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F1 <b>Sim Racing</b> India Open Time Trials draw crowds at TXG Expo Nagaland

Kohima witnessed the F1 Sim Racing India Open Time Trials as part of the ongoing TXG Expo Nagaland 2026 at NBCC Convention Centre, Kohima on August 28 . Professional-grade Formula 1 racing simulators have been set up at the expo, allowing attendees to experience the thrill of F1 sim racing and participate in the F1 Sim Racing India Open Time Trials free of cost. Enthusiasts interested in taking the competition further can also register for the ongoing F1 Sim Racing India Open by paying the prescribed registration fee. Participants who achieve the qualifying time will be selected for the Regional-level competition, with successful participants progressing to the National-level championship in both the junior and senior categories. Download Nagaland Tribune app on Google Play The F1 Sim Racing booth attracted a large crowd of TXG Expo attendees, including students and F1 enthusiasts, who gathered to experience the professional-grade simulators and test their driving skills. The championship is organised by Mumbai Falcons Racing Limited, an Indian motorsport team that has participated in various racing competitions around the world. The F1 Sim Racing India Open will continue at the TXG Expo Nagaland 2026 in Kohima until August 29 2026, giving more enthusiasts an opportunity to take part in the competition and experience competitive sim racing.

F1 <b>Sim Racing</b> India Open time trials draw crowds at TXG Expo in Kohima

F1 Sim Racing India Open time trials draw students and motorsport enthusiasts at TXG Expo Nagaland in Kohima DIMAPUR — The F1 Sim Racing India Open Time Trials drew motorsport enthusiasts and students at the ongoing TXG Expo Nagaland 2026 at NBCC Convention Centre, Kohima, on Friday. According to a DIPR update, professional-grade Formula 1 racing simulators have been installed at the expo, allowing participants to experience sim racing and compete in the time trials. Participants who record the qualifying time will advance to the regional-level competition, with successful racers progressing to the national championship in junior and senior categories. The F1 Sim Racing booth attracted a steady crowd, with students and F1 enthusiasts taking turns at the simulators and testing their driving skills. The championship is organised by Mumbai Falcons Racing Limited, an Indian motorsport team that has competed in racing events internationally. The F1 Sim Racing India Open Time Trials will continue at the TXG Expo in Kohima until August 29, providing participants another opportunity to qualify for the next stage of the competition. Also Read: Imliwapang Imsong wins Nagaland Darts Championship 2026 in Dimapur

RIO HIGHLIGHTS TECHNOLOGY, GAMING AND DIGITAL STORYTELLING ...

Chief Minister of Nagaland, Dr. Neiphiu Rio formally inaugurated the two-day Tech X Gaming Expo at NBCC Convention Hall, Kohima on 28th August 2026. Speaking at the inauguration of the Tech X Gaming Expo 2026 (TXG Expo 2026) Dr. Neiphiu Rio said that the Expo marked the convergence of technology, gaming, innovation, education and the aspirations of Nagaland’s youth. He particularly highlighted the Kohima Time Trials of the F1 Sim Racing India Open 2026, saying it was the first time the national talent search had come to the Northeast. He said gaming and e-sports should not be viewed merely as recreational activities but as gateways to future careers in areas such as race engineering, game development, data analysis, streaming and digital content. Referring to the vision of Viksit Bharat 2047, Rio said technology could help Nagaland overcome geographical constraints and connect its young talent with national and global opportunities without requiring them to leave the State. The Chief Minister highlighted several government initiatives in GIS, drone technology, e-sports, IT, start-ups and artificial intelligence, including the STPI centre in Kohima, the upcoming Nagaland Innovation Hub for Startups at Chumoukedima and the proposed AI Centre of Excellence. Rio also underlined the important role of the Department of Information & Public Relations (DIPR) in the digital age, saying communication today is not simply about disseminating government information but also about telling Nagaland’s story to the world. He said Nagaland has a remarkable story to tell through its culture, creativity, entrepreneurship, music, sports, innovation and young talent. Modern communication platforms, he said, must be used to ensure that the world sees not only the beauty and heritage of Nagaland but also the talent, innovation and aspirations of its people. DIPR is among the government departments working together with the Departments of School Education, Youth

