The F1 Exhibition opens in Singapore with F1 cars, racing sims and an SG-centred gallery The F1 exhibition will run until 18 October. By Glenn Chua - We might still be a few months away from the Singapore Grand Prix, but as the current F1 season heats up, it’s a good chance to witness and learn about the competition’s history at the F1 Exhibition, open in Singapore now. Held at Gardens by the Bay, the F1 Exhibition features seven immersive galleries, each with their own theme. Without spoiling too much, each of those galleries will showcase exhibits like racing suits, archived footage, and even the cars themselves. This includes the Red Bull RB7, Williams FW15C, Lotus E21, Toyota TF 109 and the BAR Honda 005. One gallery, titled ‘Survival’, will also feature components from Romain Grosjean’s Haas VF-20, the same one involved in his fateful crash in the 2020 Bahrain Grand Prix. You can also download the F1 Exhibition companion app (on App Store and Google Play). it may seem a hassle to download an app just for one exhibition, but it allows you to tune in to the on-site audio that accompanies the displays. All in all, the entire thing takes about 90 minutes to get through, though you can experience it at your own pace. Although, there is one part where you’d want to speed up: The Fastest Lap, a racing sim that’s a mainstay of the F1 Exhibition wherever it goes. In this local rendition, you’ll get to race around the Marina Bay circuit behind the wheel of an F1 car. And for the local touch, the exhibition also features one Singapore-centric gallery titled ‘Singapore Drive’, which covers the contributions made to the sport by Singapore and lets you learn about the ambitions of Singapore’s own racers.
Aug 3, 2026 · via hardwarezone.com.sg
Simucube, MOZA and SIMAGIC have turned the brake into the most interesting component on the market. We look at what an active pedal actually does, how the three approaches differ, and whether they are really worth the money. The short version - What they are: pedals with no springs or elastomers. A servo motor generates the resistance and changes it hundreds of times per second. - What they give you: ABS, traction control, lock-ups and G-forces delivered straight to your foot, plus mechanical consistency that never degrades. - What they don’t give you: free tenths. With a good load cell you are just as fast over a single lap. - The benchmark: Simucube ActivePedal. Best value: ActivePedal Pro. Price disruptor: MOZA mBooster. Budget route: SIMAGIC haptic reactors. - Non-negotiable requirement: a rigid cockpit. Without one, no active pedal is worth buying. Contents It is odd. Everyone shows off direct drive bases, ultrawide screens and aluminium cockpits that look like they came out of a Le Mans garage. Yet when the tenths that matter show up, when you need to lower your lap time consistently rather than by accident, the conversation always ends up in the same place: the pedals. And that is exactly where a technology has been quietly reshaping the market: active pedals. For months they have been the subject of arguments, split opinions and a lot of marketing. Some present them as the next evolutionary step in sim racing. Others insist they are an unnecessary luxury for people who have run out of things to spend money on. The truth, as usual, sits closer to the middle. Active pedals do not magically turn anyone into a faster driver, but they completely change the way a driver receives information from the car. And that difference, even when it does
Aug 3, 2026 · via boxthislap.org
Your teammate is usually your biggest rival in motorsport. But what's it like when that person is also your father? "He beat me at Thruxton," says 22-year-old James Jenkins. "I'll never hear the end of that." A faulty fuel-pressure regulator was the young driver's excuse, but then dad John posted a faster lap time in the second race. "Now he's getting quicker and we battle against each other more," adds James, who joined the Mighty Minis grid in 2022. James immediately impressed by winning the Novice Trophy and securing second place in the championship, which he followed up with third-place finishes in 2023 and '24. But now he's looking over his shoulder for John, too. "I recently turned 60," explains John. "Up until then I had never worried about getting older. But then suddenly I thought: 'I've got to do something. Bugger it, I'll give it a go'." Mighty Minis – now part of the 750 Motor Club – celebrated its 30th anniversary in 2025, and the grassroots series is still one of the cheapest ways to go historic racing. As with any form of motorsport, 'affordable' is a subjective term, but relatively low race fees and tightly controlled, budget-friendly regulations help to keep costs in check. James bought his racer – a championship-winning 1994 Rover Mini SPi – in 2021 for £8500. Not pocket money, but a fraction of the price of the Mini Cooper 'S' racers that battle gargantuan Ford Galaxies at Goodwood Revival. True, the modest Mighty Minis series might lack the prestige of the Duke of Richmond's world-famous gathering, but it offers sub-£10,000 thrills and a grid full of buzzy, 1275cc tin-tops at some of the UK's major circuits. Go-getting James paid for his first year on the grid by buying, repairing and selling ride-on lawnmowers.
