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F1 star Max Verstappen reveals his <b>racing</b> limit - 'A risk I'm not willing to take'

Max Verstappen reveals his racing limit: 'A risk I'm not willing to take' Change your timezone: Max Verstappen reveals his racing limit: 'A risk I'm not willing to take' Max Verstappen's father Jos recently suffered a huge crash Four-time F1 world champion Max Verstappen has opened up on his racing limit, and which series he would not be willing to compete in. Verstappen has claimed 71 grand prix victories across his career as an F1 driver, and has in recent years also competed in a number of other racing series, including GT3 and sim racing events. Next month, Verstappen is taking to the Nurburgring Nordschleife once again for the iconic endurance race 24 Hours of Nurburgring, and will hope to bring home the victory with his Verstappen Racing team. However, despite his father racing in multiple rally series across the globe, Verstappen has ruled out the possibility of one day racing in rally championships, claiming that it's 'too high of a risk'. Jos Verstappen has had great success in rally over the past couple of years despite being 54 years of age, but suffered a huge crash at the recent Rally of Wallonia, in which his car flipped over. Thankfully, both Verstappen Sr and his temporary co-driver Jasper Vermeulen emerged unscathed from the incident during the Loyers stage of the rally. Speaking before this incident had occurred, Max Verstappen revealed that he would not put himself through rally stages, while also praising his father's racing pedigree. "Yeah, it's pretty crazy to be honest," Verstappen told the Up to Speed podcast. "I mean what I find really impressive is that he's 53 years old now, almost 54, and he's racing against guys that are, what, late 20s, early 30s. And in some championships, of course, he's beating them. "And of course,

Learn To Drive Like It's The 1970s With This Aetna Drivotrainer <b>Simulator</b>

Learn To Drive Like It's The 1970s With This Aetna Drivotrainer Simulator There's a sim rig for sale on Bring a Trailer right now, but it isn't the cool kind that makes you feel like an F1 driver or an engineer for a car company. Instead, this thing will make you feel like you're taking your driver's test behind the wheel of a Chevrolet in 1974. If that seems like your idea of a good time, then get your bid-clicking finger ready — there's five days left in the auction, and the top bid is just $151 as of the time of this writing. It's called a Drivotrainer, and was made by Doron Precision Systems to simulate driving on American roads to help with driver's ed. However, it was Aetna Insurance Company that had the Drivotrainer system created in 1953, debuting it at the Brooklyn High School for Automotive Trades. This specific one is said to be from the late 1970s, according to the seller, and that looks about right, judging by the steering wheel and gauges that were taken from a Chevy Impala. How does it work and what can you do with it? Can you actually use it to learn how to drive? Without the accompanying screen and instructor, probably not. The Drivotrainer worked by having student drivers sit in it while in front of a screen, showing a pre-recorded driving route. The student's inputs would then be sent to a computer that would print out their results, and an instructor would grade them. So as a standalone device, this Drivotrainer isn't much good as a training tool. That doesn't mean it's a worthless antique, though. It's essentially a complete driving sim rig, just without the computer. It has a seat, a steering wheel, three pedals, a manual

