Every generation of gaming has had its defining moment of freedom. For most of them, that moment belonged to Rockstar Games. Grand Theft Auto 6 is almost here, and the anticipation around it is unlike anything else in the industry right now. That's not hype manufactured by a marketing department. It's the weight of nearly three decades of Rockstar consistently delivering open worlds that made every competitor look like they were working from a smaller blueprint. Here's how that happened, era by era. The top-down years that started it all Back in 1997, when Rockstar North was still operating as DMA Design, the original Grand Theft Auto landed on PS1 as a top-down crime game spread across three locations: Liberty City, Vice City, and San Andreas. All three names that would go on to define the franchise's geography for decades, present from day one. The game was controversial immediately. Members of the UK's House of Lords pushed to have it banned from sale. It never happened, and the controversy arguably helped. What most players miss when they look back at that original title is how much structural groundwork it laid: an open city you could navigate freely, missions that gave you objectives without funnelling you through a corridor, and the freedom to ignore all of it and just cause chaos. GTA 2 arrived in 1999 and added the mechanical building blocks that would carry through the entire series: a health bar, manual saving, side missions, vehicle modding, and collectibles scattered across the city. Unspectacular in isolation, but together they formed the template. The PS2 generation changed everything This is where the franchise stopped being a cult favourite and became a cultural force. GTA 3 in 2001 moved the series into full 3D, and the effect on the open world genre
Aug 3, 2026 · via games.gg
Dodge Brings Back the Viper for You to Play With The Viper is back! OK. Maybe not really. Instead, Dodge has partnered with LEGO and Microsoft to feature the 2016 Viper ACR across both digital and physical mediums. The collaboration introduces a physical LEGO Technic kit alongside an exclusive build-themed livery for players in Forza Horizon 6. Digital Drive Meets Physical Build The crossover bridges open-world sim-racing with hands-on scale modeling. Players accessing Forza Horizon 6 can download the 2016 Dodge Viper ACR featuring an exclusive LEGO Technic scheme. On the physical side, the LEGO Technic Dodge Viper GTS-R Sports Car (#42234) is now available globally. The 805-piece kit replicates key mechanical elements of the race car, including: - An operational V10 engine layout with moving pistons - Functional rear differential and steering assemblies - Opening hood, doors, and a prominent rear wing element According to Dodge CEO Matt McAlear, the partnership aims to engage performance enthusiasts across generations by connecting physical building toys with digital driving environments. Anatomy of a Track Legend The fifth-generation Viper ACR (American Club Racer) remains one of the most aggressive road-legal track cars produced by an American automaker. First introduced for the 1999 model year as a derivative of the Viper GTS, the ACR badge was created with a single objective: uncompromising aerodynamic efficiency and circuit speed. | Feature | Specification | |---|---| | Engine | 8.4-Liter All-Aluminum Naturally Aspirated V10 | | Horsepower | 645 hp @ 6,200 RPM | | Torque | 600 lb-ft @ 5,000 RPM | | Transmission | 6-Speed Tremec TR6060 Manual | | Braking | Brembo Carbon Ceramic Matrix rotors | Dodge’s New Copperhead Sports Car Will Start Where The Viper Left Off During its production run, the 2016 Viper ACR established lap records across six major North
Aug 3, 2026 · via autoguide.com