Moza <b>Racing</b> launches officially licensed MotoGP gaming handlebar controller | Visordown

Moza Racing launches officially licensed MotoGP gaming handlebar controller Moza Racing has unveiled an officially licensed MotoGP handlebar controller designed to bring motorcycle-style controls and force feedback to racing games. Steering wheels for driving games are everywhere, but now bike racing games can get the hands-on treatment. Copy>Steering wheels for driving and racing games have been around for years. From the early days of the coin-op classic Turbo OutRun to today’s super high-tech, and super-expensive, home racing sim setups. Authentic, hands-on controllers for bike racing games, though, have been suspiciously hard to find. Sure, there have been a number of coin-op arcade bike games that have featured them, but they hardly majored in authenticity and often felt like a bit of a slap-dash solution to keep us bikers quiet. That changes in 2026, as one of the world leaders in gaming controllers and sim equipment is finally turning its hand to the world of two wheels. Moza Racing has been making sim controllers for car racing, farming and flying sim games and more since 2012, although to date, it has not released a handlebar setup to allow gamers to ride like Rossi. That changes, as Moza’s officially licensed MotoGP motorcycle controller has been unveiled at Gamescom 2026. And while calling it a set of handlebars might make it sound fairly simple, there is considerably more going on here than just sticking a throttle and a couple of brake levers onto a gaming peripheral. The controller is designed to connect to one of Moza’s direct-drive wheelbases, using the force-feedback motor in the base to send feedback through the handlebars. That means the bars can actually resist your inputs and provide feedback from the game, rather than simply acting as a glorified steering input. The controller is also designed to replicate one

All iRacing content will be available in career mode at 'zero extra cost'

- iRacing’s recent dev blog outlines future career mode - Season 4 2026 build will include Caterham 420R, Caterham Academy and Aston Martin Valkyrie AMR-LMH Hypercar iRacing’s Senior Vice President and Executive Producer, Greg Hill, proffered a whole bunch of new details on the game’s work-in-progress career mode during his latest dev blog. Career mode will be a single-player experience for the subscription-based sim, starting players on the bottom rung of the motorsport ladder. The goal is to progress through the ranks, facing stiffer competition, longer races, and more championships to reach the pinnacle of a player’s chosen discipline. The key facet of all this is that iRacing’s entire pool of track and car content will be available in the career mode, whether players ‘own’ the content or not. Hill said Career Mode will come with ‘zero extra cost’ and be included in a standard iRacing subscription, with no additional track or car purchases required. So, as you progress through your career, cars and tracks become available and unlock, but then become unavailable again once the relevant race or season has been completed in career mode. Therefore, the unlocked cars and tracks you don’t own will not transfer to the overall iRacing ecosystem. This has long been a bone of contention among career mode sceptics, which has thankfully now been put to rest. Discussion There is definatly alot of potential here. It will be quite interesting to see how it ends up.

F1 ARCADE LAUNCHES FAMILY <b>RACING</b> EXPERIENCE IN LONDON AND BIRMINGHAM ...

