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Garrett Manes breaks through for elusive eNASCAR Coca-Cola iRacing Championship ...

Garrett Manes breaks through for elusive eNASCAR Coca-Cola iRacing Championship Series victory at Daytona August 19th, 2026 by Justin Melillo 10-driver Playoff field set after Triple eNASCAR Overtime ends in pandemonium These wild nights at Daytona International Speedway usually kick off the eNASCAR Coca-Cola iRacing Championship Series campaign, but in 2026, the World Center of Racing played host to the Regular Season finale, where only 10 drivers could advance and continue their quest towards their share of $500,000 and the Dale Earnhardt Jr Cup in October. Win-and-in was on the table for 20 drivers looking to fill the final four spots. At the end of the night, there was a new winner on the season—Garrett Manes—a first-time winner as well in the No. 51 Rick Ware Racing Chevrolet. Out of the final corner on the final lap, Manes pulled to the inside of Blaze Crawford’s No. 3 Coca-Cola Chevrolet for Team Dillon Esports, who was out of fuel. Jake Nichols (TC Esports), Blake Reynolds (Channel 199 Sim Racing), and Parker White (Williams F1 Team Gaming) also managed to pass Crawford before the line, but could not catch Manes. Four-and-a-half years ago, Manes lost one at Daytona by a nose to Femi Olatunbosun. This time, however, he would not be denied, as he held on for his first career win in his 80th career start. GARRETT MANES IS AN ENASCAR COCA-COLA IRACING CHAMPIONSHIP SERIES WINNER AT DAYTONA!!! Here’s how the final lap went for the Rick Ware Racing driver, who has come so close before at this same track!@ENASCARGG | @CocaColaRacing | @LogitechG pic.twitter.com/96cPMCxELE — iRacing (@iRacing) August 19, 2026 “This is one I just look forward to,” Manes said post-race. “Daytona is a really good track for me, and Atlanta was too, but the heartbreak earlier this year, in position

Kathlen Bremer Takes Over Management of Up-and-Coming <b>Racer</b> Bruno Greiling

Kathlen Bremer Takes Over Management of Up-and-Coming Racer Bruno Greiling * Management by Ma.Le Solutions GmbH * Focus on strategic development in racing and media * Bruno Greiling is one of the rising stars in international karting Hamburg, April 2, 2026. Ma.Le Solutions GmbH is taking over the management of Bruno Alexander Greiling effective immediately and will provide strategic support to the young up-and-coming racer in his athletic and media development going forward. With this partnership, the Hamburg-based company is sending a clear signal of its commitment to professionally supporting one of the most promising talents in international karting. Bruno Greiling has made a name for himself in recent years with strong results in national and international karting. His achievements include, among others, victory at the 2025 IAME Winter Cup in Valencia in the X30 Junior class, a top-10 rookie finish in the IAME Euro Series, third place overall in the Spanish Championship (CEK), and a race win in the German Karting Championship in Muelsen. His athletic development is closely linked to a consistent training program in karting, sim racing, physical conditioning, and mental preparation. Bruno speaks several languages fluently, bringing not only his driving talent but also a high degree of international perspective and professionalism to the table. By joining the Arena E Sachsenring Junior Team and competing in additional international events during the 2026 season, Bruno continues his development at the highest level of junior racing. The new management by Ma.Le Solutions GmbH will support this path going forward with a clear structure, strategic communication, and targeted positioning. Kathlen Bremer, Managing Director of Ma.Le Solutions GmbH, explains: "Bruno Greiling not only possesses extraordinary talent, but also the mental strength, discipline, and international outlook required in modern motorsports. Karting is all about dynamism, speed, quick reaction times, and a