For years, Moza Racing built its reputation on Xbox and PC, quietly becoming one of the most respected names in sim racing hardware thanks to competitive pricing and modular designs that let you upgrade without starting from scratch. PlayStation players watched from the sidelines. That changes now. Polyphony Digital has confirmed Moza Racing as an official peripheral partner for the Gran Turismo World Series, marking the brand's first formal move into the PlayStation ecosystem. The announcement signals that a Gran Turismo-branded sim racing wheel is in development, though no release window has been confirmed yet. For fans of Assetto Corsa and the wider sim racing community, this is a significant shift in the hardware market. What the Gran Turismo partnership actually means This is more than a logo on a box. The partnership between Moza and Polyphony Digital means the two companies are collaborating directly to produce an officially licensed wheel designed for the Gran Turismo experience. Here's the thing: PlayStation has historically been a tough platform to break into for third-party peripheral makers. Licensing requirements are strict, the process is lengthy, and the costs of that process have a habit of flowing straight into the retail price. Moza's CEO and Founder, Chenyong Guan, framed the announcement this way: "Partnering with the Gran Turismo World Series is an exciting milestone for us. Gran Turismo has inspired generations of racing enthusiasts, and we are honoured to contribute to a championship that represents the very best of virtual motorsport." The announcement notably skips any mention of pedals, gear shifters, or handbrakes as part of the new product line. That said, it's reasonable to expect that existing Moza accessories could gain compatibility once the wheelbase and wheel establish the correct protocols for the PlayStation platform. The pricing question nobody wants to answer Moza's
Aug 3, 2026 · via games.gg
- Primary Subject: Overview of NASCAR 26, including release timing, new features, edition breakdown, and pre-order bonuses. - Key Update: iRacing Studios has officially opened pre-orders alongside its gameplay trailer reveal, highlighting features like cross-platform multiplayer, The Chase, and dynamic tracks. - Status: Official & Available for Pre-Order. - Last Verified: August 3, 2026. - Quick Answer: NASCAR 26 launches on September 18, 2026, for PS5, Xbox Series X|S, and PC (via Steam), with Gold Edition owners getting early access starting September 15. iRacing appears set to keep the NASCAR series on a predictable annual release schedule. What was also expected with the new installment were some iterative changes and improvements. Among the headlines for NASCAR 26 are a cross-platform multiplier, a standalone mode featuring The Chase, and neat changes like forgiving track penalties, burnout celebration, and DNFs. Of course, there are new tracks as well, with three confirmed in Qualcomm Circuit at Naval Base Coronado, Chicagoland Speedway, and St. Petersburg. If that has you excited, here are the details on release, editions, and pre-order bonuses for NASCAR 26. NASCAR 26 Release Date NASCAR 26 will launch on September 18, 2026, for PlayStation 5, PC (via Steam), and Xbox Series X|S. Players with the Gold Edition can play the game three days before release, starting September 15, 2026. The launch window is a month earlier than the previous game. NASCAR 26 will also be released on both consoles and PC at the same time, and there won't be any late PC release like last year. NASCAR 26 All Editions & Pre-Order Bonus NASCAR 26 has two editions: Standard Edition and Gold Edition. Below is the detailed breakdown of both. Standard Edition The Standard Edition of NASCAR 26 is priced at $59.99 and only includes the base game. Gold Edition The
Aug 3, 2026 · via racinggames.gg
August is traditionally sim racing’s dead month. The iRacing season is dragging, half the paddock is on holiday, and the brands are saving their ammunition for Gamescom, Frankfurt and Black Friday. That has one very concrete practical consequence: what is discounted now is leftover stock from the previous campaign, and what is about to arrive has not dropped in price even once. So this guide runs in two directions. On one hand, everything you can buy today at a genuine discount. On the other, and probably more important, what you should leave in the basket until October, because buying it this week is throwing money away. The calendar: four dates worth noting | Date | What happens | What to do | |---|---|---| | Until 20 August | CONSPIT summer promotion | Last discount window before autumn | | 18 August | iRacing raises its subscription | Renew beforehand if you race regularly | | Late August | Gamescom 2026 | Asetek launches its shifter and handbrake | | 16-18 October | SimRacing Expo Frankfurt | Where the year’s big launches land | Fanatec: the deepest campaign running right now Fanatec’s summer campaign is still live and, as of today, it is the most aggressive source of discounts on the market. The clever part is that savings are passed on 1:1 to bundles: if a product is discounted individually, the same discount automatically applies to every pack that includes it. Wheel bases | Wheel base | Was | Now | Discount | |---|---|---|---| | CSL DD QR2 (8 Nm) | €469.95 | €429.95 | −8% | | ClubSport DD (15 Nm) | €599.95 | €529.95 | −12% | | ClubSport DD+ (18 Nm) | €799.95 | €729.95 | −9% | | Gran Turismo DD Pro (5 Nm) | — |
Aug 3, 2026 · via boxthislap.org
Yes, pre-orders are open. Sim-Lab opened the order books for its first-ever direct drive wheelbases on 1 August at 16:00 UTC, and as of today both models are still available to reserve. Here is everything that matters: pricing, specs, what makes the 350 V architecture different, and whether the 39 Nm version is worth the extra €500. Pre-order the DDS TorqueSync Founders Edition → | | DDS26 TorqueSync | DDS39 TorqueSync | |---|---|---| | Peak torque | 26 Nm | 39 Nm | | Price (EU) | €1,499 | €1,999 | | Price (US) | $1,499 | $1,999 | | Housing length | 380 mm | 420 mm | | Weight | 11.1 kg | 13.5 kg | | Internal PSU | 1,500 W peak | 2,500 W peak | | DC bus | 350 VDC @ 25 A | 350 VDC @ 40 A | Every unit in the launch run ships as a Founders Edition, which is not a paid upgrade. It is simply what the first batch is. That means a serialised engraving, the new Xero-Play Quick Release V2 in the box, and a collector’s booklet. Sim-Lab normally sells the quick release separately, so the QR alone takes a meaningful bite out of the effective price. Shipping is scheduled to begin in the last week of October 2026. Orders are placed with a refundable deposit rather than a locked-in full payment, which is a friendlier structure than some of the crowdfunded launches this hobby has endured. Wait, wasn’t this called the DDX? It was. When Sim-Lab first showed these bases at SimRacing Expo in Dortmund, they wore DDX badges and carried a €1,399 early-bird figure for the smaller model. Between the reveal and today the range was renamed DDS TorqueSync, and that €1,399 pre-order discount did not
Aug 3, 2026 · via boxthislap.org
The F1 Exhibition opens in Singapore with F1 cars, racing sims and an SG-centred gallery The F1 exhibition will run until 18 October. By Glenn Chua - We might still be a few months away from the Singapore Grand Prix, but as the current F1 season heats up, it’s a good chance to witness and learn about the competition’s history at the F1 Exhibition, open in Singapore now. Held at Gardens by the Bay, the F1 Exhibition features seven immersive galleries, each with their own theme. Without spoiling too much, each of those galleries will showcase exhibits like racing suits, archived footage, and even the cars themselves. This includes the Red Bull RB7, Williams FW15C, Lotus E21, Toyota TF 109 and the BAR Honda 005. One gallery, titled ‘Survival’, will also feature components from Romain Grosjean’s Haas VF-20, the same one involved in his fateful crash in the 2020 Bahrain Grand Prix. You can also download the F1 Exhibition companion app (on App Store and Google Play). it may seem a hassle to download an app just for one exhibition, but it allows you to tune in to the on-site audio that accompanies the displays. All in all, the entire thing takes about 90 minutes to get through, though you can experience it at your own pace. Although, there is one part where you’d want to speed up: The Fastest Lap, a racing sim that’s a mainstay of the F1 Exhibition wherever it goes. In this local rendition, you’ll get to race around the Marina Bay circuit behind the wheel of an F1 car. And for the local touch, the exhibition also features one Singapore-centric gallery titled ‘Singapore Drive’, which covers the contributions made to the sport by Singapore and lets you learn about the ambitions of Singapore’s own racers.
