of continuing the track-based Unleashed series, Infinite Rush is set in scaled-down open environments across four themed islands, with the ability to “sky jump” between each location. When free-roaming, players can smash through obstacles, perform stunts and hunt down hidden collectables. Up to four players can race online or in split-screen multiplayer, with cross-play support for all platforms apart from Switch 2 and asynchronous challenges. Notably, this marks the first fully open-world racing game in the studio’s 32-year history, with free roam elements restricted to disparate game modes in previous titles. Discussion 0 Comments Join the discussion Join Traxion.gg to start discussing with members. Already a member? Sign in

Audi's top 10 Monaco pace on all tyres 'a confidence booster' – McNish

Audi’s top 10 Monaco pace on all tyres ‘a confidence booster’ – McNish Audi’s Racing Director Allan McNish was brimming with optimism after both his drivers Nico Hulkenberg and Gabriel Bortoleto showed strong top 10 pace in Friday practice in Monaco. To watch, sign up to F1 Unlocked for free You'll unlock this video and get access to: Curated insider content Live like an F1 insider with exclusive access and VIP experiences

Le Mans Ultimate Receives 2026 Season Update With New Free Content

Motorsport Games and Studio 397 have released a new update for Le Mans Ultimate aimed at keeping the simulation aligned with the reality of the FIA World Endurance Championship (WEC). Version 1.3.3 is now available and, while it is a relatively small patch within the current development cycle, it introduces several important additions related to the 2026 season, along with free content for all players. The update arrives at a key moment for the community, coinciding with the most important week on the endurance racing calendar. The developers’ goal is to ensure that players experience a version of Le Mans Ultimate that closely mirrors the event they are watching on television and following from the Circuit de la Sarthe. The 2026 Season Has Arrived in Le Mans Ultimate One of the main highlights of this update is the complete implementation of visual elements associated with the 2026 FIA WEC season. The art and track teams have refreshed the Le Mans circuit environment with updated signage, advertising, temporary structures, and visual details that reflect this year’s edition of the race. This allows the in-game experience to remain synchronized with the real-world event taking place this weekend. In addition, every team on the grid now features its official full-season 2026 livery. As a result, the cars players see on track match those currently competing in the championship. The developers also clarified that the special liveries used by some teams exclusively for the 24 Hours of Le Mans are not yet included in the game. However, those designs are expected to be added in a future update once the official assets become available. Technical Updates for the 2026 Hypercars One of the most notable examples is the 2026 Toyota TR010 Hybrid, which receives the aerodynamic and bodywork modifications introduced by the Japanese manufacturer

Golden Lap brings classic <b>racing</b> management to iOS and Android soon

Golden Lap brings classic racing management to iOS and Android soon Racing, except it's stripped back to core mechanics only - Golden Lap is coming to iOS and Android - Focuses on team management, driver personalities, and race strategy - Try-before-you-buy model with full unlock at launch Sign a driver because their rich parents are bankrolling the team, then watch them tank your championship because they kept showing up tired on race day. Golden Lap doesn't sugarcoat what team management actually looks like. The sim comes from Funselektor, the studio behind Art of Rally and Absolute Drift, both of which took motorsport and stripped it back until the important bits were all that remained. Golden Lap does something similar, except you're not behind the wheel this time. You're the one deciding who gets to be. The setting is the golden era of open-wheel racing, which means unpredictable cars, improving safety measures, and a lot of variables you can't fully control. Budget gets split across drivers, support staff, car development, and sponsorships. You're also managing personalities, and that's where it gets interesting in ways a regular sim wouldn't. Your head engineer might be a nightmare to work with and still be worth keeping around. A driver might look perfect until race day hits. You're not just building a fast car - you're managing the people inside and around it, and those two things don't always want the same thing. The PC version already has a following, so this isn't a mobile-first release finding its feet. Funselektor and Noodlecake are bringing something that already works to a new platform, which tends to be a better starting position than most. Monetisation is try before you buy. Play a chunk for free, then unlock the full thing for $5.99 with no ads and no