Heusinkveld joins <b>SimRacing</b> Expo Frankfurt line-up

Dutch hardware manufacturer Heusinkveld Engineering has announced it will be attending this year’s SimRacing Expo Frankfurt. The firm, founded in 2013 by Niels Heusinkveld and Svend van der Vlugt, has built a reputation for creating high-quality and reliable sim racing equipment, including pedals, shifters and handbrakes. Heusinkveld has diversified recently, however, by releasing its ergonomics-focused One steering wheel, while its upcoming DisplayDash combines mechanical switches and screens to offer an intriguing take on the traditional sim racing button box. It’s thought the DisplayDash will be showcased at this year’s Expo in some capacity, alongside other perennial favourites, like Heusinkveld’s popular Sprint Sim Pedals. There’s also a chance of an as-yet-unreleased product making an apperance, if a SimRacing Expo Charlotte teaser is to be believed… The European leg of SimRacing Expo takes place between the 16th and 18th October 2026, and features some of the industry’s biggest hitters. So far, the likes of Fanatec, Moza and Asetek have all pledged to attend, while the full list of confirmed exhibitors can be found here. This year’s Expo will also feature a live stage element, which is set to feature guest speakers, and will also showcase the live in-person final of Rennsport’s R1 esports competition, where top sim racing teams battle it out for a share of a €10,000 prize pool. Discussion 0 Comments Join the discussion Join Traxion.gg to start discussing with members. Already a member? Sign in

What to do in Las Vegas this week: August 20-26

Thursday, August 20 SPOTLIGHT EVENT: THE RACING ZONE Beat the heat this August at the Racing Zone with our hottest deal yet: $30/hour exclusively on eSports racing simulators all month long. Experience 22 immersive racing simulators featuring more than 100 cars and over 100 world-renowned tracks, plus enjoy a full-service bar and an atmosphere that’s just as exciting to watch as it is to race. Then, mark your calendar for Porsche Race Night on August 27, where you’ll have the chance to drive legendary Porsche race cars on the Las Vegas Grand Prix Circuit and other iconic tracks from around the world. Whether you’re a seasoned sim racer or trying it for the first time, there’s no better time to hit the track. theracingzone.com. SPORTS: LAS VEGAS ACES VS. CONNECTICUT SUN 7 p.m., Michelob Ultra Arena, axs.com. COMEDY: CRAIG ROBINSON Thru 8/22, 7 p.m. (& 8/21-8/22, 9:30 p.m.), Wiseguys, wiseguyscomedy.com. MUSIC: BARRY MANILOW 7 p.m., & 8/22 (& 8/21, 8 p.m.), Westgate International Theater, ticketmaster.com. MUSIC: LAS VEGAS SONGWRITERS FESTIVAL Thru 8/22, times vary, Mandalay Bay, vegassongwriters.com. MUSIC: PEPPER With The Movement, Joe Samba, 7 p.m., Bel-Aire Backyard, axs.com. Friday, August 21 SPOTLIGHT EVENT: AZÚCAR BANDA & LATIN NIGHTS Las Vegas finally has its Latin party and it’s happening every Friday and Saturday on the Strip. Azúcar brings together a live banda performance, Latin DJ and an open bar with breathtaking rooftop views of the Las Vegas Boulevard at Sugar Factory. From reggaeton to cumbia, bachata to salsa, Azúcar is the most electric Latin night in the city. Whether you’re celebrating a birthday, bachelorette or just an unforgettable weekend, this is the party you’ve been waiting for. Ages 21+. azucarvegas.com MUSIC: ASHLEY WALLS 10 p.m., Stoney’s Rockin’ Country, tixr.com. MUSIC: BOYZ II MEN 8 p.m., & 8/22, the Chelsea, ticketmaster.com.