Aug 3, 2026 · via hardwarezone.com.sg
Simucube, MOZA and SIMAGIC have turned the brake into the most interesting component on the market. We look at what an active pedal actually does, how the three approaches differ, and whether they are really worth the money. The short version - What they are: pedals with no springs or elastomers. A servo motor generates the resistance and changes it hundreds of times per second. - What they give you: ABS, traction control, lock-ups and G-forces delivered straight to your foot, plus mechanical consistency that never degrades. - What they don’t give you: free tenths. With a good load cell you are just as fast over a single lap. - The benchmark: Simucube ActivePedal. Best value: ActivePedal Pro. Price disruptor: MOZA mBooster. Budget route: SIMAGIC haptic reactors. - Non-negotiable requirement: a rigid cockpit. Without one, no active pedal is worth buying. Contents It is odd. Everyone shows off direct drive bases, ultrawide screens and aluminium cockpits that look like they came out of a Le Mans garage. Yet when the tenths that matter show up, when you need to lower your lap time consistently rather than by accident, the conversation always ends up in the same place: the pedals. And that is exactly where a technology has been quietly reshaping the market: active pedals. For months they have been the subject of arguments, split opinions and a lot of marketing. Some present them as the next evolutionary step in sim racing. Others insist they are an unnecessary luxury for people who have run out of things to spend money on. The truth, as usual, sits closer to the middle. Active pedals do not magically turn anyone into a faster driver, but they completely change the way a driver receives information from the car. And that difference, even when it does
Aug 3, 2026 · via boxthislap.org
Your teammate is usually your biggest rival in motorsport. But what's it like when that person is also your father? "He beat me at Thruxton," says 22-year-old James Jenkins. "I'll never hear the end of that." A faulty fuel-pressure regulator was the young driver's excuse, but then dad John posted a faster lap time in the second race. "Now he's getting quicker and we battle against each other more," adds James, who joined the Mighty Minis grid in 2022. James immediately impressed by winning the Novice Trophy and securing second place in the championship, which he followed up with third-place finishes in 2023 and '24. But now he's looking over his shoulder for John, too. "I recently turned 60," explains John. "Up until then I had never worried about getting older. But then suddenly I thought: 'I've got to do something. Bugger it, I'll give it a go'." Mighty Minis – now part of the 750 Motor Club – celebrated its 30th anniversary in 2025, and the grassroots series is still one of the cheapest ways to go historic racing. As with any form of motorsport, 'affordable' is a subjective term, but relatively low race fees and tightly controlled, budget-friendly regulations help to keep costs in check. James bought his racer – a championship-winning 1994 Rover Mini SPi – in 2021 for £8500. Not pocket money, but a fraction of the price of the Mini Cooper 'S' racers that battle gargantuan Ford Galaxies at Goodwood Revival. True, the modest Mighty Minis series might lack the prestige of the Duke of Richmond's world-famous gathering, but it offers sub-£10,000 thrills and a grid full of buzzy, 1275cc tin-tops at some of the UK's major circuits. Go-getting James paid for his first year on the grid by buying, repairing and selling ride-on lawnmowers.
Aug 3, 2026 · via autos.yahoo.com
On August 18, iRacing raises its subscription price. It is only the second time it has done so in nearly twenty years, which, to be fair, is a record of restraint that plenty of streaming services could only dream of, given they raise prices while quietly removing features. But records do not pay bills, and half the community is now asking one very specific question: do I renew now, or do I just let it happen? I have had a calculator open for two days. Here is where I landed. The numbers, no decoration Here is what goes up: the monthly plan moves from $13 to $14.75, three months from $33 to $37.50, the annual from $110 to $124.50, and the two-year from $199 to $222.50. Somewhere between 12 % and 13.5 %, with the shorter plans taking the worst of it in percentage terms. What does not go up, and this matters far more than the headlines suggest, is the price of cars and tracks. Now, the detail almost nobody puts in the headline and that hits some of us directly: iRacing lists its prices without tax. Its own membership page says so in the small print. So depending on where you live, you add your local VAT or sales tax on top. Where I am, that is 21 %, which turns the annual plan from roughly $133 into roughly $151, and the two-year from about $241 into about $269. Translated: renew a year now and you save around $17. Stretch it as far as the rules allow and stack two years, and you save around $28. Twenty-eight dollars. Less than a car and a half in the store. That is the whole drama. What someone actually saves by being clever This is where it gets interesting, because the