Looking for something a little different to do with the kids this August Bank Holiday weekend? F1 Arcade is inviting families in London and Birmingham to get on the grid for an immersive racing experience combining Formula 1-inspired competition, food and family fun. The social racing venue, which combines full-motion racing simulators with food and drinks, is putting families in the driving seat with its Family Racing Experience. Designed for both first-time racers and seasoned Formula 1 fans, the experience gives every member of the group their own simulator for 30 minutes of head-to-head racing. Get The Whole Family On The Grid Whether you’re looking to fill a rainy afternoon, celebrate a special occasion or simply find a new activity to enjoy together before the school holidays come to an end, F1 Arcade offers a weather-proof alternative to the usual family day out. Family racing starts from £39 for three people in Birmingham and £45 in London, with each racer getting the chance to compete against the rest of their group on the track. The venues also offer food and drinks alongside the racing experience, including a dedicated kids’ menu, meaning families can make a longer outing of their visit. According to the official F1 Arcade website, the Family Racing Experience is available for groups of three to five people, with one simulator per racer and different difficulty levels designed to make the experience accessible to newcomers as well as more experienced players. More Than Just A Day Out For Formula 1 Fans You don’t necessarily need to be a Formula 1 expert to enjoy F1 Arcade. The experience is designed as a social activity, allowing groups to race against one another while enjoying the atmosphere of the venue’s restaurant and bar. F1 Arcade first launched in London in December

iRacing's Long-Awaited Career Mode Is Nearly Here and Sounds Really Good

To date, iRacing has primarily been a platform for multiplayer racing. Eventually, the simulator added computer-controlled opponents, and you were always free to hot lap in solitude, but the single-player experience was never really a focus. That’s changing, though, with the addition of a career mode to the platform. It’s been brewing for some time—iRacing says it still needs “a little more time in the oven”—and few details were previously given, until today. iRacing’s August development update is lengthy, diving into everything on the horizon for the simulator, from the upcoming debut of the Aston Martin Valkyrie AMR-LMH and Caterhams, to track updates, performance updates, and quality-of-life UI enhancements. It’s all appreciated, but our main focus here is the career mode. As the team describes it, this experience is based around “racing, learning, advancement, objectives, leaderboards, realistic progression paths, and an unprecedented amount of included content.” That last point is extremely good to hear, given that the recurring complaint against iRacing since its inception is that you pay a monthly or annual fee to use the service—which isn’t cheap, at $14.75 per month for existing members and $124.50 for the year—and then need to buy every car and track on top of it a-la-carte, beyond a limited amount of base content. Career mode will be an exception to that rule though, as “no additional car or track purchases [are] required” for it, and “access [to all content] is exclusive to this mode and does not transfer to the broader iRacing service.” A great start, then. Beyond that, the experience sounds very broad, with seven unique careers (and more to be added down the line) that the developer describes as “a full game’s worth of content.” These will naturally span many disciplines and steps along the motorsport ladder, so whether you’re

Rajah Caruth threatens to crash JGR Chase party in NASCAR regular-season finale

NASCAR Rajah Caruth threatens to crash JGR Chase party in NASCAR regular-season finale All eyes are on the cutline for tonight’s NASCAR O’Reilly Auto Sports Series race at Daytona. A dramatic storyline has emerged over the last few races with all eyes on a trio of Joe Gibbs Racing teammates and Rajah Caruth of JR Motorsports. The Chase for O’Reilly, unlike the Cup Series’ 16-team field, is a 12-team field. Tonight’s Winn-Dixie 250 is the regular season finale. A hornets nest at the cutline Brent Crews and William Sawalich sit at 11th and 12th, tied with the same amount of points. In 13th is Taylor Gray. In 14th is Rajah Caruth. The difference between 14th and 11th is just 15 points. It’s a hornets nest there, and there’s some wild dynamics at play. Caruth is 15 points away from 11th and 12th, a tie between Crews and Sawalich. Taylor Gray is one spot below the cutline in 13th, just 14 points ahead of Caruth. Crews, Sawalich, and Gray are teammates. And loyalty might go out the window when all three are at the cutline separated by just one point. Daytona is going to be very interesting if Caruth gets stage points early to tighten the divide. Caruth confident ahead of tonight’s race “It’s not an ideal spot to be in,” said Caruth. “You want to be in the top ten or top right probably to make a run at the championship, but for me, I’m excited for the opportunity today. “I entered Atlanta 48 points out, and I have knocked 33 points from that, and going to a track where I have a knack for superspeedway racing, things can happen outside of your control, but I’m definitely confident going into Daytona today. “I would put our odds as good as