GUILLEMOT (EPA:GUI) | FIRST QUARTER 2026 TURNOVER

from GUILLEMOT (EPA:GUI) FIRST QUARTER 2026 TURNOVER Carentoir, April 29, 2026 FIRST QUARTER 2026 TURNOVER | Unaudited data (€m) January 1 to March 31, 2026 | 2026 | 2025 | Change | |---|---|---|---| | Thrustmaster | 22.7 | 22.0 | +3% | | Gaming accessories | 22.7 | 22.0 | +3% | | Hercules | 2.4 | 3.0 | -20% | | Digital devices | 2.4 | 3.0 | -20% | | TOTAL | 25.1 | 25.0 | 0% | Q1 2026 business performance The Group generated turnover of €25.1 million in the first quarter of 2026, stable relative to the same period of the prior year, with Thrustmaster posting modest growth of 3% and Hercules down 20%, mainly due to an unfavorable base effect (i.e. the launches of DJControl Mix Ultra and DJControl Inpulse T7 White Edition in the first quarter of 2025). Business was buoyant in Europe and Asia, with sustained momentum in sales to end consumers confirming strong demand in these key markets. However, the Group noted a slowdown in demand for entry-level products, particularly in the United States and the Middle East, as a result of geopolitical tensions. In a macroeconomic environment that remains mixed, the Group has demonstrated its adaptability, underpinned by the strong market fit of its product ranges, the strength of its brands and the quality of its commercial network. Strengthening high-growth channels The Group has established a new unit dedicated to managing marketplaces, covering both sales and trade marketing aspects. This structure allows for more effective engagement with strategic partners such as Amazon, Walmart, JD.com, PDD, Joybuy and Mercado Libre. The rapid expansion of PDD, Joybuy and Mercado Libre, which are growing quickly in Europe and the United States, is a key growth driver for the coming years. This momentum boosts the

'Assetto Corsa Rally' Picked As Platform For FIA Esports Global Rally Tour Competition

505 Games and Supernova Games Studios, in technical partnership with KUNOS Simulazioni, are proud to announce Assetto Corsa Rally – the new additional arm within the Assetto Corsa series, dedicated to the thrilling world of rally racing. Developed by Supernova Games Studios, an international team of industry veterans with a strong passion for sim-racing and motorsport, Assetto Corsa Rally delivers an authentic and immersive experience that captures the unique essence of rallying – the ultimate test of speed, strategy, reflexes, and composure, all rolled into one. Thanks to its partnership with KUNOS Simulazioni, the team had access to the Assetto Corsa physics engine, which has been specifically refined and fine-tuned to tackle the unique challenges of rally driving. KUNOS supervised and supported the accuracy of the driving model, ensuring the new entry lives up to the high standards of realism and simulation that define the Assetto Corsa brand. Assetto Corsa Rally will feature both offline gameplay modes and, gradually throughout Early Access, online multiplayer – always with a focus on simulation fidelity. Each race takes place in a dynamic environment, where day-night cycles, changing weather conditions, directly impact driving performance. Temperature, humidity, surface type, and water progressively affect grip and vehicle response, making every stage feel unique. These elements are not mere visual effects but are integral to the physical simulation model, requiring drivers to demonstrate precision, sensitivity, and adaptability to master every situation. With full support for triple screens, direct input racing wheels and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback. 505 Games and Supernova Games Studios, in technical partnership with KUNOS Simulazioni, are proud to announce that Assetto Corsa Rally (ACR) has been chosen by FIA (Fédération Internationale de l’Automobile - the global governing body for motor

Herta on his FP1 opportunities with Cadillac, pressure and the 'biggest goal'

Colton Herta's work with Cadillac is set to step up a gear in the following weeks, with the American due to make his F1 race weekend debut at the Barcelona-Catalunya Grand Prix. Earlier in April it was confirmed that Herta would get his first run out in a competitive session during in the opening practice session of the Barcelona weekend, an opportunity he concedes is not without pressure. Currently competing in F2 with Hitech, with the support series also due to race in Miami in what will be the first North American outing for the championship, Herta knows there's a great deal of expectation in terms of proving himself. After all, the former IndyCar racer has been open about pushing to make it to F1 in the future. “You want to be fast in any car you drive, and this isn't going to be any different, so it's going to be taken very seriously on my part," he says. “But I think the biggest goal is they [Cadillac] need to see value in me doing it. The team needs to see value, and they need to come out of it positively. It can't all just be about me and how fast I want to go.” Preparing in the simulator with Cadillac Preparations for the first confirmed FP1 session of four in total will begin in earnest ‘soon’ according to the Cadillac Test Driver. While he has been hard at work with Hitech in F2, the last time he drove the F1 team’s simulator was before pre-season testing. A lot has chanced since then, and with Herta having spent some time away from the F1 set up, he is eager to get stuck in once again with early season learnings taken into account. “I think the sim programme is going to

