Some franchises disappear for years but never quite fade from memory. That seems to be the case with Stuntman, a series that won over fans of the most spectacular driving gameplay thanks to a concept as original as it was challenging: stepping into the shoes of a film stunt driver capable of pulling off the riskiest scenes on wheels. Now, following a recent industry showcase, the return of the series has been officially confirmed with Stuntman: Hollywood, a new installment developed by Saber Interactive in collaboration with Universal Products & Experiences. The game commits to a complete reinvention for the current generation of platforms. Far from offering simple speed trials, Stuntman: Hollywood once again puts the spotlight on the stunts and high-risk sequences found in major film and television productions. Players will take on the role of an up-and-coming stunt performer who must prove their talent across increasingly demanding shoots. Impossible jumps, perfectly timed drifts, and extreme maneuvers will all be part of an experience designed to make every sequence feel like a genuine action scene. Based on what has been shown so far, the title recaptures the essence that made the original series so popular, while adding improved physics, a far more ambitious visual presentation, and a strong emphasis on on-screen spectacle. Iconic Vehicles From Film and Television One of the most exciting aspects of this new installment is the presence of vehicles inspired by some of the most recognizable franchises in entertainment. Among the confirmed vehicles are genuine icons such as K.I.T.T., the legendary AI car from Knight Rider, as well as the famous time machine from Back to the Future. These will be joined by sports cars, muscle cars, and motorcycles, all designed to deliver maximum spectacle in every sequence. Drawing inspiration from major action and adventure
Jun 3, 2026 · via boxthislap.org
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Jun 3, 2026 · via youtube.com
Some games are made for sweaty ranked matches. Some are made for 80-hour RPG marathons. And then there is Hobby Horse, a game where you grab a stick horse, hit the track, jump over obstacles, and somehow end up having a better time than expected. The core gameplay is simple in the best way. You create your own hobby horse, enter obstacle courses, clear jumps, use boosters, chase better times, and collect trophies as you improve. It is part racing game, part sports sim, part silly little comfort game. There is no massive learning curve here, no complicated build system, and no pressure to play like your life depends on it. You just ride, jump, mess up a corner, try again, and slowly get better. That is why Hobby Horse feels like a perfect pick for a chill gaming session after work. It has that “one more run” feeling without becoming stressful. You can jump in for a few races, unlock a few things, decorate your space, and switch off your brain for a bit. It is light, funny, and just strange enough to keep your attention. Customization is a big part of the appeal too. The game lets you build and personalize your hobby horse with different looks, colors, shapes, and accessories. Your room also becomes part of the experience, with trophies and decorations showing off your progress. It is not just about winning races; it is about making your whole little hobby horse world feel like yours. One of the coolest features is the Track Creator. If the campaign courses are not enough, you can build your own tracks, choose different biomes, place obstacles, add boosts, and share your creations through Steam Workshop. That gives the game a lot more life than you might expect from such a
Jun 3, 2026 · via dlcompare.com
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Jun 3, 2026 · via youtube.com
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Jun 3, 2026 · via youtube.com
For decades, aspiring race car drivers followed a familiar path. Start in karting, work through local tracks, attract sponsors, and hope the opportunities eventually lead somewhere bigger. According to NASCAR Senior Director of Sim Racing Ray Smith, that path is changing. While traditional grassroots racing remains important, Smith believes simulator racing has become one of the most effective ways for aspiring drivers and motorsports professionals to break into the industry. “You want to write music, you go to Nashville. You want to be a model, you go to New York. You want to be an actor, you go to L.A. You want to be in motorsports, you go to Indy or Charlotte,” Smith told Insider Gaming. “But nowadays, you want to be in motorsports, go to the sim, go to iRacing.” It is a significant statement from one of the people overseeing NASCAR’s esports efforts, particularly as sim racing continues to grow following its explosion in popularity during the COVID-19 pandemic. - More Sim Racing: The Best Things I Saw At SimRacing Expo Charlotte 2026 While drivers such as William Byron and Rajah Caruth have become some of the most recognizable examples of competitors who used sim racing as a stepping stone toward real-world opportunities, Smith said the impact extends far beyond those headline stories. “Four out of five of our last champions are now sim engineers in a Cup shop,” Smith said. “We have content creators coming out of our series.” The opportunities created through sim racing are no longer limited to getting behind the wheel. Smith pointed to careers in engineering, media, content creation, and team operations that have emerged through connections built within the online racing community. “We have guys that are journalists, content creators, engineers,” Smith said. “You can see it on our storyboard over there.”