Aug 2, 2026 · via boxthislap.org
Aston Martin driver Crawford reveals biggest inspiration behind early F1 journey In his early years in Formula 3 and Formula 2, Jak Crawford has revealed he mainly looked up to Max Verstappen. Aston Martin’s third driver calls the four-time world champion his biggest role model from that period in an interview with GPblog. This season, Crawford is active as Aston Martin’s third and reserve driver - having featured inFP1 sessions in Japan, Austria and Belgium - while also spending a lot of time in the simulator. Outside of his duties for the British Formula 1 team, the American also regularly gets behind the virtual wheel. Like Verstappen, he is a big fan of the sim racing game iRacing, although the paths of the two drivers rarely cross online these days. "Yes, I do a lot of simulator work at the factory, of course. Even at home I have a simulator and I drive quite a lot on iRacing, so it's something I really enjoy," Crawford tells GPblog. "Of course, I have to do it as part of my job, but there you're not racing against anybody. So to get that competitive feeling, I like to go home and race against other people." When asked whether he ever comes up against Verstappen, it turns out that hasn’t been the case for years. "No, I raced against Max a long time ago, during COVID, but not recently." During that time, there were lockdowns worldwide and there was a period without physical F1 racing, which led to searches for digital alternatives. "There were a lot of those fun online races, everyone was racing together... now it's a bit more difficult" Crawford adds. Verstappen as a major role model Photo: Race Pictures Verstappen appears to have played an important role in his development as
Aug 1, 2026 · via sports.yahoo.com
In his early years in Formula 3 and Formula 2, Jak Crawford has revealed he mainly looked up to Max Verstappen. Aston Martin’s third driver calls the four-time world champion his biggest role model from that period in an interview with GPblog. This season, Crawford is active as Aston Martin’s third and reserve driver - having featured in FP1 sessions in Japan, Austria and Belgium - while also spending a lot of time in the simulator. Outside of his duties for the British Formula 1 team, the American also regularly gets behind the virtual wheel. Like Verstappen, he is a big fan of the sim racing game iRacing, although the paths of the two drivers rarely cross online these days. "Yes, I do a lot of simulator work at the factory, of course. Even at home I have a simulator and I drive quite a lot on iRacing, so it's something I really enjoy," Crawford tells GPblog. "Of course, I have to do it as part of my job, but there you're not racing against anybody. So to get that competitive feeling, I like to go home and race against other people." When asked whether he ever comes up against Verstappen, it turns out that hasn’t been the case for years. "No, I raced against Max a long time ago, during COVID, but not recently." During that time, there were lockdowns worldwide and there was a period without physical F1 racing, which led to searches for digital alternatives. "There were a lot of those fun online races, everyone was racing together... now it's a bit more difficult" Crawford adds. Verstappen as a major role model Verstappen appears to have played an important role in his development as a driver in the junior categories. Crawford says that in his early years,
Aug 1, 2026 · via gpblog.com
After leaving Steam Early Access last year, the arcade-inspired rally game is reaching a broader audience on PlayStation 5, Xbox Series X|S and Switch. For collectors, a special edition boxed version is even available for PS5 and Switch. Yes, unlike the monumental Grand Theft Auto VI, #Drive Rally can be played on a physical disc. Developed by Polish studio Perfect Pixel Dude, #Drive Rally is the successor to #Drive, an endless runner-style driving game inspired by 1970s action films. Played from a top-down perspective on mobiles and Switch, the goal in the original was to simply drive as far as possible without crashing. By contrast, #Drive Rally is a traditional rallying title with point-to-point stages that ditches its predecessor’s assisted acceleration and mobile