Asetek RaceHub 4.5 Adds Virtual Button Box and New Hardware Support

The latest RaceHub update adds virtual controls to RaceView displays, expands telemetry support and prepares the software for Asetek’s upcoming shifter and handbrake. Asetek has released RaceHub 4.5, adding a Virtual Button Box, broader telemetry support and compatibility with the upcoming Load Cell Handbrake and Dual Mode Shifter. Virtual Button Box comes to RaceView The main addition is the Virtual Button Box, which can display up to six configurable virtual buttons on compatible 4.3-inch RaceView screens. Users can assign the buttons to functions such as pit commands, communications or external applications without adding a separate physical button box. RaceHub 4.5 also changes layout navigation. Swiping left or right now switches between layouts, replacing the previous corner-tap method. RaceHub prepares for Asetek’s new shifter and handbrake Version 4.5 adds software support for two upcoming Asetek peripherals: the Load Cell Handbrake and Dual Mode Shifter. The Dual Mode Shifter combines H-pattern and sequential operation in one unit, while the handbrake uses a load-cell system. Neither product is available at retail yet, but RaceHub now includes support ahead of their release. More telemetry support RaceHub 4.5 expands telemetry integration across several racing titles. Assetto Corsa EVO receives additional telemetry support, while Le Mans Ultimate gains further compatible data and an updated setup guide. Assetto Corsa Competizione can now provide telemetry through UDP, while Project Motor Racing gains car spotter support alongside telemetry-related fixes. Up to 88 wheelbase presets Asetek has also increased the number of wheelbase profiles that can be stored in RaceHub. Version 4.5 supports up to 88 presets, allowing different force feedback configurations to be saved for individual cars and simulators. The update also includes revised brake calibration guidance, interface changes and bug fixes. RaceHub 4.5 is available now through Asetek’s RaceHub software and official website. See you on the track!

MOZA Brings Six Simulators and MotoGP Hardware to Gamescom 2026

MOZA Racing will bring six simulator stations to Gamescom 2026, where visitors can test its current hardware and see the debut of a new officially licensed MotoGP product. MOZA Racing has confirmed more details of its Gamescom 2026 presence, with the event running from August 26 to 30 in Cologne, Germany. The company will be located at Hall 10.1, Booth A-022, with six simulator stations available for visitors. Six simulator stations available to book MOZA has opened a free reservation system for attendees who want to test one of its six simulator stations. Visitors can select a simulator, date and available time slot. Reservations are individual and subject to availability. MOZA x MotoGP hardware will be revealed at Gamescom Gamescom will also host the debut of a new officially licensed MotoGP product from MOZA. The company has published a dedicated teaser page and confirmed Gamescom 2026 as the venue for its unveiling. Technical specifications, pricing and availability have not yet been announced. MOZA arrives after expanding its 2026 hardware range MOZA heads to Cologne after adding several products to its sim racing range, including the R16 Ultra, R5 Pro and HMA150 motion system. The new hardware lineup is available to order starting today through the MOZA store and global distributors: | Hardware | Price (USD) | Price (EUR) | | MOZA HMA150 Motion System (4-Actuators) | $2,999 | €3,199 | | MOZA R16 Ultra Direct Drive Base | $529 | €549 | | MOZA R5 Pro Bundle | $399 | €419 | | MOZA R5 Pro Truck Bundle | $499 | €529 | The company has also expanded its presence in console racing through its Gran Turismo World Series partnership. At Gamescom, visitors will be able to try MOZA’s existing hardware while the company reveals its first MotoGP-licensed product. See

Toyota opens qualifiers for 2026 TGR Philippines Esports GT Championship

Toyota Motor Philippines (TMP) has opened qualifiers for the 2026 TGR Philippines Esports GT Championship, marking the start of its latest esports season following Race Weekend 3 of the Toyota Gazoo Racing Philippine Cup on August 15. The premier sim racing tournament gives aspiring racers an opportunity to develop their skills in virtual competition, with previous winners eventually making the transition to real-world racing in the TGR Philippine Cup. This year’s competition introduces a new Junior Class for participants aged 18 and below. Racers aged 19 and above will compete in the Sporting Class. Qualifiers run from August 17 to September 13. Participants without their own PlayStation can compete onsite at 11 GR performance dealerships nationwide: - Toyota Makati, Inc. - Toyota Alabang, Inc. - Toyota Silang, Cavite - Toyota San Fernando, Pampanga - Toyota Calamba, Laguna Inc. - Toyota Cebu City - Toyota Otis, Inc. - Toyota Commonwealth, Inc. - Toyota Manila Bay - Toyota Global City - Toyota Santa Rosa Those with a PlayStation 4 or 5 can join the online qualifier, provided they have Gran Turismo 7, an active PlayStation Network account, and a PlayStation Plus subscription. All participants must register online and secure a qualifier schedule. The 10 fastest Sporting Class and 10 fastest Junior Class racers will advance to the National Finals at the SMX Convention Center in Pasay City on September 27. The Sporting and Junior Class champions will earn two of the three spots representing the Philippines at the regional finals. The third representative will be the runner-up from either class with the higher point total after the National Finals. Both class champions will receive P100,000, while each runner-up will take home P75,000. National finalists will also receive cash prizes and official Gazoo Racing merchandise. Registration is available at TGR Philippines Esports GT

