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'Project Motor <b>Racing</b>' Update 2.1, Free &quot;Aussie Rivals Pack&quot; DLC Live | DayOne

Become a Member Join Now! This week, developer Straight4 Studios and publisher GIANTS Software launched the free “Aussie Rivals Pack” DLC, bringing the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG to all players as part of a significant new update for Project Motor Racing alongside Update 2.1. Update 2.1 delivers major improvements across content, physics, online racing, immersion, presentation, and close-quarters racing. Alongside the new free content, players can expect a complete rebuild of the GT4 and GT3 classes, a phased Join-in-Progress rollout, Alpha triple-screen support, further PC VR enhancements ahead of a late-summer release, improved collisions, a new Ranked Notification Join feature, and graphical enrichments throughout the game. The Free Aussie Rivals Pack The free Aussie Rivals Pack brings one of touring car racing’s great rivalries to Project Motor Racing: Holden versus Ford. The pack includes the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG, giving players two modern V8 touring car icons built for curb-hopping aggression, rear-wheel-drive attitude, and elbows-out racing. GT4 and GT3 Class Handling and Physics Overhaul Guided by new CCO Aris Vasilakos, Update 2.1 delivers a full car-by-car GT4 and GT3 rebuild from the wheels up, using new manufacturer-derived data alongside a complete tire simulation remake to improve handling feel, tire behavior, and class authenticity. Quality of Life Improvements with Update 2.1 - Join-in-Progress. Players are now able to join supported online sessions after they have started, making it easier to connect with friends, communities, leagues, and public races without waiting for the next full restart. - Ranked Notification Join. Players registered for a ranked session no longer need to stay on the registration screen while they wait. Once registered, they can return to other areas of the game. When the ranked session is ready, a

<b>Sim</b> to Reality: How eNASCAR has fueled growth in sport

Sim to Reality: How eNASCAR has fueled growth in sport July 31st, 2026 by Justin Melillo Originally Featured on eNASCAR.com PROLOGUE Nearly seven weeks ago, in the 16th race of the 2026 NASCAR Cup Series season at Pocono Raceway on June 14th, long-time competitor Denny Hamlin scored his 64th career win at the top level of competition, breaking a tie with the late Kyle Busch for ninth on the all-time wins list. Three days before that was Hamlin’s 20th anniversary of his first career win at the same track. On June 11th, 2006, what was known then as the NASCAR Nextel Cup Series headed to the Pocono Mountains for the 14th race of the year at Pocono Raceway. Rookie of the Year candidate Denny Hamlin, making his 21st career start ever at the top level of NASCAR competition, arrived at Pocono for the first time and won, having never raced the track in any form of motorsport previously. It almost seems fitting that Denny’s win to break the tie with Kyle “Rowdy” Busch came at the place where the former took his first victory. Rookies don’t statistically shine at the top level of NASCAR competition (although Corey Heim has recently proven that statement wrong). However, 20 years ago, young Denny picked up on a notably tricky, triangular track quite quickly without any prior experience on it… Well, let me rephrase that. It’s not entirely true that he never saw the track before. Virtually, Hamlin got his reps in at Pocono, hitting his marks on a computer. In the NASCAR world, this was one of the first documented cases of Simulation paying off for Reality. Nowadays, Naval Base Coronado was in the sim before the track was even been built in the real-world. Many drivers turned to their own simulators to

Cube Controls confirms <b>SimRacing</b> Expo Frankfurt attendance

Cube Controls will once again have a dedicated booth at the SimRacing Expo, which this year will be held in Frankfurt. Located on the Mediterranean Island of Sardinia, the outfit has a long association with real-world motorsport. Its wheels have been used by the likes of Mercedes-AMG, which resulted in a near-identical version produced for sim racing, too. Its recent sim racing wheel, the Phoenix, was initially unveiled at the SimRacing Expo last year, and is heavily inspired by its motorsport designs. Discussion 0 Comments Join the discussion Join Traxion.gg to start discussing with members. Already a member? Sign in