origins. While it can still be played from a top-down perspective, it also incorporates a chase camera and multiple cockpit views but, oddly, no bumper camera. Team spirit The main campaign sees you drive for six rally teams, with each featuring a unique car lineup and championship location. One of #Drive Rally’s main gimmicks is that each team is run by a voiced co-driver with a distinct personality. As you navigate a stage, they react to your performance, offering words of encouragement if you’re in the lead or lambasting you if you crash. However, each character sounds like a regional stereotype. Hans, for example, is clearly meant to sound like an angry Arnold Schwarzenegger, while George is an American cowboy. More problematic is the Asian co-driver’s broken English, which borders on offensive. Then there is the insufferable Emma, who continually shouts inane lines like “it’s like we’re racing to a shoe sale” and “if racing was dancing, I would totally win.” It’s a noble attempt to add some character and humour to the teams, but they quickly
Aug 1, 2026 · via traxion.gg
Sim Global Expo 2027 lands at the NEC Birmingham on 16–17 January 2027, and it is the first serious attempt in a decade to move the centre of gravity of European sim racing trade shows away from Germany. For years, the calendar has had one unmissable date, and it has always been German: first the Nürburgring, then Messe Dortmund, and from 2026 onwards Messe Frankfurt. Hardware launches, software demos, manufacturer meetings and hands-on consumer testing have all clustered in the same country. Birmingham is the first credible challenge to that arrangement. The new British show should not be read as just another entry on the calendar. It is an explicit attempt to decentralise the commercial power of an industry that, despite its international growth, has kept its main European meeting point in one place for far too long. Why sim racing expos became a sales channel, not a showcase Sim racing has stopped being a niche corner of gaming and turned into a high-value technology ecosystem. Direct drive wheelbases, hydraulic pedals, aluminium cockpits, motion platforms and VR systems have pushed the average price of a serious setup sharply upward. At the top of the market, buyers can spend several thousand euros on equipment whose real quality is almost impossible to judge from a product page or a video review. That is exactly why trade shows matter commercially. The rigidity of a cockpit, the resistance of a load cell brake, the smoothness of a servo motor or the latency of a haptic system can only be properly assessed in person. Sim racing exhibitions are not shop windows: they are demo spaces, points of sale, technical validation environments and business networking venues all at once. If you have ever agonised over whether a direct drive wheelbase is worth the jump, you already
Aug 1, 2026 · via boxthislap.org
The summer of 2026 July go down as the most important stretch in Straight4 Studios’ short history. After a launch defined by criticism, a heavy loss of players and a credibility crisis, the British studio has begun a transformation that goes well beyond shipping new content. In a few weeks it has changed chief executive, brought in a new creative lead, released one of the largest updates Project Motor Racing has ever received, and given away free cars to the community. Taken separately, each of these moves could be read as a normal step in any game’s life cycle. Taken together, they map out a clear strategy: rebuild the reputation of Project Motor Racing and prove there is still a serious project behind one of the most controversial sim racing releases of recent years. The definitive end of the Ian Bell era The first major change was corporate. After months of uncertainty, and after UK company records confirmed William Ian Bell’s departure as director and secretary of Straight4 Studios, the company confirmed in late July that Kevin Boland previously Chief Development Officer had been appointed Chief Executive Officer with immediate effect. This is not simply a change of name on a letterhead. Ian Bell drove the project from its earliest days as GTR Revival, assembled former SimBin and Slightly Mad Studios staff, and championed an extremely ambitious technical vision that promised to redefine racing simulation. We covered the full context of his exit in our analysis of the end of the Ian Bell era at Straight4 Studios. That same strategy ultimately became one of the studio’s biggest problems. The November 2025 release of Project Motor Racing exposed serious shortcomings in fundamentals such as Force Feedback, AI behaviour and tyre modelling, triggering a strongly negative response from both press and players.