Aug 3, 2026 · via autos.yahoo.com
On August 18, iRacing raises its subscription price. It is only the second time it has done so in nearly twenty years, which, to be fair, is a record of restraint that plenty of streaming services could only dream of, given they raise prices while quietly removing features. But records do not pay bills, and half the community is now asking one very specific question: do I renew now, or do I just let it happen? I have had a calculator open for two days. Here is where I landed. The numbers, no decoration Here is what goes up: the monthly plan moves from $13 to $14.75, three months from $33 to $37.50, the annual from $110 to $124.50, and the two-year from $199 to $222.50. Somewhere between 12 % and 13.5 %, with the shorter plans taking the worst of it in percentage terms. What does not go up, and this matters far more than the headlines suggest, is the price of cars and tracks. Now, the detail almost nobody puts in the headline and that hits some of us directly: iRacing lists its prices without tax. Its own membership page says so in the small print. So depending on where you live, you add your local VAT or sales tax on top. Where I am, that is 21 %, which turns the annual plan from roughly $133 into roughly $151, and the two-year from about $241 into about $269. Translated: renew a year now and you save around $17. Stretch it as far as the rules allow and stack two years, and you save around $28. Twenty-eight dollars. Less than a car and a half in the store. That is the whole drama. What someone actually saves by being clever This is where it gets interesting, because the
Aug 2, 2026 · via boxthislap.org
Aston Martin driver Crawford reveals biggest inspiration behind early F1 journey In his early years in Formula 3 and Formula 2, Jak Crawford has revealed he mainly looked up to Max Verstappen. Aston Martin’s third driver calls the four-time world champion his biggest role model from that period in an interview with GPblog. This season, Crawford is active as Aston Martin’s third and reserve driver - having featured inFP1 sessions in Japan, Austria and Belgium - while also spending a lot of time in the simulator. Outside of his duties for the British Formula 1 team, the American also regularly gets behind the virtual wheel. Like Verstappen, he is a big fan of the sim racing game iRacing, although the paths of the two drivers rarely cross online these days. "Yes, I do a lot of simulator work at the factory, of course. Even at home I have a simulator and I drive quite a lot on iRacing, so it's something I really enjoy," Crawford tells GPblog. "Of course, I have to do it as part of my job, but there you're not racing against anybody. So to get that competitive feeling, I like to go home and race against other people." When asked whether he ever comes up against Verstappen, it turns out that hasn’t been the case for years. "No, I raced against Max a long time ago, during COVID, but not recently." During that time, there were lockdowns worldwide and there was a period without physical F1 racing, which led to searches for digital alternatives. "There were a lot of those fun online races, everyone was racing together... now it's a bit more difficult" Crawford adds. Verstappen as a major role model Photo: Race Pictures Verstappen appears to have played an important role in his development as
Aug 1, 2026 · via sports.yahoo.com
In his early years in Formula 3 and Formula 2, Jak Crawford has revealed he mainly looked up to Max Verstappen. Aston Martin’s third driver calls the four-time world champion his biggest role model from that period in an interview with GPblog. This season, Crawford is active as Aston Martin’s third and reserve driver - having featured in FP1 sessions in Japan, Austria and Belgium - while also spending a lot of time in the simulator. Outside of his duties for the British Formula 1 team, the American also regularly gets behind the virtual wheel. Like Verstappen, he is a big fan of the sim racing game iRacing, although the paths of the two drivers rarely cross online these days. "Yes, I do a lot of simulator work at the factory, of course. Even at home I have a simulator and I drive quite a lot on iRacing, so it's something I really enjoy," Crawford tells GPblog. "Of course, I have to do it as part of my job, but there you're not racing against anybody. So to get that competitive feeling, I like to go home and race against other people." When asked whether he ever comes up against Verstappen, it turns out that hasn’t been the case for years. "No, I raced against Max a long time ago, during COVID, but not recently." During that time, there were lockdowns worldwide and there was a period without physical F1 racing, which led to searches for digital alternatives. "There were a lot of those fun online races, everyone was racing together... now it's a bit more difficult" Crawford adds. Verstappen as a major role model Verstappen appears to have played an important role in his development as a driver in the junior categories. Crawford says that in his early years,
Aug 1, 2026 · via gpblog.com