Fanatec Retains GTWS Hardware Role Alongside MOZA

The sim racing community was caught off guard this week following Polyphony Digital’s announcement welcoming MOZA Racing as an official peripheral partner for the Gran Turismo World Series (GTWS). The entry of a major direct-drive competitor naturally sparked questions about Fanatec’s long-standing status as the official hardware provider for the premier PlayStation esports championship. However, industry clarifications confirm that Fanatec’s position remains completely secure for the ongoing season. Fanatec continues to hold its status as the Official Steering Wheel Partner and will remain the exclusive equipment supplier for all GTWS live events. Mid-Season stability and PlayStation compatibility A primary reason for Fanatec retaining its operational dominance centers on hardware ecosystem stability and console compatibility. The Gran Turismo World Series is contested on PlayStation 5 consoles, where Fanatec holds a fully established and licensed Direct Drive lineup—most notably through the flagship Fanatec Clubsport DD+ and GT DD Pro wheels. Abruptly altering the competition setups mid-season would introduce severe technical and logistical hurdles. Maintaining Fanatec equipment guarantees a consistent competitive environment for the world’s top sim drivers, avoiding forced adaptations or driver discomfort during critical championship rounds. Furthermore, MOZA Racing does not currently offer native PlayStation-compatible hardware in its retail lineup. While MOZA has expanded aggressively across PC and recently entered the Xbox market with its R3 wheelbase, Sony’s console ecosystem has remained strictly gated among licensed partners like Fanatec, Logitech, and Thrustmaster. Obviously, this is going to change soon. A strategic partnership built for tomorrow This hardware gap highlights the forward-looking nature of Polyphony Digital’s deal with MOZA. Rather than replacing Fanatec overnight, the new partnership signals an upcoming wave of co-developed peripherals aimed at expanding the Gran Turismo 7 hardware ecosystem. Gran Turismo series creator Kazunori Yamauchi hinted at the origins of the collaboration, revealing that his interest in MOZA

LMU COMEBACK IN AMERICA! Daytona &amp; Laguna Seca

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Project Motor <b>Racing</b> Aussie Rivals Pack Is Free DLC, Includes 1 New Car

A new DLC pack has dropped for Project Motor Racing, and it’s free. The Aussie Rivals Pack DLC adds two new cars (well, technically one), both being V8 monsters that raced in Australia. One Holden and one Ford. Ask any Australian V8 Supercars fan, or just car fans from down under, and they’ll likely have a preference for one brand over the other. While the 2013 Holden Commodore VF is entirely new to Project Motor Racing, the 2013 Ford Falcon FG is actually a reworked car that was included before as a free update. The previous 2013 Ford Falcon V8 as it was listed has been replaced by this new Ford Falcon instead. We previously noted that the previous inclusion of just that one Ford meant that it was a class of one, with no rivals and a very boring grid of just the same cars. Well, now it has a very intense rivalry, as it should, so it’s all good. Though it would be nice to complete the collection of 2013 V8 Supercars by having the Nissan Altima and Mercedes E63 AMG as well. Though as expected now with Project Motor Racing, these cars don’t come with any of the iconic liveries these cars are associated with. Project Motor Racing Aussie Rivals Pack DLC Contents: - New Cars - 2013 Holden Commodore VF - 2013 Ford Falcon FG (Reworked) Project Motor Racing Update 2.1 Now Available Alongside the small (but appreciated) free DLC, Project Motor Racing is now updated to version 2.1. Update 2.1 is mostly about physics overhauls for the GT3 and GT4 classes of cars, as well as improvements to online racing, “immersive features” (VR and triple-screen support is improved), visual overhauls and more. The patch notes of improvement across the game can be found here. If

Horse <b>Racing</b> Sensation Umamusume Gets AI-Generated Knockoff

Umamusume: Pretty Derby was one of 2025's surprise hits. While released in Japan in 2021 and Korea in 2022, the racing/simulation title, in which you race as anthropomorphic horses, was released globally last year. It achieved an estimated three million downloads on Steam, and many more on mobile, built a huge fanbase, and won big at the 2025 edition of The Game Awards. They say imitation is the sincerest form of flattery, so with Umamusme building such an audience, it was only a matter of time before other games tried to iterate on its formula and take a share of its market. Step forward: Gallop Diva, "a story-driven horse racing game set in a prestigious girls’ equestrian academy," laden with AI-generated assets. Gallop Diva Is The AI-Slop Version Of Umamusume: Pretty Derby Gallop Diva is definitely trying to ride the coattails of Umamusume: Pretty Derby. While it doesn't feature anthropomorphic horse girls, it features "attractive" anime girls riding horses. Set in a "prestigious girls' equestrian academy", Gallop Diva also seems to take cues from Fire Emblem: Three Houses and similar games with its social elements, where "every conversation may be a trap." In principle, it sounds fine. An interesting mix of a sports title with strong social elements. That's until you look at the footage of the game. It comes with the now oh-so-common AI-generated content disclosure on Steam, which reads: "Some animations and scenes in the game are generated with the assistance of AI," and that may be the understatement of the century. Every part of this game looks like it was created with the most rudimentary AI software and prompts, stuffed with generic AI anime girls. It does not look good. The AI-generated content disclosure isn't the only one on Steam, either. Gallop Diva also comes with a