F1 announces Marsh as a partner: what this alliance means for Formula 1's marketing strategy

F1 continues to strengthen its ecosystem of brands and sponsors with the announcement of a multi-year partnership with Marsh, a global firm specializing in risk management, reinsurance, and consulting. With this agreement, Formula 1 adds an Official Risk Partner and Official Insurance Broking Partner for the first time, consolidating its expansion as a global business platform within motorsport. The alliance represents a strategic move for both the brand and F1, at a time when the championship is accelerating its commercial growth and global reach. What does Marsh’s arrival in Formula 1 mean? Marsh’s integration into Formula 1 introduces a new category within the championship’s sponsors: risk management. This element is key in a sport where decision-making, data analysis, and anticipation determine performance. The alliance also marks an important step for Marsh, which is beginning a new stage as a unified global brand after more than 155 years of operations. “Formula 1 embodies the pinnacle of performance, precision, and resilience—values that are deeply aligned with Marsh’s commitment to helping clients navigate complexity and unlock opportunity,” said John Doyle, President and CEO of Marsh. “This sponsorship reflects the powerful synergy between our organizations, where success depends on data-driven insights, cutting-edge analytics, and a sharp assessment of risk to drive performance.” How does this alliance impact global motorsport? In the context of motorsport, Formula 1 has positioned itself as one of the most influential platforms for brands worldwide. Marsh’s arrival reinforces the trend of integrating strategic services that go beyond traditional sponsorship. Stefano Domenicali, President and CEO of F1, highlighted the value of this addition: “It’s fantastic that Marsh is joining the F1 family as an Official Partner, bringing their focus on performance, innovative solutions, and global growth to further enhance our sport.” Domenicali added that “Both organizations have enormous reach delivered through

The <b>Race</b> team's favourite motorsport movies

The Race team’s favourite motorsport movies Ever wondered what a room full of motorsport journalists would name as their favourite motorsport film? Well, wonder no more! We asked the team to let us know their favourite motorsport and why they hold them so high in their expert opinions. Some picked films that show exciting racing action, while others chose ones that focus more on the people and stories behind the sport. Together, their choices give a good mix of what makes motorsport films enjoyable - a glimpse into the sport we all love. Kart Racer (2003) Scott Mitchell-Malm I have been suspicious of racing movies since I was a 12-year-old karter and wannabe racer, and watched 2003's Kart Racer. I remember my absolute glee that karting was being featured in a film. But I also remember being so disappointed in how parts of it were depicted. I'm pretty sure it was the first time I was exposed to the plot device of 'you can just go quicker by pushing the throttle a little bit more'... It taught me that racing on the big screen seems to be really, really hard to get right. But more than anything now, I remember the basic underlying plot: teenage racing enthusiast who finds the world hard to engage with and has a sometimes tricky relationship with his dad, bonds with his dad building a shitbox of a kart together. That hit home for me, and still does, as karting was how I bonded with my dad, and where we had my best childhood moments. So when I think of this film, I think of a slightly silly movie that contains some tough details to stomach, but mainly has a bit of heart that pulls me into a core memory. I've not watched this for