After leaving Steam Early Access last year, the arcade-inspired rally game is reaching a broader audience on PlayStation 5, Xbox Series X|S and Switch. For collectors, a special edition boxed version is even available for PS5 and Switch. Yes, unlike the monumental Grand Theft Auto VI, #Drive Rally can be played on a physical disc. Developed by Polish studio Perfect Pixel Dude, #Drive Rally is the successor to #Drive, an endless runner-style driving game inspired by 1970s action films. Played from a top-down perspective on mobiles and Switch, the goal in the original was to simply drive as far as possible without crashing. By contrast, #Drive Rally is a traditional rallying title with point-to-point stages that ditches its predecessor’s assisted acceleration and mobile origins. While it can still be played from a top-down perspective, it also incorporates a chase camera and multiple cockpit views but, oddly, no bumper camera. Team spirit The main campaign sees you drive for six rally teams, with each featuring a unique car lineup and championship location. One of #Drive Rally’s main gimmicks is that each team is run by a voiced co-driver with a distinct personality. As you navigate a stage, they react to your performance, offering words of encouragement if you’re in the lead or lambasting you if you crash. However, each character sounds like a regional stereotype. Hans, for example, is clearly meant to sound like an angry Arnold Schwarzenegger, while George is an American cowboy. More problematic is the Asian co-driver’s broken English, which borders on offensive. Then there is the insufferable Emma, who continually shouts inane lines like “it’s like we’re racing to a shoe sale” and “if racing was dancing, I would totally win.” It’s a noble attempt to add some character and humour to the teams, but they quickly
Aug 1, 2026 · via traxion.gg
Sim Global Expo 2027 lands at the NEC Birmingham on 16–17 January 2027, and it is the first serious attempt in a decade to move the centre of gravity of European sim racing trade shows away from Germany. For years, the calendar has had one unmissable date, and it has always been German: first the Nürburgring, then Messe Dortmund, and from 2026 onwards Messe Frankfurt. Hardware launches, software demos, manufacturer meetings and hands-on consumer testing have all clustered in the same country. Birmingham is the first credible challenge to that arrangement. The new British show should not be read as just another entry on the calendar. It is an explicit attempt to decentralise the commercial power of an industry that, despite its international growth, has kept its main European meeting point in one place for far too long. Why sim racing expos became a sales channel, not a showcase Sim racing has stopped being a niche corner of gaming and turned into a high-value technology ecosystem. Direct drive wheelbases, hydraulic pedals, aluminium cockpits, motion platforms and VR systems have pushed the average price of a serious setup sharply upward. At the top of the market, buyers can spend several thousand euros on equipment whose real quality is almost impossible to judge from a product page or a video review. That is exactly why trade shows matter commercially. The rigidity of a cockpit, the resistance of a load cell brake, the smoothness of a servo motor or the latency of a haptic system can only be properly assessed in person. Sim racing exhibitions are not shop windows: they are demo spaces, points of sale, technical validation environments and business networking venues all at once. If you have ever agonised over whether a direct drive wheelbase is worth the jump, you already
Aug 1, 2026 · via boxthislap.org
The summer of 2026 July go down as the most important stretch in Straight4 Studios’ short history. After a launch defined by criticism, a heavy loss of players and a credibility crisis, the British studio has begun a transformation that goes well beyond shipping new content. In a few weeks it has changed chief executive, brought in a new creative lead, released one of the largest updates Project Motor Racing has ever received, and given away free cars to the community. Taken separately, each of these moves could be read as a normal step in any game’s life cycle. Taken together, they map out a clear strategy: rebuild the reputation of Project Motor Racing and prove there is still a serious project behind one of the most controversial sim racing releases of recent years. The definitive end of the Ian Bell era The first major change was corporate. After months of uncertainty, and after UK company records confirmed William Ian Bell’s departure as director and secretary of Straight4 Studios, the company confirmed in late July that Kevin Boland previously Chief Development Officer had been appointed Chief Executive Officer with immediate effect. This is not simply a change of name on a letterhead. Ian Bell drove the project from its earliest days as GTR Revival, assembled former SimBin and Slightly Mad Studios staff, and championed an extremely ambitious technical vision that promised to redefine racing simulation. We covered the full context of his exit in our analysis of the end of the Ian Bell era at Straight4 Studios. That same strategy ultimately became one of the studio’s biggest problems. The November 2025 release of Project Motor Racing exposed serious shortcomings in fundamentals such as Force Feedback, AI behaviour and tyre modelling, triggering a strongly negative response from both press and players.