Mega update: RaceRoom brings the DTM 2026 to the virtual track

Mega update: RaceRoom brings the DTM 2026 to the virtual track RaceRoom has released the DTM 2026 Pack, giving sim racers the chance to relive the 2026 DTM season on their home PC. This article is an automatically generated English version. The Great news for all DTM fans in RaceRoom: on 4 August, KW Studios will release a major update, bringing three new GT3 cars and a revamped model to the virtual racetrack, along with all the liveries from the current season. At the heart of the update are three brand-new GT3 racing cars: making their debut on the platform are the Aston Martin Vantage GT3 Evo, the Ford Mustang GT3 Evo and the Lamborghini Temerario GT3. Added to this is the revamped Evo version of Porscheâs reigning DTM championship-winning car: the 911 GT3 R, which is already featured in the game, receives a technical facelift in the form of the 911 GT3 R Evo. To go with this, the content update also brings the liveries of all DTM cars â including BMW, McLaren and Mercedes-AMG â into the game, featuring the individual designs of every single driver from the 2026 season. For other reasons, the Ferrari 296 GT3 is not included in the game. DTM racers can also look forward to the DTM Community Cup, a brand-new series of events that follows on directly from the ongoing DTM eSports Championship and is expected to kick off in the week after the big on-site finale at the Nürburgring. Here, all sim racers will be able to put the new cars through their paces straight away. In the DTM eSports Championship itself, the cars from the previous season will be used right up until the very end. As well as the new cars and liveries, the team from Fichtenberg is also

How GSL July 2011 Forever Changed StarCraft II, DRX Prepares for Listing on the ...

We have prepared a digest of the top news for July 30, 2026, for Players readers. The Perfect Storm in Seoul: How GSL July 2011 Forever Changed StarCraft II and Esports Standards In July 2011, professional esports was on the brink of major changes. The young yet tremendously ambitious StarCraft II: Wings of Liberty was rapidly becoming one of the world's premier competitive disciplines. At the heart of this explosive growth stood South Korea—a country that had long been considered the birthplace of professional StarCraft. DRX Prepares for Listing on the Singapore Exchange South Korean esports organization DRX, known for its rosters in League of Legends, VALORANT, and Tekken, is working on listing on the Singapore stock exchange. Sim racing hardware manufacturer MOZA Racing has announced an official partnership with the Gran Turismo World Series championship. The agreement takes effect starting with Round 2 of the 2026 season, which kicks off on August 15. As part of the collaboration, the brand will gain advertising presence during tournament broadcasts and begin development of its first peripheral hardware compatible with PlayStation consoles. SEGA opens first Closed Network Test for Crazy Taxi: World Tour SEGA has announced the opening of registration for the first closed network test of Crazy Taxi: World Tour, which will take place from September 11 to 13 on PC, PS5, and Xbox Series. Polish Esports Player Suspended for a Year Over Relatives' Bets at a League of Legends Tournament Riot Games has officially banned Polish mid-laner Jakub "Syzyf" Ruta for 12 months. The decision follows an investigation revealing that the esports player allowed a close relative to bet on matches he competed in during the Rift Legends 2026 Winter Split while playing for Onion Team.