Jun 3, 2026 · via insider-gaming.com
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Jun 3, 2026 · via youtube.com
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Jun 3, 2026 · via youtube.com
Maverick Games, crewed by developers from Playground Games and founded by Forza Horizon 5 creative director Mike Brown, has revealed its first game. It's called Clutch and it's a beautiful take on the arcade racing and underworld intrigue of the Need for Speed series, complete with nitrous-and-neon car customisation and an open world set in the French Riviera. The game was revealed yesterday with a brief trailer, launched alongside a series of first impressions videos from content creators. While Need for Speed as a series has embraced open world racing for 22 years, Clutch seems to have more of the spread of activities of a Forza Horizon game, with both an above-board "R1K" racing series like NFS: ProStreet and a "Midnight Collective" that reminds of the "Blacklist" of NFS: Most Wanted. Skins co-creator Jamie Brittain has been tapped to write the storyline, which follows the fortunes of young sibling racers trying to make a name for themselves - and quickly getting caught up in a criminal conspiracy. It certainly sounds like a more interesting backdrop to the racing action than the bland kid's TV aesthetic of Forza Horizon. What stuck me most about the game is its customisation system, which looks far deeper than both Forza Horizon 6 and NFS: Unbound. It starts with the usual collection of performance and visual upgrades, but extends into things like choosing seats and steering wheels, popping an old coffee cup or energy drink can into your cupholder, and even leaving loose items of clothing on the passenger seat and other assorted detritus on the dash. Cars also look realistically grubby, with more obvious wear and tear than is typically presented in a game with licensed real-world automobiles. So far, the trailer shows off models from Porsche (Cayman GT4), BMW (M3), Land Rover (Defender),
Jun 3, 2026 · via digitalfoundry.net
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Jun 3, 2026 · via youtube.com
DBO: Record revenue, profit, and screen growth fueled by theatrical expansion and recurring royalties
Less than 1 min read
Record annual revenue and profit growth driven by theatrical expansion and recurring royalties, with strong liquidity and improved margins. Theatrical system sales surged, while sim racing and training segments declined, and management expects normalization of system sales.
Original document: D-BOX Technologies Inc. Class A [DBO] Earnings Release — Jun. 2 2026
This is an AI-generated summary and may contain inaccuracies. Please verify any important information with the original source.
© AI-generated summary is provided by Quartr
Jun 2, 2026 · via tradingview.com
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Jun 2, 2026 · via youtube.com
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Jun 2, 2026 · via youtube.com
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Jun 2, 2026 · via youtube.com
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Jun 2, 2026 · via youtube.com
Clutch is Maverick Games’ new AAA cinematic driving game, coming in 2027 Helmed by ex-Forza Horizon developers, Clutch aims to “break the mould of modern driving games,” combining professional circuit competitions with underground street racing and cinematic chases. Now, over three years later, the studio has finally announced its mystery project during a livestream hosted by Brown. Featuring an “immersive narrative” penned by Skins co-creator Jamie Brittian, Clutch combines professional circuit competitions with underground street racing and cinematic chases. A story campaign sees two sibling racing prodigies compete in the prestigious R1K race series, a “proving ground for the world’s top drivers for 100 years.” Contrasting the R1K is the underground Midnight Collective street racing gang, who “love showing off their style and the raw thrill of speed.” Set in a “living PvPvE action-driving world” seemingly based in Southern France, players will take on spontaneous missions and races that will “break the mould of modern driving games.” As for the cars, the announcement video showcases a variety of vehicles, from the 930-series Porsche 911 Turbo and Aston Martin Vantage shown in teaser screenshots to the BMW 850 CSi and Nissan 350Z. There’s even a BMW M3 GTR in a nod to Need for Speed Most Wanted. So far, the car list is primarily made up of European and Japanese models, with a Land Rover Defender also confirming that SUVs will form part of the roster. There is a strong focus on personalisation, with the studio aiming to achieve “a new benchmark in car customisation.” Highly detailed vehicles showcased in the announcement video sport bespoke liveries reminiscent of GRID Legends and DriveClub. Deep customisation options will let players create “a true one-of-one car”, with the ability to fit aftermarket wheels, spoilers and underglows, among other parts. This also extends to the
Jun 2, 2026 · via traxion.gg
TECH WEEKLY: The key change made to help Antonelli's race starts
A feature of this season’s early races were the poor starts of the Mercedes cars, particularly that of current championship leader Kimi Antonelli.
Although the Silver Arrows were locking out the front row, they were invariably being overtaken into the first corner, either by Ferraris or McLarens. This deficit in startline acceleration off the grid has steadily been reduced by Mercedes and, in the Montreal Sprint, they retained their 1-2 positions into Turn 1 for the first time all season.