Aug 1, 2026 · via boxthislap.org
Surprised by the fact that Forza Horizon is now the only widely successful racing game, a reader tries to explain why the genre has fallen out of fashion. Before I started writing this, I had no idea the Need For Speed franchise was 32 years old. That’s what Wikipedia says, but I’m not going to pretend I played the original in 1994. The first one that I definitely remember playing was Need for Speed: Underground in 2003 on the PlayStation 2. At that point they were knocking out yearly sequels, and it was one of the biggest franchises around. All my friends played them and it was one of the biggest things around for casual gamers in particular. It’s pretty obvious why: who doesn’t fantasise about driving fast cars, without having to actually be all that good at driving. That’s the appeal of arcade racers and back in the 2000s it made total sense that Need For Speed, and things like Burnout, would be some of the biggest games around. But then those sort of games slowly started to disappear, replaced by boring sims like Gran Turismo and Forza Motorsport, until things got so bad that Need For Speed doesn’t exist anymore. I never understood why you couldn’t have both arcade and driving sims at the same time but for years Gran Turismo and its sort were dominant… until they went away as well. It’s hard to tell how much that’s to plan, given how long Gran Turismo games take to make usually, but Forza Motorsport definitely isn’t coming back, because Microsoft has laid off most of the developers. But now we’re in a situation where both arcade and serious racing games aren’t being made. They do still exist, but they’re much more niche than the used to be, and
Aug 1, 2026 · via metro.co.uk
Please wait while your request is being verified...
Aug 1, 2026 · via sportsmintmedia.com
Supercars News: Feeney defeats Payne in Perth Race 2 Triple Eight Race Engineering’s Broc Feeney ended a seven-race winless streak in emphatic fashion, capitalizing on a perfectly timed overtake amid traffic to defeat championship leader Matt Payne in Race 2 (season Race 24) of the Bosch Power Tools Perth Super440 at Wanneroo Raceway. The Red Bull Ampol Racing driver led home Payne (Grove Racing) by 1.5833 seconds, with Payne’s teammate Kai Allen completing a strong Grove 2-3 result in third. –by Mark Cipolloni– After starting on the front row alongside polesitter Payne (who had claimed both Boost Mobile poles earlier in the day), Feeney delivered Triple Eight’s first podium in seven races and his first victory since Symmons Plains. The result also marked a rebound after Feeney’s recovery drive to seventh in the opening race. Race Action Payne got the holeshot from pole and controlled the early stages, while Feeney was slow off the line but successfully defended second from Allen into Turn 1. Thomas Randle ran wide at Turn 3 and lost places to Andre Heimgartner and Chaz Mostert at Turn 4. Rylan Gray’s strong qualifying unraveled quickly as he tumbled down the order, while Will Brown and Jobe Stewart made early gains. By Lap 10 the field was settling, though Cooper Murray and Aaron Cameron made contact on the front straight. The Tickford cars of Cameron Waters and Randle began to fade, with Brodie Kostecki moving into sixth. Before the pit cycle, the order ran Payne, Feeney, Allen, Heimgartner, Mostert, Kostecki, Brown, Randle, Waters and Ryan Wood. Mostert was the first of the leaders to pit (four tires from fifth on Lap 16), followed by Anton De Pasquale. Allen stopped on Lap 21 and Feeney a lap later, emerging ahead of the yet-to-stop Payne. Payne pitted on Lap
Aug 1, 2026 · via autoracing1.com
Supercars News: Matt Payne wins race 1 in Perth Grove Racing’s Matt Payne continued his dominant form in the 2026 Repco Supercars Championship, converting pole position into a commanding victory in Race 23 of the Bosch Power Tools Perth Super440 at Wanneroo Raceway. The 23-year-old Aucklander led home fellow Kiwi Ryan Wood (Walkinshaw TWG Racing) by just over three seconds, with Anton De Pasquale (Team 18) completing the podium after a strong charge from ninth on the grid. –by Mark Cipolloni– Payne had set the tone on Friday by topping practice and then claimed Boost Mobile poles for both of Saturday’s 50-lap sprint races. He made it look relatively straightforward once the race settled, but the opening contest was far from processional and featured plenty of contact, strategy plays, and a decisive late Safety Car. Race Action Cam Waters (Tickford Racing) got the better launch from the outside of the front row and seized the lead into Turn 1, with Wood also making a strong start to slot into third ahead of Thomas Randle. Payne quickly recovered and seized the lead from Waters into the final corner on Lap 5, with Wood following him through into second. The two Kiwis then began to edge clear. Further back, the midfield was lively. Kai Allen (Grove Racing) benefited when Randle got loose at Turn 1, while Broc Feeney (Triple Eight) had work to do after starting 13th. Pit stop strategy became pivotal around the mid-race mark. Brodie Kostecki (Dick Johnson Racing) was the first of the frontrunners to stop (three tyres from sixth on Lap 19). Allen and Randle followed soon after for four tyres, and Kostecki briefly undercut them before Mostert’s two-tyre strategy delivered a strong undercut of his own. Payne and Wood pitted from the lead around Laps 27-28 (four