MOZA MotoGP Handlebar: Full Specs and Compatibility Revealed

Following its debut at Gamescom 2026, MOZA Racing has provided a more detailed look at its first motorcycle simulation product developed in collaboration with MotoGP. The officially licensed MotoGP Handlebar expands the company’s Direct Drive ecosystem beyond car racing, combining force feedback with dedicated motorcycle controls and support for several bike racing titles. Rather than using a completely separate force feedback platform, the MotoGP Handlebar is compatible with all currently available MOZA wheel bases. MOZA does not list support for third-party wheel bases, making the product specifically designed around its existing hardware ecosystem. MotoGP Design, Force Feedback and Dual Riding Modes MOZA describes the system as its first motorbike simulation product developed with MotoGP. Force feedback is used to reproduce physical sensations and control inputs from the virtual motorcycle, while the handlebar features two riding modes intended to provide different ways of interacting with supported games. For now, MOZA has not published a technical explanation of how those two modes differ, so details regarding their exact steering and leaning behaviour remain unconfirmed. The handlebar measures 620 mm wide and combines a magnesium-alloy rear housing with a plastic front housing and silicone grips. It attaches using a custom aluminium-alloy quick-release system, while signal transmission is handled through a conductive slip ring. MOZA has also integrated the controller with its Pit House software, allowing users to configure button mapping and lighting. Intelligent telemetry support enables the lighting system to react to compatible games. There are 10 backlit short-travel buttons, with illumination configurable across 16.7 million colours, alongside one D-pad and two five-way switches. Six RGB shift LEDs are also included and offer the same 16.7-million-colour configuration range. An optional MOZA CM2 dashboard can be added to the setup. Its interface is fully customizable and MOZA also provides official presets, allowing riders to

iRacing Development Update: August 2026

iRacing Development Update: August 2026 August 28th, 2026 by Greg Hill Hello iRacing, What a summer it’s been for motorsports. Between a brewing F1 title fight, dominant performances in INDYCAR, and NASCAR powering toward the playoffs, real-world racing action has been relentless. That same energy is fueling iRacing, where we’re seeing all-time high participation across official series, packed special events, and incredible drama as our esports championships enter the final stretch. It’s truly a fantastic time to be a racing fan. It’s an equally exciting stretch behind the scenes, where our development teams have hit major milestones across several flagship projects. NASCAR 26 has officially passed certification and is primed for launch on September 18th, loaded with new features and game-changing upgrades. Dynamic tracks advance both the tech and the on-track action, while the all-new Chase mode lets you jump straight into the heart of the championship. There’s so much packed in, though I have to admit, the new burnout celebrations are a personal highlight of mine. Meanwhile, iRacing Arcade just landed on consoles, bringing an approachable, high-energy pick-up-and-play experience right to the living room – complete with four-player split-screen that my kids and I have already been tearing up. And how about the Euro Truck… To cap it all off, the team behind our upcoming INDYCAR title continues to make incredible progress as we gear up for release next Spring. Now, onto the sim itself and the real reason you’re all here for this update! The team is putting the finishing touches on the Season 4 build, and it’s shaping up to be a massive release – packed with core engine advancements, deep physics overhauls, new sim systems and UI features, and an unbelievable lineup of cars. Let’s dive in. Tracks With Season 4, we are excited to release

MOZA Opens 2026 Creator Program for <b>Sim Racers</b>

MOZA Racing has opened applications for its Creator Program 2026, looking for content creators focused on sim racing and flight simulation. Applications are available from August 28 to September 13, 2026, with the selected creators scheduled to be announced on September 30. For this year’s program, MOZA plans to select 10 creators for a six-month partnership. Each participant will receive a complete MOZA setup tailored to either sim racing or flight simulation, while additional opportunities include early access to selected products, exposure through MOZA’s official channels and performance-based cash bonuses. Applicants must have at least 2,000 followers or subscribers and 10,000 views on a supported social platform. MOZA also requires at least two years of experience with sim racing or flight simulation, alongside previous experience creating related content. Selected creators will be expected to produce content throughout the partnership and publish at least one piece per month. MOZA states that continued participation, additional hardware opportunities and bonuses will depend on content delivery and performance. See you on the track! This website uses affiliate links which may earn a commission at no additional cost to you.