25 Years Ago, PlayStation Fans Got an All-Time Great <b>Racing</b> Game

The racing genre has gotten plenty of permutations over the years, from the bombastic kart racing of the Mario Kart franchise to the more grounded realism of the Gran Turismo series. Both properties have had an undeniable impact on the broader gaming industry, with plenty of titles trying to replicate the success of both. The thing is, even a quarter of a century later, no one — not even the Gran Turismo developers — has been able to catch up to their biggest runaway success. Videos by ComicBook.com Gran Turismo 3: A-Spec brought the realistic racing sim series to the PlayStation 2, quickly becoming a best seller and critical darling. Still regularly considered among the best racing games of all time, the title also came to represent something more about the PlayStation 2 as a whole. 25 years since it first debuted on the global stage, Gran Turismo 3: A-Spec is still one of the best racing games we’ve ever gotten. How Gran Turismo 3: A-Spec Took Over The World Debuting in Japan on April 28, 2001, before making its way to the rest of the world that summer, Gran Turismo 3: A-Spec remains one of the gaming industry’s most successful racing titles ever. The Gran Turismo series had debuted a few years earlier, quickly earning acclaim across the industry for its tight design, strong graphics, and commitment to accurately recreating the driving experience. The first two games in the series were well received, with the debut entry still being the top-rated game in the series on Metacritic with a 96/100 cumulative score. Trailing just behind that game in terms of review scores is its more famous cousin, Gran Turismo 3: A-Spec, which earned similarly terrific reviews when it debuted on the PS2 in 2001 and sits just 1 point

Cadillac first to reveal special F1 livery for Miami GP

Cadillac first to reveal special F1 livery for Miami GP Cadillac has become the first Formula 1 team to reveal a special one-off livery for this weekend's Miami Grand Prix. The team is celebrating its first race on home soil with a livery that it says "integrates a natural expression of Americana into its dual-tone black and white scheme". The rear wing features "USA" with the use of the American red, white, and blue. Race drivers Sergio Perez and Valtteri Bottas have special Miami-specific racesuits.

Fanatec unveils new products and performance upgrades at Spring Showcase

Landshut, Germany – April 28, 2026 – Fanatec®, a brand of CORSAIR® (NASDAQ: CRSR) and global leader in sim racing hardware, presented a series of product announcements and platform updates during its Spring Showcase event, introducing new hardware and software updates designed to expand flexibility across its ecosystem. ClubSport Formula V3 launched Fanatec introduced the ClubSport Formula V3, a reworked version of its iconic Formula-style steering wheel. The new model is a direct replacement for the Formula V2.5 and features a larger display with Intelligent Telemetry Mode, allowing drivers to switch between layouts such as lap times and deltas, tire temperatures, and other telemetry. The diameter increases to 290 mm, with revised ergonomics suited to a wider range of race cars. Input controls have been updated throughout. The thumb-operated rotary dials now offer increased resistance and push functionality, while the central rotary switch expands to 12 positions. A second FunkySwitch replaces the previous analog stick, and the grips are now . Fanatec Wheel Hub expands compatibility Also launched is the Fanatec Wheel Hub, the first product developed specifically for using third-party USB steering wheels with Fanatec Direct Drive Wheel Bases. It consists of a diecast aluminum adapter plate featuring 6 x 70 mm and 6 x 50.8 mm mounting patterns, and QR2 quick release. While the Podium Hub remains the best option for building a modular steering wheel using Fanatec components, the new Wheel Hub is designed specifically for third-party wheels, enabling a more compact design and a lower price point, increasing flexibility for users building their own simulator setups across multiple hardware brands. Fanatec is working with approved steering wheel manufacturers to offer the Wheel Hub as the default Fanatec compatibility option on their respective websites. Podium Pedals pricing and availability Pricing and availability details were shared on the

India Launches First Official F1 <b>Sim Racing</b> Championship

India Launches First Official F1 Sim Racing Championship India has launched its first official Formula 1 Sim Racing Championship, marking a major step in linking esports with professional motorsport. Formula 1 and Mumbai Falcons Racing Limited have introduced the F1 Sim Racing India Open 2026, creating a structured national platform for virtual racers across the country. The initiative aims to identify emerging talent and provide a direct pathway from simulator racing to the wider motorsport ecosystem. Formula 1’s First India-Exclusive Sim Racing Programme The championship is being held under an agreement that gives Mumbai Falcons Racing Limited the rights to host an official Formula 1-sanctioned sim racing competition in India. This is the first time Formula 1 has launched such a dedicated national programme exclusively for India. The competition will be played on the official F1 video game platform. Participants will compete through online qualifiers, followed by city rounds, and finally a national championship round in Mumbai. Creating a Pathway from Virtual Racing to Real Motorsport The main objective of the F1 Sim Racing India Open 2026 is to build a credible bridge between esports and professional racing. Sim racing allows young drivers to develop racecraft, strategy, reaction time, and technical understanding without the high financial barriers of traditional motorsport. This structure provides aspiring Indian racers with an accessible first step into competitive racing and could help nurture future talent for national and international motorsport events. Rising F1 Popularity and Esports Recognition in India The launch comes at a time when Formula 1 fan interest in India is growing rapidly. Discussions around bringing Formula 1 back to India have also gained momentum, especially after the success of global F1 events and the increasing popularity of motorsport content among Indian youth. Additionally, esports received official recognition under the Promotion and Regulation