2026 Formula One Monaco Grand Prix, Friday

2026 Formula One Monaco Grand Prix, Friday 05 June 2026 Today in numbers Laps: 132 (Pierre 69, Franco 63) KM: 440 (Pierre 230, Franco 210) Tyres: Pierre (C3, C4 and C5), Franco (C3, C4 and C5) Free Practice 1: Pierre P10 (1min 15.828secs); Franco P15 (1min 16.189secs) Free Practice 2: Pierre P11 (1min 14.497secs); Franco P15 (1min 14.758secs) Pierre Gasly: “It's good to be back in Monaco and it's always a pleasure to drive here. This year, with slightly smaller and lighter cars compared to previous seasons, it's definitely a different feeling and it's certainly still an enjoyable place to drive a Formula One car. We completed lots of laps today and it's always important for a smooth and consistent day in Monaco without too much interruption. A lot of our work in Practice in Monaco is focused on low fuel and Qualifying preparation. We were there or thereabouts inside the top ten for most of the day, so clearly we are in the mix for the points-scoring positions. We probably aren't as competitive here compared to some other tracks and there's definitely a few bits for us to work on as it's not been totally straightforward. We have a lot of work to do going through the data before another Practice session tomorrow as we aim to be as dialled in as possible ahead of the most important Qualifying session of the season.” Franco Colapinto: “It's been an okay day for us in Monaco, back in Europe and back to the normal Grand Prix schedule with two Friday Practice sessions. It's always a special place to drive, especially as Monaco is where I live now. I would say we have a bit to work on after today and certainly we need to find a step up in performance. It's

LIVE COVERAGE - Second Practice for the Monaco Grand Prix

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LIVE COVERAGE - First Practice for the Monaco Grand Prix

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Otis Lawrence Crowned F1 <b>Sim Racing</b> Champion as Red Bull Secures Fourth Constructors' Title

The 2026 Formula 1 Sim Racing World Championship delivered a dramatic finish as Oracle Red Bull Sim Racing secured a record-breaking fourth Constructors’ Championship and Alpine’s Otis Lawrence clinched his first Drivers’ Championship following a tense finale at the virtual Yas Marina Circuit. Both title battles went down to the wire at Formula 1’s Media and Technology Centre in Biggin Hill, with Red Bull ultimately emerging on top of the teams’ standings to claim the largest share of the championship’s $750,000 prize pool. Meanwhile, 18-year-old Welsh standout Lawrence held off a late charge from Scuderia Ferrari HP Esports driver Ismael Fahssi to secure the Drivers’ crown in thrilling fashion. The 2026 campaign featured nine Formula 1 teams competing across 12 rounds held over four live events. The season opened at DreamHack Birmingham, where more than 50,000 fans attended the global esports and gaming festival, while the remaining events were staged at Formula 1’s purpose-built sim racing studio in Biggin Hill. The championship also continued its rapid growth in audience reach. Formula 1 reported that the DreamHack Birmingham opener attracted more than 3.9 million live viewers across three rounds of racing, marking an 85% increase from the opening event of the 2025 season. “The 2026 Formula 1 Sim Racing World Championship has provided an incredible season, marked by a number of exciting milestones that continue to elevate the series,” Emily Prazer, Chief Commercial Officer at Formula 1, said in a press release. “From racing in front of 50,000 passionate fans at DreamHack Birmingham, to hosting events in our own purpose-built facility at the Media and Technology Centre in Biggin Hill, we’ve taken significant steps forward in delivering a truly world-class esports competition.” “Congratulations to Red Bull and Alpine’s Otis Lawrence on their outstanding achievements this season. To win four Constructors’ Championships

Fantec set to add FullForce to CSL DD and Gran Turismo DD Pro wheelbases in free update

- Fanatec FullForce coming to CSL DD and Gran Turismo DD Pro wheelbases - Firmware update will be free and will launch on 16th June Fanatec’s Vice-President and General Manager, Tobias Stelzer, has today revealed that CSL DD and Gran Turismo DD Pro owners can look forward to a free update that introduces FullForce compatibility to their wheelbases. FullForce is Fanatec’s proprietary force feedback protocol, which, in the company’s words, ‘fuses fidelity vibration cues with the core force feedback signal to deliver a more immersive driving experience’. Essentially, this allows sim developers to utilise subtle physics or audio-based vibrations to enhance immersion. As well as being compatible with PC sims via the CSL DD, this update could also offer Gran Turismo 7 players a better driving experience thanks to the Gran Turismo DD Pro wheelbase’s combined PC and PlayStation compatibility. It must be noted, however, that it’s up to game developers to implement the technology going forward, so there’s no guarantee every sim will take advantage of FullForce. More information about the FullForce rollout will be released next week, but Stelzer confirmed the free firmware update would be released on the 16th June 2026. Discussion 0 Comments Join the discussion Join Traxion.gg to start discussing with members. Already a member? Sign in