Aug 1, 2026 · via boxthislap.org
Surprised by the fact that Forza Horizon is now the only widely successful racing game, a reader tries to explain why the genre has fallen out of fashion. Before I started writing this, I had no idea the Need For Speed franchise was 32 years old. That’s what Wikipedia says, but I’m not going to pretend I played the original in 1994. The first one that I definitely remember playing was Need for Speed: Underground in 2003 on the PlayStation 2. At that point they were knocking out yearly sequels, and it was one of the biggest franchises around. All my friends played them and it was one of the biggest things around for casual gamers in particular. It’s pretty obvious why: who doesn’t fantasise about driving fast cars, without having to actually be all that good at driving. That’s the appeal of arcade racers and back in the 2000s it made total sense that Need For Speed, and things like Burnout, would be some of the biggest games around. But then those sort of games slowly started to disappear, replaced by boring sims like Gran Turismo and Forza Motorsport, until things got so bad that Need For Speed doesn’t exist anymore. I never understood why you couldn’t have both arcade and driving sims at the same time but for years Gran Turismo and its sort were dominant… until they went away as well. It’s hard to tell how much that’s to plan, given how long Gran Turismo games take to make usually, but Forza Motorsport definitely isn’t coming back, because Microsoft has laid off most of the developers. But now we’re in a situation where both arcade and serious racing games aren’t being made. They do still exist, but they’re much more niche than the used to be, and
Aug 1, 2026 · via metro.co.uk
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Aug 1, 2026 · via sportsmintmedia.com
Supercars News: Feeney defeats Payne in Perth Race 2 Triple Eight Race Engineering’s Broc Feeney ended a seven-race winless streak in emphatic fashion, capitalizing on a perfectly timed overtake amid traffic to defeat championship leader Matt Payne in Race 2 (season Race 24) of the Bosch Power Tools Perth Super440 at Wanneroo Raceway. The Red Bull Ampol Racing driver led home Payne (Grove Racing) by 1.5833 seconds, with Payne’s teammate Kai Allen completing a strong Grove 2-3 result in third. –by Mark Cipolloni– After starting on the front row alongside polesitter Payne (who had claimed both Boost Mobile poles earlier in the day), Feeney delivered Triple Eight’s first podium in seven races and his first victory since Symmons Plains. The result also marked a rebound after Feeney’s recovery drive to seventh in the opening race. Race Action Payne got the holeshot from pole and controlled the early stages, while Feeney was slow off the line but successfully defended second from Allen into Turn 1. Thomas Randle ran wide at Turn 3 and lost places to Andre Heimgartner and Chaz Mostert at Turn 4. Rylan Gray’s strong qualifying unraveled quickly as he tumbled down the order, while Will Brown and Jobe Stewart made early gains. By Lap 10 the field was settling, though Cooper Murray and Aaron Cameron made contact on the front straight. The Tickford cars of Cameron Waters and Randle began to fade, with Brodie Kostecki moving into sixth. Before the pit cycle, the order ran Payne, Feeney, Allen, Heimgartner, Mostert, Kostecki, Brown, Randle, Waters and Ryan Wood. Mostert was the first of the leaders to pit (four tires from fifth on Lap 16), followed by Anton De Pasquale. Allen stopped on Lap 21 and Feeney a lap later, emerging ahead of the yet-to-stop Payne. Payne pitted on Lap
Aug 1, 2026 · via autoracing1.com
Supercars News: Matt Payne wins race 1 in Perth Grove Racing’s Matt Payne continued his dominant form in the 2026 Repco Supercars Championship, converting pole position into a commanding victory in Race 23 of the Bosch Power Tools Perth Super440 at Wanneroo Raceway. The 23-year-old Aucklander led home fellow Kiwi Ryan Wood (Walkinshaw TWG Racing) by just over three seconds, with Anton De Pasquale (Team 18) completing the podium after a strong charge from ninth on the grid. –by Mark Cipolloni– Payne had set the tone on Friday by topping practice and then claimed Boost Mobile poles for both of Saturday’s 50-lap sprint races. He made it look relatively straightforward once the race settled, but the opening contest was far from processional and featured plenty of contact, strategy plays, and a decisive late Safety Car. Race Action Cam Waters (Tickford Racing) got the better launch from the outside of the front row and seized the lead into Turn 1, with Wood also making a strong start to slot into third ahead of Thomas Randle. Payne quickly recovered and seized the lead from Waters into the final corner on Lap 5, with Wood following him through into second. The two Kiwis then began to edge clear. Further back, the midfield was lively. Kai Allen (Grove Racing) benefited when Randle got loose at Turn 1, while Broc Feeney (Triple Eight) had work to do after starting 13th. Pit stop strategy became pivotal around the mid-race mark. Brodie Kostecki (Dick Johnson Racing) was the first of the frontrunners to stop (three tyres from sixth on Lap 19). Allen and Randle followed soon after for four tyres, and Kostecki briefly undercut them before Mostert’s two-tyre strategy delivered a strong undercut of his own. Payne and Wood pitted from the lead around Laps 27-28 (four
Aug 1, 2026 · via autoracing1.com
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Aug 1, 2026 · via youtube.com