Le Mans Ultimate: Boxenstopp zum Wechsel auf V1.3.2.0 - Update 3, Patch 2

ZoomLe Mans UltimateAlle BilderNach einem kurzen Zwischensprint mit 3 Hotfixes nach dem Anfang April veröffentlichten V1.3.1.0 - Update 3, Patch 1, hat Studio 397 am Dienstagvormittag, 28. April 2026 die zuvor angekündigte nächste größere Aktualisierung für Le Mans Ultimate ausgerollt. Wie sich dem Änderungsprotokoll entnehmen lässt, handelt es sich um ein großes Update das viele Bereiche der Motorsportsimulation einschließt und zahlreiche Fehlerbehebungen beinhaltet, darunter auch mehrere Probleme die bislang zu einem harten Absturz des Spiels führten und fortan nicht mehr auftreten sollten. Darüber hinaus gibt es kleinere Anpassungen hier und dort und für diverse Fahrzeuge neue Abstimmungen und Optimierungen die Rennstrecken Imola und Barcelona betreffend. Le Mans Ultimate - V1.3.2.0 - Update 3, Patch 2 - 28.04.2026 - release notes: Game Updates Achievements -Fixed Back to Front Achievement being unlockable in single vehicle races Championships - Online -Fixed 2nd page of schedule showing final round as round 1 -Fixed an occasional invalid time value error. -Fixed championships still showing as Available Championships after the user has already registered for them -Fixed missing scrollbar in upcoming timeslots -Fixed styling issues in the "Select Team Lineup to Enter Championship" page. -Fixed users being only able to register one lineup for an online team championship. Co-op -Fixed a game crash after receiving a hand over and then restarting stint when the TGM Display is on. Custom Liveries -Fixed missing underlining on the Link to the Custom Livery Guide -Fixed multiple issues on the car selection for creating a custom livery -Fixed various Custom Livery Editor UI Issues -Improved car rotation speed in showroom Engine and Tech -Fixed a common crash when rejoining a practice or hosted server -Fixed a game crash with the vehicle occlusion system -Fixed an occasional crash initializing vehicle sounds -Fixed an occasional game crash relating to texture streaming on

F1 <b>simulation racing</b> championship launched by Mumbai Falcons

F1 simulation racing championship launched by Mumbai Falcons Formula 1 has officially approved a new national-level sim racing competition for 2026 in India. The tournament, titled the F1 Sim Racing India Open, will be organised by Mumbai Falcons, marking the first time the country hosts an F1-sanctioned virtual racing championship. -Registrations for the competition will begin on April 30 - Finals will be conducted in Mumbai in December 2026 - Platforms used - PC, PlayStation 5, or Xbox Registrations for the competition will begin on April 30 through the MFRL mobile application, available on both Android and iOS platforms. Competitors will race using the upcoming F1 25 video game and can participate via PC, PlayStation 5, or Xbox consoles. The tournament will kick off with online qualifying rounds, followed by city-based competitions across the country. The best performers will advance to the grand finale, scheduled to take place in Mumbai in November 2026. The initiative aims to bridge the gap between e-sports and real-world motorsport by creating a clear development ladder for talented gamers. By mirroring the structure of F1's global sim racing ecosystem, the Indian edition is expected to give participants exposure to professional opportunities in both competitive gaming and traditional racing. On this occasion, India's first F1 Driver, Narain Karthikeyan, commented, "India has long been central to global growth story of Formula 1. With 78.8 million fans and a generation raised on F1 gaming, the time is right to introduce an official, competitive Sim Racing Championship here. Mumbai Falcons are the ideal partner, having invested years in building India's motorsport pipeline. This initiative is unique, globally exclusive, and will set a new benchmark for talent development." Organisers have also indicated that the championship will closely replicate the official F1 Sim Racing format, including authentic circuits, team liveries, and