PXN Unveils All-New High-Linearity Modular NAVOS Flight Series at FlightSimExpo 2026

PXN Unveils All-New High-Linearity Modular NAVOS Flight Series at FlightSimExpo 2026 Complete Civil Aviation Yoke System + Combat HOTAS Ecosystem – With Innovative Expansion Roadmap, Beginner-Friendly Software, and Thoughtful Design Details ST. PAUL, Minn., June 5, 2026 /PRNewswire/ -- Premium simulation peripheral brand PXN today announced the global debut of its all-new NAVOS Flight Series at FlightSimExpo 2026, taking place June 12–14 at the Saint Paul RiverCentre, USA (Booth 312). Short for Navigation Operating System, the NAVOS series is a dual-track ecosystem unifying civil aviation and combat flight simulation. Designed specifically for entry-level to intermediate users, the series embodies the principle of technological accessibility – bringing aerospace-grade accuracy and integrated cockpit immersion to mainstream flight simmers, while eliminating the complexity traditionally associated with high-end simulation gear. Event Spotlight: FlightSimExpo 2026 FlightSimExpo is the world's most influential professional flight simulation exposition, gathering top manufacturers, aviation developers, certified pilots, and dedicated enthusiasts. The 2026 edition hosts over 70 leading exhibitors, featuring official product premieres, immersive hands-on demonstrations, and high-level industry dialogues. As a key global platform for simulation technology innovation and accessibility, the event bridges professional aviation training and civilian flight simulation hobbies. NAVOS Dual Ecosystem: Tailored Solutions for Civil & Combat Flight The NAVOS Flight Series delivers a fully modular and expandable simulation ecosystem designed for everyone from aspiring pilots to dedicated flight simulation enthusiasts. It consists of two independent, high-performance product lines: - Civil Aviation – NAVOS Flight Yoke System A comprehensive home cockpit solution engineered for authentic civil aviation simulation. The system features a flight yoke with interchangeable conventional and force-feedback elevator modules, an Engine Control Quadrant System, a motorized elevator trim system, a dedicated T.P.M. (Throttle–Propeller–Mixture) unit for light aircraft, a high-resolution flight instrument display system, and an aviation radio stack panel. The ecosystem is further complemented by

1000 races and building! The LEGO Group &amp; McLaren Mastercard Formula 1 Team ...

1000 races and building! The LEGO Group & McLaren Mastercard Formula 1 Team celebrate the teams 1000th race with new co-created LEGO® products and driver helmets All currently available assets can be viewed here: Media Toolbox Today, the LEGO Group and McLaren Mastercard Formula 1 team join forces in celebrating McLarens 1000th race in Monaco by unveiling two new co-created LEGO® Editions helmets as well as real driver helmets based on the new sets, to be worn this weekend at the Monaco GP. Both LEGO Editions sets feature the drivers in LEGO minifigure form for the first time and are available today, 3rd June 2026. Louise McEwen, Chief Marketing Officer at McLaren Racing, said Our partnership with the LEGO Group is rooted in a shared commitment to creativity, innovation and inspiring the next generation of fans, and this launch captures that perfectly. Seeing our drivers helmet designs reimagined through LEGO creativity, and then brought back onto the track at Monaco, is a powerful expression of what we can achieve together. Its playful, its authentic, and it connects our heritage with new audiences in a way that feels both meaningful and relevant. Weve built something truly special with the LEGO Group over the years, and this is another milestone that reflects the strength of that partnership and the ambition we share for what comes next. Julia Goldin, Chief Product & Marketing Officer at the LEGO Group, said: With a partnership spanning over a decade, were excited to bring the power of LEGO creativity to the historic celebration of McLaren Racings 1000th Race. Its been a true co-creation process, where our LEGO design team worked closely with the drivers and McLaren Racing to develop these special 1000th race LEGO helmet products. Now fans will be able to build the sets at home,