Le Mans Ultimate-using competitions paused while issues persist

When Version 1.4 for Le Mans Ultimate was released late last month, there was anticipation about new tracks in the USA and a spate of fundamental changes that should elevate the increasingly popular sim racing title. The community has soured somewhat since, with recurring accidents during multiplayer sessions that seem to be grossly exaggerated, plus a brake duct bug that results in extraordinarily high temperatures. Consequently, two high-profile organised leagues are on a hiatus until these quirks can be rectified – a stark contrast to the positivity surrounding Le Mans Ultimate earlier in 2026. Events postponed Today, 18th August, competitive sim racing platform Low Fuel Motorsport paused its Le Mans Ultimate-utilising Pro Series competition. “Due to the current technical state of LMU, the Simverse Pro Series will be paused until further notice, with the hope of resuming the season properly in the near future,” read its statement. “We appreciate everyone’s patience and support. We’ll keep you updated as soon as there is more information regarding the continuation of the season. Thank you for your understanding!” This follows a similar move by Virtual Motorsport Series and its Pro competition, which runs seven splits across ~250 drivers. The top four splits have paid entry and a prize pool. “Following the release of V1.4 and the following hotfixes and patches, we believe that the current game-state on Le Mans Ultimate is not compatible with the high-level competition we run at VMS,” it said. “Due to this, the resumption of the season will be postponed.” “We are in talks with various drivers who are working with the dev team at S397 to resolve these compromising game issues and we will make sure to start racing as soon as possible when fixes are put into effect. “Thank you all for your continued support of VMS

Asetek <b>Racing</b> has created a 'virtual' button box within its wheel displays | Traxion

Asetek Racing has announced (and released, 18th August) what it calls the Virtual Button Box, using the built-in touchscreen on two of its sim racing wheels to change settings. Traditionally, many sim racers would mount a dedicated (physical) button box to their rig, for quick access to various sim settings, or repurpose devices such as a Stream Deck. According to Asetek, with a firmware update for its screen-equipped Forte Formula Pro and Invicta Formula Pro steering wheels, the Virtual Button Box can be used “for pit calls, voice chat, streaming scenes or anything else.” This feature is set up initially via the RaceHub Version 4.5 software (with custom button labels), and then activated by swiping on the centre wheel screen. This overlay then fades out once inactive, returning to sim telemetry. Discussion 0 Comments Join the discussion Join Traxion.gg to start discussing with members. Already a member? Sign in

Le Mans Ultimate Season 12 Begins With New 2.4-Hour Team Championship

Le Mans Ultimate Season 12 runs from August 18 to September 29, with six Online Championships, a new 2.4-hour team series and expanded racing in the Americas. Le Mans Ultimate Season 12 is now underway, with six Online Championships running across a six-week schedule through September 29, 2026. The new season adds a 2.4-hour Team Championship and the Americas Endurance Series, while the LMGT3 Sprint Trophy, LMP3 Open Challenge, WEC-Xperience and six-hour team championship all return with updated calendars or regulations. New 2.4-hour Team Championship The Team Championship: 2.4h Series uses Hypercar and LMGT3 machinery in 144-minute races. Its six-round calendar visits Imola, Interlagos, Le Mans, Daytona, Sebring and Barcelona, with grids of up to 62 cars at supported circuits. Fair Share rules apply to driver participation, and competitors need a Bronze 2 Safety Rank. Americas Endurance Series joins Season 12 The new Americas Endurance Series features 90-minute multiclass races for ELMS LMP2, LMP3 and LMGT3 cars. The championship visits Daytona, Sebring, Laguna Seca, Interlagos and COTA, before returning to Daytona for the final round. Grid capacity varies by circuit and can reach 62 cars. A Silver 2 Safety Rank is required. LMGT3 Sprint Trophy returns The LMGT3 Sprint Trophy continues with 40-minute races and open setups. Season 12 visits Laguna Seca, Barcelona, Portimão, Daytona, Spa-Francorchamps and Monza. Drivers need a Bronze 2 Safety Rank and can make up to three attempts per round. LMP3 Open Challenge gets a BoP adjustment The LMP3 Open Challenge returns with 45-minute races and open setups. Season 12 introduces a category-specific Balance of Performance adjustment, while a 45-litre fuel limit adds a pit-stop requirement. The series races at Silverstone, COTA, Qatar, Paul Ricard, Le Mans and Spa-Francorchamps. WEC-Xperience continues with Hypercar and LMGT3 The WEC-Xperience retains its 90-minute format for Hypercar and LMGT3 machinery.