Aug 1, 2026 · via autoracing1.com
About
Press
Copyright
Contact us
Creators
Advertise
Developers
Terms
Privacy
Policy & Safety
How YouTube works
Test new features
NFL Sunday Ticket
© 2026 Google LLC
Aug 1, 2026 · via youtube.com
Become a Member Join Now! This week, developer Straight4 Studios and publisher GIANTS Software launched the free “Aussie Rivals Pack” DLC, bringing the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG to all players as part of a significant new update for Project Motor Racing alongside Update 2.1. Update 2.1 delivers major improvements across content, physics, online racing, immersion, presentation, and close-quarters racing. Alongside the new free content, players can expect a complete rebuild of the GT4 and GT3 classes, a phased Join-in-Progress rollout, Alpha triple-screen support, further PC VR enhancements ahead of a late-summer release, improved collisions, a new Ranked Notification Join feature, and graphical enrichments throughout the game. The Free Aussie Rivals Pack The free Aussie Rivals Pack brings one of touring car racing’s great rivalries to Project Motor Racing: Holden versus Ford. The pack includes the 2013 Holden Commodore VF and a completely reworked 2013 Ford Falcon FG, giving players two modern V8 touring car icons built for curb-hopping aggression, rear-wheel-drive attitude, and elbows-out racing. GT4 and GT3 Class Handling and Physics Overhaul Guided by new CCO Aris Vasilakos, Update 2.1 delivers a full car-by-car GT4 and GT3 rebuild from the wheels up, using new manufacturer-derived data alongside a complete tire simulation remake to improve handling feel, tire behavior, and class authenticity. Quality of Life Improvements with Update 2.1 - Join-in-Progress. Players are now able to join supported online sessions after they have started, making it easier to connect with friends, communities, leagues, and public races without waiting for the next full restart. - Ranked Notification Join. Players registered for a ranked session no longer need to stay on the registration screen while they wait. Once registered, they can return to other areas of the game. When the ranked session is ready, a
Jul 31, 2026 · via playday.one
Sim to Reality: How eNASCAR has fueled growth in sport July 31st, 2026 by Justin Melillo Originally Featured on eNASCAR.com PROLOGUE Nearly seven weeks ago, in the 16th race of the 2026 NASCAR Cup Series season at Pocono Raceway on June 14th, long-time competitor Denny Hamlin scored his 64th career win at the top level of competition, breaking a tie with the late Kyle Busch for ninth on the all-time wins list. Three days before that was Hamlin’s 20th anniversary of his first career win at the same track. On June 11th, 2006, what was known then as the NASCAR Nextel Cup Series headed to the Pocono Mountains for the 14th race of the year at Pocono Raceway. Rookie of the Year candidate Denny Hamlin, making his 21st career start ever at the top level of NASCAR competition, arrived at Pocono for the first time and won, having never raced the track in any form of motorsport previously. It almost seems fitting that Denny’s win to break the tie with Kyle “Rowdy” Busch came at the place where the former took his first victory. Rookies don’t statistically shine at the top level of NASCAR competition (although Corey Heim has recently proven that statement wrong). However, 20 years ago, young Denny picked up on a notably tricky, triangular track quite quickly without any prior experience on it… Well, let me rephrase that. It’s not entirely true that he never saw the track before. Virtually, Hamlin got his reps in at Pocono, hitting his marks on a computer. In the NASCAR world, this was one of the first documented cases of Simulation paying off for Reality. Nowadays, Naval Base Coronado was in the sim before the track was even been built in the real-world. Many drivers turned to their own simulators to
Jul 31, 2026 · via iracing.com
Cube Controls will once again have a dedicated booth at the SimRacing Expo, which this year will be held in Frankfurt.