F1 Rumor: Verstappen tipped to confirm Red Bull stay at Zandvoort

Formula 1 Rumor: Verstappen tipped to confirm Red Bull stay at Zandvoort (GMM) Max Verstappen (pictured) could finally confirm at Zandvoort that he will remain with Red Bull through 2028, according to former Formula 1 driver Robert Doornbos. Verstappen was again photographed holidaying with Toto Wolff and their respective partners in Sardinia, around the yachts both regularly use in the area. Related Article: Formula 1 News: Verstappen again vacations with Toto Wolff However, Mercedes has not pursued the Dutchman as aggressively this year, while recent links with McLaren would require Verstappen to leave his long-time Red Bull environment to join Zak Brown’s customer-engined team alongside fellow champion Lando Norris. Doornbos believes the realistic alternatives have now disappeared. “In the coming month we will get some news,” he said on the Pit Talk podcast. “The future of Max Verstappen is most likely to be announced in Zandvoort. This is the last Grand Prix in the Netherlands.” “It’s a big moment for Red Bull to keep Max on board and be able to attach him until 2028. That’s the contract he’s already signed.” “It is only fair to the team to say that publicly to the media and to Red Bull: I will stay with you, so that we can focus on 2027.” “That will be an important topic of conversation.” He believes Verstappen has now “missed the boat” for an immediate move. “He has to stay with Red Bull,” said the Dutchman. “The alternatives have been dropped.” “I don’t see it happening again that Mercedes is pushing for Max, as they’ve done in the past. Of course they already have the next superstar in their own team.” Doornbos was referring to 19-year-old championship leader Kimi Antonelli, while he doubts Mercedes would want to place Verstappen alongside the Italian. “Marketing-wise, that would

Rideshare &quot;Stimulator&quot; is an Uber driver <b>sim</b> set in a city full of weirdos that I'm hoping is ...

Rideshare "Stimulator" is an Uber driver sim set in a city full of weirdos that I'm hoping is satirical enough to pull the concept off Pedal about halfway to the metal Warhammer 40,000: Space Marine 2 developer Saber Interactive clearly like to keep themselves busy, as today they've announced the next game that they're publishing. It's called Rideshare "Stimulator" (I should note those quotation marks are a part of the title), and it is essentially a game all about being an Uber driver for a city full of oddballs. Saber are no stranger to sim games, it's a big part of their bread and butter, and for the most part this is no different. As a rideshare driver, you need to pick up passengers and get them where they want to go, all while obeying the rules of the road, occasionally circumventing them if you're in a bit of a rush. How you drive and how well you look after your car is something your passengers will pick up on too, which might affect things like your rating, reviews and tips. You'll want those tips too, as you need to pay for all of your repairs and carwash trips yourself. All of this, by and large, is generally what a real rideshare drive has to consider as well. The concept had me raise my guard a touch as I think gamifying labour that is notoriously exploited and underappreciated always feels a tad icky. But it does appear that developer Unigine are taking the satirical route here, as the passengers you pick up seem to lean towards the kind of person who you'd never want in your car. One passenger may note how he's not banned from all aquariums, just the one, another may claim birds control the traffic lights, and

NASCAR and iRacing Studios Debut Official Gameplay Trailer

NASCAR and iRacing Studios Debut Official Gameplay Trailer NASCAR and iRacing Studios today debuted the official gameplay trailer and announced that NASCAR 26 will be available for pre-order beginning today, July 29. The newest game in the franchise will launch September 18 for PlayStation 5, Xbox Series X|S and PC via Steam, introducing the biggest gameplay evolution yet with Dynamic Track technology, cross-platform multiplayer, an enhanced driving model, burnout celebrations, a standalone mode featuring The Chase, and an all-new Peak Performance training mode, making it the most authentic NASCAR experience ever delivered on console. Watch the official gameplay trailer here. “Our fans told us they wanted iRacing Studios to build the next NASCAR console game, and they delivered,” said Nick Rend, Vice President of Interactive & Emerging Platforms at NASCAR. “The response to NASCAR 25 reflected the momentum we’re seeing around NASCAR video games, and NASCAR 26 takes another meaningful step forward with improvements across the entire experience, from how the cars drive and tracks evolve to cross-platform play that brings the community together. This is the most complete and authentic NASCAR console game we have delivered.” NASCAR 26 will build upon the success of NASCAR 25, developed by iRacing, which launched on PC and consoles last fall. This year’s game, which features NASCAR star Kyle Larson as its cover driver, once again includes four NASCAR series – the NASCAR Cup Series, O’Reilly Auto Parts Series, Craftsman Truck Series, and ARCA Menards Series – with real drivers from each series, along with a groundbreaking new dynamic track feature that evolves over the course of every race weekend. Built in collaboration with NASCAR and powered by iRacing Studios’ industry-leading simulation technology, NASCAR 26 continues the franchise’s commitment to delivering an authentic representation of the sport both on and off the track.