Moza <b>Racing</b> has just released its MotoGP Controller

Attention MotoGP fans, Moza Racing has officially launched its new sim-racing controller, and as you may have seen from the image above, it’s not a steering wheel. Licensed by the premier motorcycle racing series itself, the Moza Racing MotoGP Controller was inspired by grand prix bike handlebars and is complete with a twist throttle, brake and clutch levers, and even forced feedback. Moza Racing has long been a staple in mainstream sim-racing equipment, but this is the first time the company has developed motorcycle-specific sim hardware. Like a real motorcycle cockpit, the controller has adjustable positions for the throttle, brake, and clutch to tailor to your preferences. The controller also has two riding modes—Direct Lean Mode and Countersteering Mode—which affect how you maneuver the bike in-game. Direct Lean Mode allows you to control the lean angle of the motorcycle by dipping the handlebar in whichever direction. If you want to go right, lean the bars to the right. Meanwhile, Countersteering Mode orients the handlebars as you would find them on a real motorcycle. At speed, you initiate a turn by countersteering to get the bike to lean in the direction you want it to go. OTHER STORIES YOU MIGHT HAVE MISSED: ‘Forza Horizon 6’ and 7-Eleven are crossing over this October 6 Things we learned from the ‘Grand Theft Auto 6’ gameplay reveal In total, there are 10 RGB buttons, a D-pad, and a five-way switch, which can be assigned to various features like controlling upshifts and downshifts, rider aids, cameras, and more. Six RGB lights at the top can be configured as shift lights, vehicle status indicators, or flag indicators. For now, compatible games include MotoGP 26, GP Bikes, TrackDayR, Live for Speed, The Crew Motorfest, Assetto Corsa, and BeamNG.drive. Other games Moza Racing is preparing for are titles

NASCAR 26 will let players edit driver ratings

- NASCAR 26 will allow players to edit driver ratings - Trackhouse Racing drivers reveal new feature in amusing presentation - Game set for release on 18th September 2026 NASCAR 26 will allow players to change individual driver ratings, it was revealed. In a knockabout video presentation with Trackhouse drivers Shane van Gisbergen, Ross Chastain and Connor Zilisch, the drivers predicted each other’s ratings in-game before revealing that it will be possible to edit each driver’s skill level. Ratings are split across seven NASCAR track types: Intermediate, Road Course, Super Speedway, Speedway, Concrete, Short Intermediate and ‘Martinsville’ (yes, Martinsville Speedway’s half-mile oval is considered so specialised it has its own category). These individual ratings are collated together to form an overall rating, with the trio of Trackhouse drivers wisely deciding that SVG was worthy of a ‘99’ for Road Course driving: in just three seasons he has become the joint-second-winningest road course driver in series history, sitting alongside Tony Stewart on eight, one behind Jeff Gordon on nine. Discussion

Brands keep promising <b>sim racing</b> ecosystems, but Nacon is one of the few starting to follow through