PRI Hoosier 500 Releases 2026 Rulebook

PRI Hoosier 500 Releases 2026 Rulebook The initial version of the PRI Hoosier 500 rulebook has been released for the 2026 edition of the annual sim race. The initial version of the event's governing rules keeps consistency with past editions of the rulebook, dating back to the inaugural Open-Wheels 500 in 2019. "The release of the rulebook each summer indicates the World's Greatest Sim Race is once again on the horizon, and we are so excited for this sixth running of our event," said Tanner Watkins, president and co-owner of the PRI Hoosier 500. "Planning for the 2026 race has been underway for months, but to have the entry period kicking off in just about six weeks from now really brings this year's event into focus, and we can't wait to welcome everyone Back Home Again this December." Only minimal changes have been made for this year's initial edition of the rules from 2025, according to race officials. Updates have been made to include language around abandonment of procedures to more closely mirror INDYCAR's approach to race finishes. Qualification procedures and other race guidelines remain static from last year's rulebook. Open-Wheels Motorsports Sanctioning will continue as the governing body of the race, overseeing all competition-related aspects of the event. As part of the rulebook release, the PRI Hoosier 500 competitor portal has been updated ahead of the December event. Currently featuring the latest rulebook, entrant schedule and FAQs, the portal will host all competitor bulletins, meeting recordings and official session reports in the month once on-track activity begins. Registration for the 2026 PRI Hoosier 500 opens on October 1, running through November 2. As with years' past, there is no fee for a driver to submit an entry to the PRI Hoosier 500. Competitors with questions surrounding the PRI Hoosier

This Week in The Crew: Rayman Raycer Summit, Bundles, and Rewards

- Primary Subject: The Crew Motorfest (Season 10) - Key Update: A new Rayman Raycer weekly update introduces the Phazr RC Raycer 30 vehicle bundle alongside Rayman-themed Summit races and vanity items. - Status: Confirmed - Last Verified: August 18, 2026 - Quick Answer: The Crew Motorfest weekly update features the Rayman Raycer, adding the Phazr RC Raycer 30 vehicle, themed Summit events, exclusive rewards, and new vanities. Welcome to yet another weekly guide of This Week in The Crew. In this article, we tell you everything that has been added to the high-octane racing world of The Crew Motorfest in this week's update. Every week, Ubisoft releases an update packed with new content for The Crew Motorfest. The goal of these weekly updates is to keep the game feeling fresh and exciting to play. So, without further ado, let's find out everything about the latest This Week in The Crew update. This Week in The Crew - Rayman Raycer Here's everything waiting for you in the latest This Week in The Crew update: | Name | Activities | Constraints | |---|---|---| | The Dream Forest | Summit Race | Phazr RC Raycer 30 [Loan] | | The Prison Ship | Summit Race | Phazr RC Raycer 30 [Loan] | | Hawaii Havoc | Tricky Coaster | Phazr RC Raycer 30 [Loan] | | Jump | Skill | No Restriction | | Speedtrap | Skill | No Restriction | | Escape | Skill | No Restriction | | Raving Rapid | TrackForge | Phazr RC Raycer 30 [Loan] | | Big Picture City | | Phazr RC Raycer 30 [Loan] | | TOTW: Jibberish Struggle | | Phazr RC Raycer 30 [Loan] | Rewards: - Bronze - 50 Prestige Tickets - Silver - 100 Prestige Tickets - Gold - Glade