McLaren Trophy America Joins IMSA for 2027 in Long-Term Deal

IMSA News: McLaren Trophy America Joins IMSA for 2027 Season in Long-Term Deal McLaren Trophy America will race under the sanction of the International Motor Sports Association (IMSA) starting in 2027, following the signing of a long-term agreement. The move underscores the continued expansion of McLarenâs high-performance one-make racing platform and positions the series within North Americaâs premier sports-car environment. –by Mark Cipolloni– Founded in 1969 to organize open-wheel racing, IMSA has sanctioned sports-car endurance events across the region since 1971. Today it stands as the leading sportscar and GT racing organization in North America and one of the most respected motorsport bodies worldwide. Since 2014 it has delivered top-level endurance racing through the WeatherTech SportsCar Championship. McLaren Trophy was created to give McLaren road-car customers a direct route into competitive racing. Amateur enthusiasts compete in purpose-built McLaren Automotive race cars derived from the successful GT4 platform. Freed from restrictive regulations, McLaren engineers have enhanced the carsâ aerodynamics, performance, and handling. The latest evolution, the Artura Trophy Evo, was unveiled in 2024 and coincided with rule changes that opened the series to professional driver line-upsâan intentional step designed to widen the talent pool feeding McLaren Motorsportâs growing factory driver program. This summer, selected drivers from both the European and American Trophy series will be invited to the McLaren Technology Centre in Woking for a formal driver-assessment program. Successful candidates could earn places in the 2027 McLaren Motorsport factory driver lineup. The initiative highlights the strategic role McLaren Trophy now plays as a key rung on the manufacturerâs motorsport ladder, guiding both drivers and teams toward the highest levels of endurance racing. Giorgio Sanna, Head of Motorsport at McLaren Automotive, said: âThe prospect of racing on the IMSA package is a very exciting one for McLaren Trophy America. IMSA, like McLaren,

Formula 1 2026: New Regulations, Active Aero and the Rise of <b>Sim Racing</b>

Formula 1 2026: New Regulations, Active Aero and the Rise of Sim Racing The 2026 Formula 1 season has become the most talked-about turning point in years. A completely overhauled set of technical regulations has forced every team to rethink car design from the ground upâlighter chassis, redesigned power units, and, for the first time, active aerodynamics that adjust in real time depending on track position. Paddocks and fan forums alike are buzzing with the same question: which teams adapted fastest, and which ones got the concept wrong? Pre-season testing already hinted at a shake-up in the competitive order. Some traditionally strong outfits struggled to correlate their simulation tools with real-track behavior, while smaller teams used the reset as a chance to close the gap. This is not a single rule change. It is a convergence of several radical shifts happening at once: a new hybrid power unit format with a much higher share of electrical power, active front and rear wings that reduce drag on straights, lighter and narrower cars, and sustainable fuel requirements across the grid. Engineering budgets have surged in response. Teams are pouring resources into simulation, correlation between wind-tunnel and track data, and rapid setup iteration during race weekends. Some organizations have even restructured entire departments around the new rules, hiring specialists in battery chemistry and active-aero control software who simply were not needed under the old regulations. When it comes to mobile gaming, it is important that platforms are convenient and perform quickly. For example, Nightwin Casino offers more than 2,000 games from providers such as NetEnt, Pragmatic Play, and Evolution, and all of them are optimized for iOS and Android devices. Users expect fast loading, secure login, prompt payments, and easy navigation, as well as the ability to play instantly without downloading. Active Aerodynamics

RaceRoom confirms Ford and Peugeot Super Touring legends in development

In terms of officially licensed Super Touring race cars, RaceRoom is far ahead of the competition, and it is set to extend that lead later this year with two more. The Ford Mondeo and Peugeot 406 have been confirmed as in development, and work-in-progress images have been shared. The Mondeo was set apart from the rest of the 1990s touring car era by using a V6 engine, which required some trick engineering by British firm Prodrive to lower its centre of gravity and adjust its weight balance. That’s the model seen here, one of the later Mondeos, which were significantly more competitive than earlier examples, this one being either a 1999 or 2000 specification. This is identifiable not just by the swooping headlights, but also the dramatically wider track and snug front wings compared to the 1997 and 1998 versions. While the Ford finally achieved a British Touring Car Championship in 2000, the Peugeot could only dream of such success, failing to win a single race in that series. It was a different story in Germany, however, as Laurent Aïello took it to the big German manufacturers in their own championship, the STW, claiming the title in 1997. He also finished runner-up in 1998 and third in 1996, by far and away the most successful driver of a 406. Aïello would move to the BTCC and Nissan in 1999, although the Primera won’t be coming to RaceRoom soon, sadly. “The only car we are not touching at the moment is the Nissan Primera as there was no chance to get a license done with Nissan,” said RaceRoom’s Director of Strategy and Sales, Christian Wacker-Baur. He was also able to confirm that the Mondeo came about thanks to a new Ford licensing deal that also included the Mustang GT3, which will