For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news. Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter. By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply. Can we ban brands from using the word “ecosystem” when they announce new sim racing gear, please? At least until they can be trusted to use it responsibly. I’ve played with a fair few of the best racing wheels for PC, and it feels as though every time new gear comes along it’s with the promise of an expanding range of extras and add-ons “in the future”. “Start with the basics and expand over time as your racing habits evolve and your wallet recovers,” that sort of thing. Which is great, in theory. It’s a logical plan for both company and player, but the problem is this never seems to be a promise anyone keeps. There is an emerging exception to the trend though, and it’s from an unlikely place: Nacon. Likely known to most people for its range of controllers and peripherals, including the excellent Revolution X Unlimited, it launched its dedicated sim racing brand with some success last year. The Revosim RS Pure bundle: a 9Nm direct drive wheelbase, round wheel, and load cell pedals for £699/$799, undercut plenty of the established names on price while largely matching them on build quality and performance. It was a strong debut in isolation, but it also followed the ecosystem script with immediate talk of not just

Best <b>Sim Racing</b> Games for Low-Spec PCs and Older Laptops

- Primary Subject: PC Sim Racing Games (Low-Spec / GTX 960M Hardware) - Key Update: A roundup of ten classic, lightweight sim racing games that maintain 1080p performance on older 2015 laptops and remain legally available to buy. - Status: Confirmed - Last Verified: August 28, 2026 - Quick Answer: The best low-spec sim racing games you can still buy for older hardware include Assetto Corsa, RaceRoom, Automobilista, GTR 2, and DiRT Rally 2.0. The 2015 gaming laptop was a strange machine. It ran hot, throttled under load, and cost more than a decent used car in some markets. But plenty of them are still alive, and a GTX 960M or 970M paired with a fourth-gen i5 remains enough hardware for a serious sim racing habit. I went looking for titles that hold 1080p at sensible settings on that spec and, just as importantly, can still be bought today. That second condition eliminated more games than the first. Assetto Corsa is still the answer Kunos released Assetto Corsa in 2014, and it remains the most efficient piece of code in the genre. Vanilla AC will sit at 60fps on a 960M with medium to high settings and a reasonable grid. The catch is the mod stack everyone recommends. Content Manager is harmless, but Custom Shaders Patch with Sol or Pure adds dynamic lighting and weather that will bury an old mobile GPU. Run it clean, or run CSP with the heavy visual extensions switched off, and it holds up beautifully. RaceRoom is free, which helps RaceRoom Racing Experience asks nothing up front and monetizes through car and track packs. Its engine dates to 2013 and it barely touches the GPU, so a 970M is comfortable overkill. The bottleneck sits elsewhere. RaceRoom leans hard on single-thread CPU performance and scales poorly

Pimax and CONSPIT Unveil Special Crystal Light Edition

Pimax and CONSPIT have teamed up on a special Crystal Light VR headset aimed directly at sim racers, although the new edition is a giveaway prize rather than a new retail product. Pimax has revealed the Pimax Crystal Light | CONSPIT Edition, a limited collaboration with sim racing hardware manufacturer CONSPIT announced on August 28. The headset features an exclusive CONSPIT logo and a purple rear comfort pad produced by Studioform, giving the existing Crystal Light a distinctive motorsport-themed appearance. Importantly, this is not a new Crystal Light model or hardware revision. Pimax is producing the CONSPIT Edition for a promotional giveaway, with the winner scheduled to be selected on September 7. The company has not announced pricing, wider availability or plans to sell the special edition separately. Underneath the CONSPIT branding, the headset retains the standard Crystal Light specification. It is a PCVR headset with 2880×2880 resolution per eye, 35 PPD, up to 120 Hz refresh rate and a claimed 110-degree horizontal field of view. It also uses glass aspheric lenses and 6DoF inside-out tracking. Pimax continues to position the Crystal Light heavily towards simulation users, highlighting sim racing alongside flight simulation as one of its main use cases. The headset supports an optional Mini-LED local-dimming configuration and is compatible with Pimax’s Lighthouse faceplate, although it does not include eye tracking. The collaboration is therefore more notable for Pimax’s continued push into the sim racing hardware market and its partnership with CONSPIT than for introducing new VR technology. For now, the Crystal Light | CONSPIT Edition remains a one-off promotional version rather than the start of a newly announced product line. See you on the track! This website uses affiliate links which may earn a commission at no additional cost to you.