I Built a Serious <b>Sim Racing</b> Rig in My Humble NYC Apartment

A proper sim racing setup has traditionally required something many folks, for a variety of reasons, don't have in abundance: space. I reside in what I’d generously describe as an average-size Manhattan apartment. With that said, a dedicated cockpit, a large monitor, speakers, a wheel, pedals, and a shifter would quickly eat up a quarter to a third of my living room, which isn’t particularly appealing when that same room also needs to function as, well, a living room. I wanted to see how far I could push the idea of a serious apartment-friendly sim setup without permanently giving up valuable real estate, so I built two setups: an affordable entry-level rig and a more serious enthusiast setup. The goal for both was the same: everything had to be useful when I wasn’t racing and easy enough to put away that I would actually bother doing it. An Affordable Entry-Level Sim Racing Solution The entry-level setup centers around the Turtle Beach VelocityOne Race KD3, a 3.2-Nm direct-drive wheel-and-pedal system, paired with the Turtle Beach VelocityOne Multi-Shift Gear Shifter & Handbrake, all mounted to a GTPlayer Sim Racing Wheel Stand. The KD3 is an interesting starting point because it gives you genuine direct-drive force feedback without jumping into enthusiast-level pricing. Its wheelbase produces up to 3.2 Nm of torque, while the pedals use Hall-effect sensors and offer adjustable resistance. The wheel also has magnetic paddle shifters and a 252–2160-degree adjustable steering range, giving it enough flexibility for everything from arcade-style driving to more serious racing. The GTPlayer stand is relatively straightforward to assemble, with the wheel deck, pedal plate, and shifter mount attaching to a steel frame that can be adjusted for different driving positions. Once everything was bolted together, mounting the KD3 was a matter of securing the wheelbase to

iRacing Arcade Comes to PS5 and Xbox on August 21

iRacing Studios will bring its more accessible racing game to consoles this Friday, with a free content update arriving for existing PC players on the same day. iRacing Arcade launches on PlayStation 5 and Xbox Series X|S on August 21, 2026, priced at $24.99. The game originally launched on PC through Steam earlier this year and was developed by iRacing Studios and Original Fire Games. Unlike the main iRacing simulator, iRacing Arcade is built around a more accessible racing format, with licensed cars and circuits, career progression, quick races and multiplayer modes. Four new cars arrive with the console release The August 21 update adds four licensed cars: - Porsche 963 GTP - BMW M Hybrid V8 - Ferrari 296 GT3 - Mazda MX-5 Cup The additions expand the game’s mix of prototype, GT and one-make racing machinery. Five new track configurations iRacing Arcade will also receive five additional circuit configurations. The update includes layouts from: - Watkins Glen International - Daytona International Speedway - Sebring International Raceway - Road Atlanta - Circuit of the Americas Split-screen multiplayer arrives Alongside Career mode, iRacing Arcade includes Free Play, Time Attack, AI racing, online leaderboards and multiplayer. The console release adds local split-screen multiplayer, allowing two players to race on the same system. PC players get the new content for free Existing Steam owners will receive the new cars, circuits and features as a free update on August 21. That means the console launch also serves as a content update for the existing PC version rather than creating a separate set of paid additions. The release expands iRacing Studios’ presence beyond its subscription-based PC simulator with a racing game aimed at players looking for a simpler entry point. iRacing Arcade launches on PlayStation 5 and Xbox Series X|S this Friday, August 21,

Star Wars: Galactic <b>Racer's</b> multiplayer 'tour' mode is a chaotic arcade <b>racer</b> spliced ...