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Jun 2, 2026 · via formula1.com
IN NUMBERS: How Antonelli’s points advantage compares to previous seasons F1.com delves into the data from seasons gone by to investigate how Kimi Antonelli's current 43-point lead in the championship compares to title fights from the recent past. With five rounds of the 2026 season complete, Kimi Antonelli holds a 43-point lead over team mate George Russell in the World Championship standings, a gap that grew following Russell’s retirement from the Canadian Grand Prix. The turn of events led Russell to comment that “it feels like somebody doesn't want me to fight or compete for this championship”. However, a glance back at past seasons highlights just how much the title is still very much all to play for. Our data team have been delving into how Antonelli’s advantage compares to previous championship fights from years gone by – and how, on several occasions, a significant gap has later been overturned. To keep things fair, we have focused on seasons where the current points system (used since 2010) has been in effect – as well as examining an interesting parallel in another category of motorsport at the end… Fernando Alonso vs Sebastian Vettel Two particularly memorable title duels played out between Fernando Alonso – during his time with Ferrari – and Red Bull’s Sebastian Vettel, the first being in 2010. Alonso was already 25 points clear of Vettel after the opening two rounds, but a win for the latter at Round 3 – where Alonso retired – put the pair on equal points, though the other Ferrari of Felipe Massa had moved into P1. The lead would go on to change hands several times amongst numerous drivers, but Alonso had returned to the top with two rounds to spare. Vettel, meanwhile, held P3 entering into the Abu Dhabi finale, a race
Jun 2, 2026 · via formula1.com
Before sliding into the racing simulator in a basement fabrication shop at the Massachusetts Institute of Technology, IMSA GTD Pro driver Max Esterson is asked to strap on some equipment. A chest harness will measure his heart rate, a headband will track his brain activity, and a wristband will detect electrodermal activity, which reflects the activation of sweat glands, a marker for emotional and physical stress responses. This story originally appeared in Volume 35 of Road & Track. Then, the 23-year-old is handed a necklace—specifically, a black plastic torc with tiny white tubes poking out from each side. “This is how we emit all the different scents,” says Awu Chen, a research assistant in the MIT Media Lab’s Tangible Media Group. Esterson clasps it around his neck, and the tubes rest at the base of his clavicles. The neckpiece is based on the Scentac X-Scent 3.0, a noncommercial prototype intended for wellness and scented-media applications. “We kind of hacked it,” Chen says. His team’s modifications provide the capacity for advanced customization and programming. Using staggered quantities, durations, and sequences, the tubes can produce thousands of scent combinations. Esterson looks suspicious. “I hope they’re all good smells?” he says, yawning. He’d landed in Boston early that morning. “The bathroom at the JetBlue terminal—you want to talk about smell?” Esterson continues. “That place might cause serious crashes.” Jokes aside, Esterson is here in Cambridge for an experiment. He is the lab rat. “Stress and driving are strongly correlated, and there’s a lot of research around that topic,” Chen says. “And there have been other studies that have measured the impact of scent on regular driving, for example, using mint to keep people awake.” The team here is measuring the physiological effects of various scents and what impact they might make on performance
Jun 2, 2026 · via roadandtrack.com
Maverick Games, the independent studio founded by Mike Brown, former creative director of the Forza Horizon franchise, has officially unveiled Clutch, a new open-world action-driving title that blends professional motorsport, underground street racing, and a cinematic narrative. Scheduled to launch in Spring 2027 for PlayStation 5, Xbox Series X|S, and PC, Clutch aims to deliver an experience that goes beyond traditional racing games by combining storytelling, deep customization, and a dynamic world where every pursuit can unfold differently. Mike Brown Wants to Take Driving Games Into a New Generation The announcement of Clutch marks Maverick Games’ debut title and the first major project led by Mike Brown since leaving Playground Games, where he played a key role in the success of the Forza Horizon franchise. According to Brown, the studio’s mission since its founding has been to evolve the open-world driving genre through new sandbox gameplay mechanics and more immersive player experiences. To achieve this, Maverick Games has assembled a team of industry veterans with experience developing some of the most successful racing games of recent years, building a project that combines driving, storytelling, and action within a single universe. A Story Where Professional Racing and the Underground Scene Collide The story follows two sibling racing prodigies competing in the R1K, a prestigious championship that has served as a proving ground for the world’s best drivers for more than a century. However, behind the glamour and reputation of the series lies a much darker world. That parallel world is represented by the Midnight Collective, an underground community of drivers who live for speed, extreme customization, and automotive culture. Maverick Games has confirmed that a detailed first look at the story, characters, and cast will be revealed during the Summer Game Fest Showcase on June 5. A PvPvE Open World Filled
Jun 2, 2026 · via boxthislap.org