Grid and Go to attend <b>SimRacing</b> Expo Frankfurt

Grid and Go has confirmed it will attend this year’s SimRacing Expo Frankfurt, 16th-18th October 2026. The iRacing setup shop and virtual coach provider sells a range of datapacks for the sim racing service across the full gamut of cars and tracks, including tailored special event options. Gird and Go’s telemetry analysis tools, powered by Garage 61, and input from its lineup of top sim racing talent also help customers get more from their iRacing experience. SimRacing Expo Frankfurt takes place between the 16th and 18th October 2026 and features some of the industry’s biggest hitters. So far, hardware giants Fanatec, Moza and Asetek have all pledged to attend, while Project Motor Racing and Rennsport will represent sim software. The full list of confirmed exhibitors is available here. Discussion

Maverick Games wants to “try and win Game of the Year” with Clutch

Maverick Games wants to “try and win Game of the Year” with Clutch Forza Horizon 5’s former creative director and Clutch Creative Director and CEO, Mike Brown, explains why he left Playground Games to work on the new racing IP. Before establishing Maverick Games to work on the upcoming open-world racer Clutch, Mike Brown worked on the Forza Horizon series at Playground Games and was the creative director of the fifth entry. Leaving an established franchise to work on a new IP was inherently risky, but Brown felt compelled to do something different in the driving genre. “I’ve been at Playground for a long time. We’ve shipped some great games. And for me, in order to get myself up in the morning and then drive at things, I need to set myself difficult-to-reach goals that might be impossible,” he said. “There was a risk of getting complacent” working on Forza Horizon “With FH5, I was like, right, got to win a BAFTA. Want to get Game of the Year. Everyone says a driving game can’t win Game of the Year.” Ultimately, Forza Horizon 5 won the Innovation in Accessibility Award at The Game Awards 2021, but it was not eligible for the coveted Game of the Year award. “Due to annoying date windows, we were available to be submitted for every one of the game awards, but not Game of the Year because we launched a few days too late,” he explained. “That had an earlier submission window.” It did, however, win numerous Game of the Year awards at games media outlets, including IGN. “That’s obviously a great achievement for the team,” Brown reflected. “It’s amazing, because that franchise never got close to a Game of the Year nomination previously. But it then leaves us as leaders thinking, right, what’s

PC gamers given $60 of free games including 'surprisingly addictive' 9/10 gem

With a credit-card-crippling season of games on the way, we've been hot on the hunt for fantastic freebies that only charge you time and immersive energy. And Epic Games has just hit that nail on the head. Rather than dropping demos that lead to more expenses, Epic Games Store offers weekends of free games. And this time, the platform has dropped two stellar titles that are perfect pastimes for a variety of gamers. The free games come in the form of a fun, cartoonish, narration-heavy Starfield alternative and a game that somehow sits smack-bang in between the cosy gamer-girl and the sports-sim genres. Breathedge Dubbed Subnautica meets Prey, Breathedge is a space-survival sim where the fate of your existence hangs in the webbed feet of a chicken. The concept sounds bonkers, but the puzzling title is less quirky than it sounds, with a strong narrative core and rewarding progression. Advert "Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash," the description reads. "Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage." Breathedge comes as an Epic Games freebie ahead of its sequel title, which is set to launch in full on August 31. Completing this title perfectly tees up its successor, which promises to iron out the wrinkles with a deeper story-driven approach. Read More: Free-to-play ‘anime GTA 6’ confirms release date with Opening Night Live reveal Rival Stars: Horse Racing The second Epic freebie is Rival Stars: Horse Racing. Now, don't get put off by its appearance, as this is the 9/10 gem we mentioned - and it's worth the plaudits. The horse racing simulator is Nintendogs on steroids, giving you complete control of a struggling stable and horses who love to gallop but are