Star Wars: Galactic Racer's multiplayer 'tour' mode is a chaotic arcade racer spliced with a MOBA, and that somehow works brilliantly Going on tour. I had the pleasure of playing Star Wars: Galactic Racer recently—it's an upcoming racing game by Fuse Games, a studio filled with Burnout alumni, and while I was intrigued by the roguelike elements of its singleplayer campaign, the real standout to me is its online multiplayer, which is doing something that I would otherwise call ill-advised: Making it a MOBA. Sort of. When I say the mode's been spliced with a MOBA, I mean that a ton of elements—buildcrafting, match-specific progression, and personal player economy (the more credits you get, the faster you'll scale over the competition)—are similar. It's a little like Overwatch's Stadium mode, which used a lot of familiar MOBA itemisation without the inclusion of lanes or towers. Now, to be clear, there will be online modes without any of these elements—but given it was the mode Fuse had me playing, the "tour" mode was clearly the one Fuse Games is the most eager to show off. And I can see why, it's genuinely unique. Here's how it works: 12 players (or eight, if you're doing podracing) fight across six planets. The comparisons start in the character select screen—the racers. These are starting kits that have different loadouts. For instance, characters with a Survivor loadout start with a shield, a bonus to their speed that gets lost the first time you crash in a race, and a boost whenever that shield breaks. But it filters into the actual round-by-round structure, too. After the end of each race in the tour, players get to upgrade their ride's base stats, as well as choose from a selection of parts—borrowed from the roguelike nature of the singleplayer

iRacing Arcade arrives on PS5 and Xbox Series X|S this week

Following its initial PC release in March, iRacing Arcade is heading to PS5 and Xbox Series X|S later this week on 21st August. Priced at $24.99, the console version will launch with split-screen multiplayer, allowing up to four players to race together on circuits including Lime Rock Park, Knockhill and Tsukuba. Pricing in other territories remains unconfirmed. The trailer describes iRacing Arcade’s split-screen multiplayer as “four-player local co-op.” This implies players will work together cooperatively, but it appears to be traditional competitive racing for up to four players. We’ve reached out to iRacing for clarification. We also tested a work-in-progress version of the split-screen multiplayer at SimRacing Expo Charlotte this year. While it supports up to four players, the grid can be filled out with AI opponents with different skill levels. Additionally, the console version will add four new vehicles: the 1960s-inspired Formula Fangio single-seater, the 1980s-inspired Formula Turbo, the Mercedes 190 E touring car and the Big Rig. Notably, the Mercedes 190 E will be playable in an officially licensed DTM racing series, while the Big Rig is a returning class from Circuit Superstars by the same developer, Original Fire Games. Discussion 0 Comments Join the discussion Join Traxion.gg to start discussing with members. Already a member? Sign in

The Best <b>Racing</b> Games You Can't Buy Anymore

- Primary Subject: Delisted Racing Video Games Retrospective - Key Update: An exploration into why iconic racing titles like Need for Speed: Most Wanted, Driveclub, and older Forza games are permanently removed from digital storefronts due to expiring licensing contracts. - Status: Confirmed - Last Verified: August 17, 2026 - Quick Answer: Racing games get delisted and removed from digital storefronts because complex licensing agreements for cars, music, real-world tracks, and sponsor branding eventually expire. I played Need for Speed: Most Wanted on PC as a kid, four years after it came out, and I could not legally buy it today if I wanted to. Not on Steam, not on the EA app, not anywhere EA runs a checkout. The best-selling Need for Speed game ever made, and there is no store page for it. Racing games rot faster than anything else we play, and almost nobody notices until they go looking. The cars are licensed. The soundtrack is licensed. The circuits, the manufacturer badges, the sponsor boards along the barriers, all of it sits on contracts with expiry dates that were agreed before the game shipped. When those dates arrive, the listing quietly comes down. Most Wanted never got a digital release to lose The delisting language people use around this game is wrong, and the truth is worse. Most Wanted was never sold digitally on PC in the first place. It skipped Steam, it skipped Origin, and it never turned up on the EA app. EA moved roughly 16 million copies according to its own 2009 figures, then left the whole thing on physical media and walked away. Look at what it would take to sell it now. Every Blacklist car is a real licensed model, from Razor's Mustang GT down to the starter Fiat. The soundtrack is