2026 eNASCAR Coca-Cola iRacing Qualifying Series | Round 11: <b>Sim Racing</b> Expo 150 at Texas

2026 eNASCAR Coca-Cola iRacing Qualifying Series | Race Preview | Round 11: Sim Racing Expo 150 at Texas April 28th, 2026 by Justin Melillo One last challenge remains in the inaugural eNASCAR Coca-Cola iRacing Qualifying Series season. The 11-race schedule comes down to 100 laps at Texas Motor Speedway, in the Sim Racing Expo 150, where the top-30 will be eligible for a chance at entering eNASCAR Free Agency in a few weeks time. Some drivers are finally at a point where they can breathe again as they have mathematically clinched a place in the top-30. Others near the cut line will need to either hang on or clutch up to be above that line by the checkers. In the new eNASCAR Coca-Cola iRacing Series season as a whole, the total schedule expands to a 24-races The first 11 races have been a part of the newly reconfigured eNASCAR Coca-Cola iRacing Qualifying Series, competing from February to April. The remaining 13 races will be in the eNASCAR Coca-Cola iRacing Championship Series, which starts in May, that part of the schedule previously being the entirety of the eNASCAR Coca-Cola iRacing Series. 22 iRacing members are already locked into the Free Agency round before the Championship Series begins in May. 30 more drivers will be added to that Free Agency pool by finishing within the top-30 in the final standings by the Qualifying Series section’s end. Any iRacing member with a Class A license can take on the Qualifying Series, and splits and the Strength of Field (SoF) will be determined by each entered member’s iRating. Points will be awarded throughout each split based on the SoF. With the season-long standings concluding, while the focus will be on Top Split, there will be eyes across other splits to tune in to other

Gran Turismo 3: A-Spec Turns 25 Today

Gran Turismo 3: A-Spec turns 25 years old today. First released in Japan on April 28, 2001, the PlayStation 2’s debut Gran Turismo title remains one of the best-selling games in the franchise’s history, and arguably one of the most important. It’s the game that took Gran Turismo from “huge PlayStation success story” to global phenomenon. The numbers tell that part of the story plainly enough: just under 15 million copies sold worldwide, with 7.1 million in the US alone. GT3 held the title of best-selling Gran Turismo for over two decades, and was a major contributor to the franchise’s recently-passed 100 million career sales milestone. But sales alone don’t explain why so many people still frequently rank it as the best Gran Turismo a quarter of a century later. Gran Turismo 2000 Gran Turismo 3 began life as “Gran Turismo 2000“, a PlayStation 2 launch-title project that was shown at E3 2000 under that working title, and a public demo disc version appeared in Japan at PlayStation Festival that year. The 2000 launch slipped, the title changed, and what eventually shipped on April 28, 2001 was a different beast entirely. GT3 was a smaller game than Gran Turismo 2, in the most literal sense. GT2 had carried more than 600 cars; GT3 shipped with under 200. GT3’s car roster was smaller because the series moved from PS1 to PS2 and used far more detailed car models. As a result, many GT2-era cars and niche marques did not carry over to GT3, and some never returned. In exchange, players got the largest visual leap in the series’ history. Gran Turismo 3 used the PS2’s Emotion Engine to deliver much more detailed cars, real-time reflections, richer environmental effects, and replays that looked strikingly like a TV broadcast. The Firsts Even with