FREE AUSSIE RIVALS PACK HEADLINES SIGNIFICANT UPDATE 2.1 FOR PROJECT ...

Publisher GIANTS Software and developer Straight4 Studios today launch the free Aussie Rivals Pack, bringing the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG to all players as part of a significant new update for Project Motor Racing. Update 2.1 delivers major improvements across content, physics, online racing, immersion, presentation, and close-quarters racing. Alongside the new free content, players can expect a complete rebuild of the GT4 and GT3 classes, a phased Join-in-Progress rollout, Alpha triple-screen support, further PC VR enhancements ahead of a late-summer release, improved collisions, a new Ranked Notification Join feature, and graphical enrichments throughout the game. The Free Aussie Rivals Pack The free Aussie Rivals Pack brings one of touring car racing’s great rivalries to Project Motor Racing: Holden versus Ford. The pack includes the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG, giving players two modern V8 touring car icons built for curb-hopping aggression, rear-wheel-drive attitude, and elbows-out racing. GT4 and GT3 Class Handling and Physics Overhaul Guided by new CCO Aris Vasilakos, Update 2.1 delivers a full car-by-car GT4 and GT3 rebuild from the wheels up, using new manufacturer-derived data alongside a complete tire simulation remake to improve handling feel, tire behavior, and class authenticity. Quality of Life Improvements with Update 2.1 - Join-in-Progress. Players are now able to join supported online sessions after they have started, making it easier to connect with friends, communities, leagues, and public races without waiting for the next full restart. - Ranked Notification Join. Players registered for a ranked session no longer need to stay on the registration screen while they wait. Once registered, they can return to other areas of the game. When the ranked session is ready, a notification will appear, allowing them to join directly from wherever

Only 5 Kart <b>Racing</b> Games Are As Good as Mario Kart

There is an inherent whimsy and heart-pumping infectious energy that has made kart racers some of the most approachable yet infinitely entertaining racing games out there. Distinctly different from realism-focused sim racers like Gran Turismo or Forza, kart racers are more defined by high-energy arcade gameplay, memorable characters and tracks, and using items mid-race to take down enemy racers and win the race. However, the truth of kart racing as a genre is that it's completely dominated and defined by the Mario Kart franchise. From the original Super Mario Kart's popularization of the franchise in 1992 to the latest prominent release in Mario Kart World, the franchise is so synonymous with the kart racing genre that every other attempted entry will inevitably be compared to Nintendo's gem. Many middling wannabe Mario Kart clones fall to the wayside and are ignored by gamers who could simply play the latest entry in Mario's series. However, a select few kart racers live up to the legacy of this iconic franchise and provide actual competition within the kart racing genre. 'Blur' (2010) From a purely visual standpoint, Blur doesn't exactly look like your classic kart racer, as it doesn't have the cartoony antics and instead has the look of your more traditional arcade racer. However, while the game may have the look of something like Need for Speed, its gameplay attempts to act as a bridge between real-world racers and the chaotic world of kart racers. The downloadable title uses the real-world cars and locations of grounded racers, but has a central gameplay more similar to a kart racer, with dynamic power-ups and weapons to use against other racers. The underrated video game is certainly elevated thanks to the expertise of the development team responsible, Bizarre Creations, who were behind both high-energy arcade games