Located on the Mediterranean Island of Sardinia, the outfit has a long association with real-world motorsport. Its wheels have been used by the likes of Mercedes-AMG, which resulted in a near-identical version produced for sim racing, too.
Its recent sim racing wheel, the Phoenix, was initially unveiled at the SimRacing Expo last year, and is heavily inspired by its motorsport designs.
Discussion
0 Comments
Join the discussion
Join Traxion.gg to start discussing with members.
Already a member? Sign in
Jul 31, 2026 · via traxion.gg
The sim racing community was caught off guard this week following Polyphony Digital’s announcement welcoming MOZA Racing as an official peripheral partner for the Gran Turismo World Series (GTWS). The entry of a major direct-drive competitor naturally sparked questions about Fanatec’s long-standing status as the official hardware provider for the premier PlayStation esports championship. However, industry clarifications confirm that Fanatec’s position remains completely secure for the ongoing season. Fanatec continues to hold its status as the Official Steering Wheel Partner and will remain the exclusive equipment supplier for all GTWS live events. Mid-Season stability and PlayStation compatibility A primary reason for Fanatec retaining its operational dominance centers on hardware ecosystem stability and console compatibility. The Gran Turismo World Series is contested on PlayStation 5 consoles, where Fanatec holds a fully established and licensed Direct Drive lineup—most notably through the flagship Fanatec Clubsport DD+ and GT DD Pro wheels. Abruptly altering the competition setups mid-season would introduce severe technical and logistical hurdles. Maintaining Fanatec equipment guarantees a consistent competitive environment for the world’s top sim drivers, avoiding forced adaptations or driver discomfort during critical championship rounds. Furthermore, MOZA Racing does not currently offer native PlayStation-compatible hardware in its retail lineup. While MOZA has expanded aggressively across PC and recently entered the Xbox market with its R3 wheelbase, Sony’s console ecosystem has remained strictly gated among licensed partners like Fanatec, Logitech, and Thrustmaster. Obviously, this is going to change soon. A strategic partnership built for tomorrow This hardware gap highlights the forward-looking nature of Polyphony Digital’s deal with MOZA. Rather than replacing Fanatec overnight, the new partnership signals an upcoming wave of co-developed peripherals aimed at expanding the Gran Turismo 7 hardware ecosystem. Gran Turismo series creator Kazunori Yamauchi hinted at the origins of the collaboration, revealing that his interest in MOZA
Jul 31, 2026 · via boxthislap.org
About
Press
Copyright
Contact us
Creators
Advertise
Developers
Terms
Privacy
Policy & Safety
How YouTube works
Test new features
NFL Sunday Ticket
© 2026 Google LLC
Jul 31, 2026 · via youtube.com
A new DLC pack has dropped for Project Motor Racing, and it’s free. The Aussie Rivals Pack DLC adds two new cars (well, technically one), both being V8 monsters that raced in Australia. One Holden and one Ford. Ask any Australian V8 Supercars fan, or just car fans from down under, and they’ll likely have a preference for one brand over the other. While the 2013 Holden Commodore VF is entirely new to Project Motor Racing, the 2013 Ford Falcon FG is actually a reworked car that was included before as a free update. The previous 2013 Ford Falcon V8 as it was listed has been replaced by this new Ford Falcon instead. We previously noted that the previous inclusion of just that one Ford meant that it was a class of one, with no rivals and a very boring grid of just the same cars. Well, now it has a very intense rivalry, as it should, so it’s all good. Though it would be nice to complete the collection of 2013 V8 Supercars by having the Nissan Altima and Mercedes E63 AMG as well. Though as expected now with Project Motor Racing, these cars don’t come with any of the iconic liveries these cars are associated with. Project Motor Racing Aussie Rivals Pack DLC Contents: - New Cars - 2013 Holden Commodore VF - 2013 Ford Falcon FG (Reworked) Project Motor Racing Update 2.1 Now Available Alongside the small (but appreciated) free DLC, Project Motor Racing is now updated to version 2.1. Update 2.1 is mostly about physics overhauls for the GT3 and GT4 classes of cars, as well as improvements to online racing, “immersive features” (VR and triple-screen support is improved), visual overhauls and more. The patch notes of improvement across the game can be found here. If
Jul 31, 2026 · via gamermatters.com