iRacing Arcade expands beyond PC with its console launch

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. iRacing Arcade will make the jump from PC to PlayStation 5 and Xbox 21 August, bringing its more approachable take on motorsport to consoles. Developed by Original Fire Games, the studio behind Circuit Superstars and Karting Superstars, iRacing Arcade takes the cars and circuits associated with serious sim racing and presents them with colourful visuals, controller-friendly handling and a much lower barrier to entry. Despite the iRacing name, this is not simply the famously demanding PC simulation squeezed onto a console. The third-person racer has been designed to offer something immediately playable, while retaining enough mechanical depth to keep races interesting. Tyre wear, fuel consumption, vehicle damage and pit stops all feature, giving players some strategic decisions to make between bouts of more accessible racing. Modes include a single-player career, Free Play, Time Attack, AI races, online multiplayer and global leaderboards. iRacing Arcade console update adds split-screen multiplayer Local split-screen multiplayer is one of the headline additions arriving with the console versions. It is an increasingly rare feature in modern racing games, but

Toyota opens esports <b>racing</b> league to younger drivers

Tech Data, a TD SYNNEX company, has expanded its IBM distribution footprint across Asia Pacific, adding the Philippines… Power Mac Center (PMC) has expanded its retail footprint in the Davao Region with new PMC and The Loop stores at… Animal statistics reveal the country has more than 14 million stray dogs. Most of them end up dying on the streets or… The Esports Foundation (EF) has postponed the inaugural Esports Nations Cup (ENC) from November 2026 to November 2027… ‘The ongoing oil crisis brought about by the war in the Middle East has shown how decades of underinvestment in… Toyota Motor Philippines (TMP) has kicked off its 2026 esports season, opening qualifiers for the TGR Philippines Esports GT Championship and introducing a new category for younger sim racers. Qualifiers for TMP’s premier sim racing tournament will run from 17 August to 13 September, with participants given the option to compete onsite at selected Toyota dealerships or online. The competition provides aspiring racers a pathway into motorsports, with previous winners eventually competing in the TGR Philippine Cup. This year, Toyota is introducing a Junior Class for participants aged 18 and below, while racers aged 19 and above will compete in the Sporting Class. Previously, participants competed in a single category, with the top three earning the opportunity to represent the Philippines in the regional finals. The 10 fastest racers from each of the two classes will advance to the National Finals at the SMX Convention Center on 27 September. Three racers will then be selected to represent the Philippines in the regional finals. The champions of the Junior and Sporting classes will automatically secure two slots, while the third will go to the runner-up from either class who finishes with the higher points total after the final round. Each class champion

Kyle Larson on enjoying the NASCAR grind, working harder than ever and more: 12 Questions

Each week, The Athletic asks the same 12 questions to a different race car driver. Up next: Kyle Larson, who on Saturday night pulled off a unique motorsports “Double” by finishing sixth in the NASCAR Cup Series race in Richmond, Va. and then flying to Iowa to win the prestigious Knoxville Nationals sprint car race for the fourth time. This interview has been edited for clarity, but the full version is available on the “12 Questions Podcast.” Advertisement 1. Do you typically arrive for things early, late or on time, and why? There’s definitely times I’m late, but I would say 80 percent of the time I’m on time. Hardly am I too early, though. If our team meeting is at 10:30, I’m there between 10:28 and 10:32. 2. What is the pettiest thing that annoys you during a race weekend? This is super petty. And let me clarify this, because I know I have words that I say a lot: “You know,” “like,” “whatever” would be three I use. But all these Truck Series and O’Reilly drivers, young drivers, they all say “Right?” I do this with all the O’Reilly guys and even Truck Series guys: When they get interviewed, I’ll count (how many times they say “Right?”). Jesse Love said “Right?” seven times in one answer after the race at Charlotte. … I could be off by one or two, but yeah. It’s so petty. It’s not a big deal. But to me, it’s like they’re answering the question like they’re smarter than you. Like it’s such an obvious answer that they’re saying, “Right?” And it just irks me a little bit. 3. What is something you’ve learned to stop explaining to people? I don’t really feel like I have to explain myself a whole lot anymore. I’ve