Gran Turismo World Series to continue using Fanatec devices in 2026

Fanatec remains Gran Turismo World Series official partner, devices used at events Following an announcement from Moza Racing and Gran Turismo about a new official World Series partner, Polyphony Digital and Fanatec have clarified their relationship. Wait, there are two official partners of the Gran Turismo World Series that make sim racing equipment? Yes, it would seem so Fanatec remains an official partner, and its devices will be used for the remainder of the 2026 season Fanatec remains a partner of the Gran Turismo World Series, and crucially, will have its sim racing products used by competitors for the rest of the 2026 season. One press release Traxion received talked only of this partnership, whereas the Gran Turismo website mentioned Moza “as an official peripheral partner”. It certainly didn’t clearly state that there were to be two concurrent wheel partners. “Fanatec remains the Official Steering Wheel Partner of the GT World Series. There has been no change to our partnership with Fanatec regarding the GT World Series or their position as the official hardware supplier at live events,” reads today’s statement from the Sony first-party studio. “Fanatec equipment will continue to be used at Gran Turismo World Series live events as the official hardware, providing a consistent competitive environment for the world’s top drivers. Be sure to check out Round 3 in Singapore in October and the World Finals in Shibuya, Tokyo in December.” Be that as it may, it’s certainly a unique scenario to have two official partners of the World Series that both produce racing game peripherals. Round 2 will be broadcast on the 15th August 2026, as a non-live event to plug the gap left by the cancelled Abu Dhabi entry. Discussion 0 Comments Join the discussion Join Traxion.gg to start discussing with members. Already a member?

<b>Sim Racing</b> in 2026: Why Great Physics Are No Longer Enough

For decades, sim racing was built around a single obsession: reproducing the behaviour of a car as accurately as possible. A simulator’s quality was measured by its tyre model, its weight transfer, its suspension response, its aerodynamics and the fidelity of its force feedback. The more convincing the relationship between wheel, car and tarmac, the more prestige the product carried. That criterion still matters. It is no longer sufficient. In 2026, good physics are the starting point, not a complete value proposition. The leading simulators have reached such a high level of technical competence that the deepest differences are no longer found only in how a tyre gives up grip, but in everything surrounding the act of driving: progression, consequences, competition, interface, artificial intelligence and the sense of belonging to an ecosystem. The modern sim racer does not just want the car to behave believably. They need a reason to switch it on. Physics as the price of entry Technological progress has closed part of the distance that once separated the most advanced simulators from everything else. Specialist studios have long since mastered fixed time steps, force handling, inertia matrices, tyre deformation and the interaction between temperature, pressure and wear. This does not mean every title offers the same level of realism. Substantial differences remain in how each engine represents the limit of adhesion, aerodynamic balance, chassis torsion or the transition between dry and wet running. But for a large share of the audience, several reference products already deliver driving that is plausible, coherent and communicative enough. Beyond a certain threshold, physics improvements produce diminishing returns. A user can clearly feel when a car is artificial, unpredictable or excessively forgiving. Telling two advanced thermal degradation models apart, on the other hand, demands experience, specialised hardware and controlled test conditions, the

Gran Turismo 7 Online Time Trial: American Muscle, French Curves

This week’s new Online Time Trial is a study in contrasts. Gran Turismo 7 pairs the Chevrolet Camaro Z28 ’69, one of Detroit’s quintessential muscle cars, with the Village layout at Alsace on Sports Hard tires. The Z28 was Chevrolet’s answer to Trans-Am rules of the era, packing a high-revving small-block V8 built specifically to squeeze under the series’ 5.0-liter cap. It’s old-school American muscle in the purest sense: long hood, live rear axle, and a fun challenge to hustle through corners. Introduced back in GT Sport, the Alsace fictional circuit sits in the foothills of the Vosges mountains of France, with a road surface that rises and falls with the land. Throwing a heavy ’69 muscle car through that kind of elevation change, on Sports Hard tires no less, should make for a demanding lap. Figure on needing something under 2:20.000 for gold. There’s also a week left on last week’s event, which keeps the Gr.2 field at Fuji International Speedway on Racing Medium tires. That one closes August 6. GT7 Lap Time Challenge – July 30 - Track: Alsace – Village - Car: Chevrolet Camaro Z28 ’69 - Power/Weight/PP Limit: Low Speed - Tires: Sports Hard - Settings: Fixed GT7 Lap Time Challenge – July 23 - Track: Fuji International Speedway - Car: Gr.2 - Power/Weight/PP Limit: Mid-Speed - Tires: Racing Medium - Settings: Fixed Online Racing Event Want to race this week’s combo instead of chasing it solo? The SNAIL Racing League runs casual online races each week using the active Time Trial’s car and track, and anyone’s welcome to join. Head over to our forums for more information! Accessing Online Time Trials If you’ve not jumped into one of these before, you’ll first need to unlock Sport Mode by completing Menu Book 9 (“Championship: Tokyo Highway